FutureMUD Function Reference

ENDINFLUENCEBYTEMPLATE

boolean endinfluencebytemplate()
ParameterVariable TypeParameter Help

Character

CHECK

number check(character character, trait trait, number difficulty)
ParameterVariable TypeParameter Help
charactercharacterthe character whose trait you want to check against
traittraitthe trait you want to check
difficultynumberthe difficulty of the check. 0 = automatic, 10 = impossible, 5 = normal

This function allows you to roll a check against a trait at a defined difficulty for a character, and see the result. The return values are -3 = Major Fail, -2 = Fail, -1 = Minor Fail, 1 = Minor Pass, 2 = Pass, 3 = Major Pass

GETPATH

text collection getpath(character character, location destination)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want directions for
destinationlocationthe destination room to path them to

Returns a list of direction commands between the character and the target, if one exists.

GETPATHIGNOREDOORS

text collection getpathignoredoors(character character, location destination)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want directions for
destinationlocationthe destination room to path them to

Returns a list of direction commands between the character and the target, if one exists, but ignores any doors (open, closed, locked or otherwise).

GETPATHRESPECTDOORS

text collection getpathrespectdoors(character character, location destination)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want directions for
destinationlocationthe destination room to path them to

Returns a list of direction commands between the character and the target, if one exists, but respects any closed doors as untraversable.

GETPATHUNLOCKED

text collection getpathunlocked(character character, location destination)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want directions for
destinationlocationthe destination room to path them to

Returns a list of direction commands between the character and the target, if one exists, but respects any locked and closed doors as untraversable.

GETTRAIT

number gettrait(toon who, trait trait)
ParameterVariable TypeParameter Help
whotoonthe person whose traits you would like to interrogate
traittraitthe trait you want to know the value of

This function returns the current trait value of the selected trait on the specified person

GETTRAITCAP

number gettraitcap(character who, trait trait)
ParameterVariable TypeParameter Help
whocharacterthe person whose traits you would like to interrogate
traittraitthe trait you want to know the cap value of

This function returns the trait cap of the selected trait on the specified person

GIVEACCENT

boolean giveaccent(character who, accent accent)
ParameterVariable TypeParameter Help
whocharacterthe character to give the accent to
accentaccentthe accent to give the character

Gives an accent to a character at automatic. Returns true if given, false if already had it.

GIVEKNOWLEDGE

boolean giveknowledge(character who, knowledge knowledge)
ParameterVariable TypeParameter Help
whocharacterthe character to give the knowledge to
knowledgeknowledgethe knowledge to give the character

Gives a knowledge to a character. Returns true if given, false if already had it.

GIVEMERIT

boolean givemerit(character who, merit merit)
ParameterVariable TypeParameter Help
whocharacterthe character to give the merit to
meritmeritthe merit to give the character

Gives a merit to a character. Returns true if given, false if already had it.

GIVETRAIT

number givetrait(character who, trait trait)
ParameterVariable TypeParameter Help
whocharacterthe character to give the trait to
traittraitthe trait to give the character

Gives a trait (skill or attribute) to a player. Uses the opening value as if the trait had branched (for skills) or minimum value (for attributes). Returns the value of the trait

GIVETRAIT

number givetrait(character who, trait trait, number value)
ParameterVariable TypeParameter Help
whocharacterthe character to give the trait to
traittraitthe trait to give the character
valuenumberthe value of the trait

Gives a trait (skill or attribute) to a player with the specified value. If they already have the trait, sets the value if it is higher. Returns the value of the trait

IMPROVETRAIT

number improvetrait(character who, trait trait)
ParameterVariable TypeParameter Help
whocharacterthe character to improve the trait of
traittraitthe trait to improve

Gives a trait improvement tick to a trait. This is as if the player had rolled an improvement naturally. Returns the new value.

ISADMIN

boolean isadmin(toon toon)
ParameterVariable TypeParameter Help
toontoonthe character or toon whose status as an admin you want to test

This function tells you if the person you specify, which can be a character, chargen or NPC template, is an admin

ONLINEACTORS

character collection onlineactors()
ParameterVariable TypeParameter Help

Returns all of the Actors (PC and NPC characters) that are loaded into the game.

ONLINECHARACTERS

character collection onlinecharacters()
ParameterVariable TypeParameter Help

Returns all of the PC characters that are online.

ONLINENPCS

character collection onlinenpcs()
ParameterVariable TypeParameter Help

Returns all of the NPC characters that are loaded into the game.

REMOVEKNOWLEDGE

boolean removeknowledge(character who, knowledge knowledge)
ParameterVariable TypeParameter Help
whocharacterthe character to remove the knowledge from
knowledgeknowledgethe knowledge to remove from the character

Takes a knowledge from a character. Returns true if taken, false if they didn't have it.

REMOVEMERIT

boolean removemerit(character who, merit merit)
ParameterVariable TypeParameter Help
whocharacterthe character to take the merit from
meritmeritthe merit to take from the character

Takes a merit from a character. Returns true if taken, false if didn't have it.

SETTRAIT

number settrait(character who, trait trait, number value)
ParameterVariable TypeParameter Help
whocharacterthe character to give the trait to
traittraitthe trait to give the character
valuenumberthe value of the trait

Sets the value of a trait (skill or attribute) for a player with the specified value. Gives them the trait if they don't have it but can lower the value if they already have it but it is higher than the value you specify. Returns the value of the trait

TELEPORT

boolean teleport(character character, location destination)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to teleport
destinationlocationthe destination room to teleport them to

Teleports a character to the ground level (or closest layer) in a new room. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORT

boolean teleport(character character, location destination, text layer)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to teleport
destinationlocationthe destination room to teleport them to
layertextthe room layer to teleport to

Teleports a character to the specified layer in a new room. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORTALL

boolean teleportall(character character, location destination)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to teleport
destinationlocationthe destination room to teleport them to

Teleports a character and all their followers/drag targets to the ground level (or closest layer) in a new room. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORTALL

boolean teleportall(character character, location destination, text layer)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to teleport
destinationlocationthe destination room to teleport them to
layertextthe room layer to teleport to

Teleports a character and all their followers/drag targets to the specified layer in a new room. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORTALLNOECHO

boolean teleportallnoecho(character character, location destination)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to teleport
destinationlocationthe destination room to teleport them to

Teleports a character and all their followers/drag targets to the ground level (or closest layer) in a new room, with no echoes. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORTALLNOECHO

boolean teleportallnoecho(character character, location destination, text layer)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to teleport
destinationlocationthe destination room to teleport them to
layertextthe room layer to teleport to

Teleports a character and all their followers/drag targets to the specified layer in a new room, with no echoes. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORTNOECHO

boolean teleportnoecho(character character, location destination)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to teleport
destinationlocationthe destination room to teleport them to

Teleports a character to the ground level (or closest layer) in a new room, with no echoes. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORTNOECHO

boolean teleportnoecho(character character, location destination, text layer)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to teleport
destinationlocationthe destination room to teleport them to
layertextthe room layer to teleport to

Teleports a character to the specified layer in a new room, with no echoes. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TEMPTRAITBONUS

effect temptraitbonus(character who, trait trait, number bonus, text reference, timespan duration)
ParameterVariable TypeParameter Help
whocharacterthe character who has the trait
traittraitthe trait to give the bonus to
bonusnumberthe bonus to give to the trait
referencetexta reference text to group similar bonuses (will overwrite anything with the same)
durationtimespanthe time for this effect to apply before expiring

Adds an effect to a character that gives a bonus to a trait. You also supply a reference bit of text. Each character can only have one effect with a specific reference, so you can use this to ensure that bonuses don't get stacked. You also use it to remove the specific bonus later. Returns the effect that it adds.

TEMPTRAITBONUS

effect temptraitbonus(character who, trait trait, number bonus, text reference, text prog, timespan duration)
ParameterVariable TypeParameter Help
whocharacterthe character who has the trait
traittraitthe trait to give the bonus to
bonusnumberthe bonus to give to the trait
referencetexta reference text to group similar bonuses (will overwrite anything with the same)
progtextthe name of a prog that controls if the bonus applies
durationtimespanthe time for this effect to apply before expiring

Adds an effect to a character that gives a bonus to a trait. You also supply a reference bit of text. Each character can only have one effect with a specific reference, so you can use this to ensure that bonuses don't get stacked. You also use it to remove the specific bonus later. Returns the effect that it adds.

TEMPTRAITBONUS

effect temptraitbonus(character who, trait trait, number bonus, text reference, number prog, timespan duration)
ParameterVariable TypeParameter Help
whocharacterthe character who has the trait
traittraitthe trait to give the bonus to
bonusnumberthe bonus to give to the trait
referencetexta reference text to group similar bonuses (will overwrite anything with the same)
prognumberthe id of a prog that controls if the bonus applies
durationtimespanthe time for this effect to apply before expiring

Adds an effect to a character that gives a bonus to a trait. You also supply a reference bit of text. Each character can only have one effect with a specific reference, so you can use this to ensure that bonuses don't get stacked. You also use it to remove the specific bonus later. Returns the effect that it adds.

TRAITBONUS

effect traitbonus(character who, trait trait, number bonus, text reference)
ParameterVariable TypeParameter Help
whocharacterthe character who has the trait
traittraitthe trait to give the bonus to
bonusnumberthe bonus to give to the trait
referencetexta reference text to group similar bonuses (will overwrite anything with the same)

Adds an effect to a character that gives a bonus to a trait. You also supply a reference bit of text. Each character can only have one effect with a specific reference, so you can use this to ensure that bonuses don't get stacked. You also use it to remove the specific bonus later. Returns the effect that it adds.

TRAITBONUS

effect traitbonus(character who, trait trait, number bonus, text reference, text prog)
ParameterVariable TypeParameter Help
whocharacterthe character who has the trait
traittraitthe trait to give the bonus to
bonusnumberthe bonus to give to the trait
referencetexta reference text to group similar bonuses (will overwrite anything with the same)
progtextthe name of a prog that controls if the bonus applies

Adds an effect to a character that gives a bonus to a trait. You also supply a reference bit of text. Each character can only have one effect with a specific reference, so you can use this to ensure that bonuses don't get stacked. You also use it to remove the specific bonus later by setting the trait/reference combination to zero bonus. Returns the effect that it adds.

TRAITBONUS

effect traitbonus(character who, trait trait, number bonus, text reference, number prog)
ParameterVariable TypeParameter Help
whocharacterthe character who has the trait
traittraitthe trait to give the bonus to
bonusnumberthe bonus to give to the trait
referencetexta reference text to group similar bonuses (will overwrite anything with the same)
prognumberthe id of a prog that controls if the bonus applies

Adds an effect to a character that gives a bonus to a trait. You also supply a reference bit of text. Each character can only have one effect with a specific reference, so you can use this to ensure that bonuses don't get stacked. You also use it to remove the specific bonus later. Returns the effect that it adds.

Characteristics

CHARACTERISTICID

text characteristicid(character character, number characteristic)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you are interested in probing
characteristicnumberthe id number of the characteristic definition you want to probe the value of

This function returns the ID of the supplied character's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the ID 435 as a return value.

CHARACTERISTICID

text characteristicid(item item, number characteristic)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you are interested in probing
characteristicnumberthe id number of the characteristic definition you want to probe the value of

This function returns the ID of the supplied items's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the ID 435 as a return value.

CHARACTERISTICID

text characteristicid(character character, text characteristic)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you are interested in probing
characteristictextthe name of the characteristic definition you want to probe the value of

This function returns the ID of the supplied character's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the ID 435 as a return value.

CHARACTERISTICID

text characteristicid(item item, text characteristic)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you are interested in probing
characteristictextthe name of the characteristic definition you want to probe the value of

This function returns the ID of the supplied items's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the ID 435 as a return value.

CHARACTERISTICVALUE

text characteristicvalue(character character, number characteristic)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you are interested in probing
characteristicnumberthe id number of the characteristic definition you want to probe the value of

This function returns the name of the supplied character's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the eyecolour characteristic, you might get the 'emerald green' as a return value.

CHARACTERISTICVALUE

text characteristicvalue(item item, number characteristic)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you are interested in probing
characteristicnumberthe id number of the characteristic definition you want to probe the value of

This function returns the name of the supplied items's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the 'hot pink' as a return value.

CHARACTERISTICVALUE

text characteristicvalue(character character, text characteristic)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you are interested in probing
characteristictextthe name of the characteristic definition you want to probe the value of

This function returns the name of the supplied character's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the eyecolour characteristic, you might get the 'emerald green' as a return value.

CHARACTERISTICVALUE

text characteristicvalue(item item, text characteristic)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you are interested in probing
characteristictextthe name of the characteristic definition you want to probe the value of

This function returns the name of the supplied items's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the 'hot pink' as a return value.

GETCHARACTERISTIC

text getcharacteristic(unknown type thing, text target, perceiver perceiver)
ParameterVariable TypeParameter Help
thingunknown typethe thing whose characteristics you want to interrogate
targettextthe name of the characteristic you want, including fancy or basic forms
perceiverperceiverthe perceiver through whose perspective these characteristics should be interpreted

This function allows you to return the text value of a specified characteristic of a character, chargen or item. It returns the same result as if you had used $name in a description.

GETREALCHARACTERISTIC

text getrealcharacteristic(unknown type thing, text target)
ParameterVariable TypeParameter Help
thingunknown typethe thing whose characteristics you want to interrogate
targettextthe name of the characteristic you want, including fancy or basic forms

This function allows you to return the text value of a specified characteristic of a character, chargen or item. It returns the same result as if you had used $name in a description. This version returns the true value of a characteristic, unhindered by the lens of a perceiver.

SETCHARACTERISTIC

boolean setcharacteristic(character character, number definition, number value)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you want to set
definitionnumberthe id number of the characteristic definition you want to use
valuenumberthe id number of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

boolean setcharacteristic(character character, text definition, number value)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you want to set
definitiontextthe name of the characteristic definition you want to use
valuenumberthe id number of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

boolean setcharacteristic(character character, number definition, text value)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you want to set
definitionnumberthe id number of the characteristic definition you want to use
valuetextthe name of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

boolean setcharacteristic(character character, text definition, text value)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you want to set
definitiontextthe name of the characteristic definition you want to use
valuetextthe name of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

boolean setcharacteristic(item item, number definition, number value)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you want to set
definitionnumberthe id number of the characteristic definition you want to use
valuenumberthe id number of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

boolean setcharacteristic(item item, text definition, number value)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you want to set
definitiontextthe name of the characteristic definition you want to use
valuenumberthe id number of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

boolean setcharacteristic(item item, number definition, text value)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you want to set
definitionnumberthe id number of the characteristic definition you want to use
valuetextthe name of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

boolean setcharacteristic(item item, text definition, text value)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you want to set
definitiontextthe name of the characteristic definition you want to use
valuetextthe name of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTICRANDOM

boolean setcharacteristicrandom(character character, number definition, number profile, boolean forcenew)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you want to randomly set
definitionnumberthe id number of the characteristic definition you want to use
profilenumberthe id number of the characteristic profile that you want to use to give the range of possible values
forcenewbooleanif true, excludes the current result from the outcome. i.e. the value must change. if false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

boolean setcharacteristicrandom(character character, text definition, number profile, boolean forcenew)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you want to randomly set
definitiontextthe name of the characteristic definition you want to use
profilenumberthe id number of the characteristic profile that you want to use to give the range of possible values
forcenewbooleanif true, excludes the current result from the outcome. i.e. the value must change. if false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

boolean setcharacteristicrandom(character character, number definition, text profile, boolean forcenew)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you want to randomly set
definitionnumberthe id number of the characteristic definition you want to use
profiletextthe name of the characteristic profile that you want to use to give the range of possible values
forcenewbooleanif true, excludes the current result from the outcome. i.e. the value must change. if false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

boolean setcharacteristicrandom(character character, text definition, text profile, boolean forcenew)
ParameterVariable TypeParameter Help
charactercharacterthe character whose characteristics you want to randomly set
definitiontextthe name of the characteristic definition you want to use
profiletextthe name of the characteristic profile that you want to use to give the range of possible values
forcenewbooleanif true, excludes the current result from the outcome. i.e. the value must change. if false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

boolean setcharacteristicrandom(item item, number definition, number profile, boolean forcenew)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you want to randomly set
definitionnumberthe id number of the characteristic definition you want to use
profilenumberthe id number of the characteristic profile that you want to use to give the range of possible values
forcenewbooleanif true, excludes the current result from the outcome. i.e. the value must change. if false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

boolean setcharacteristicrandom(item item, text definition, number profile, boolean forcenew)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you want to randomly set
definitiontextthe name of the characteristic definition you want to use
profilenumberthe id number of the characteristic profile that you want to use to give the range of possible values
forcenewbooleanif true, excludes the current result from the outcome. i.e. the value must change. if false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

boolean setcharacteristicrandom(item item, number definition, text profile, boolean forcenew)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you want to randomly set
definitionnumberthe id number of the characteristic definition you want to use
profiletextthe name of the characteristic profile that you want to use to give the range of possible values
forcenewbooleanif true, excludes the current result from the outcome. i.e. the value must change. if false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

boolean setcharacteristicrandom(item item, text definition, text profile, boolean forcenew)
ParameterVariable TypeParameter Help
itemitemthe item whose characteristics you want to randomly set
definitiontextthe name of the characteristic definition you want to use
profiletextthe name of the characteristic profile that you want to use to give the range of possible values
forcenewbooleanif true, excludes the current result from the outcome. i.e. the value must change. if false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

Characters

CANMOUNT

boolean canmount(character character, character mount)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to be the rider
mountcharacterthe mount you want them to mount

Returns true if a character can mount the mount.

DISMOUNT

boolean dismount(character character)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to force to dismount

Forceably removes a character from their mount. Does not do any echoes.

KILL

item kill(character victim, boolean makecorpse)
ParameterVariable TypeParameter Help
victimcharacterthe character who you want to kill
makecorpsebooleanif true, leaves a corpse behind. otherwise disposes of corpse.

Kills the specified character, and optionally leaves a corpse. Returns the corpse as an item.

MOUNT

boolean mount(character character, character mount)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to force to mount
mountcharacterthe mount you want them to mount

Makes a character mount an available mount. Returns true if successful. Does handle echoes.

WHYCANTMOUNT

boolean whycantmount(character character, character mount)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to be the rider
mountcharacterthe mount you want them to mount

Returns an error message about why a character cannot mount the mount.

Chargen

GETRESOURCE

number getresource(toon character, text resource)
ParameterVariable TypeParameter Help
charactertoonthe character whose account you want to look up
resourcetextthe name of the resource you want to look up

Returns the amount of the specified chargen resources (karma, RPP, BP, etc) that an account has

GIVERESOURCE

number giveresource(toon character, text resource, number amount)
ParameterVariable TypeParameter Help
charactertoonthe character whose account should get the resources
resourcetextthe resource to give that account
amountnumberthe amount of resource to give

This function gives (or takes if you use a negative number) a specified amount of chargen resource (Karma, RPP, BP, etc) to an account. It returns the new amount of resource that account has after the change.

Clans

CLANAPPOINT

boolean clanappoint(character character, clan clan, appointment appointment)
ParameterVariable TypeParameter Help
charactercharacterthe characer to be invited to the clan
clanclanthe clan to invite them into
appointmentappointmentthe appointment for them to be appointed to

This function appoints a character to a position in a clan they're already in. It returns false if the character was not in the clan.

CLANINVITE

boolean claninvite(character character, clan clan, rank rank, character manager)
ParameterVariable TypeParameter Help
charactercharacterthe characer to be invited to the clan
clanclanthe clan to invite them into
rankrankthe rank for them to be set to
managercharacterthe manager (or person considered to have invited them)

This function adds a character to a clan. It returns false if the character was already in the clan.

CLANINVITE

boolean claninvite(character character, clan clan, rank rank)
ParameterVariable TypeParameter Help
charactercharacterthe characer to be invited to the clan
clanclanthe clan to invite them into
rankrankthe rank for them to be set to

This function adds a character to a clan. It returns false if the character was already in the clan.

CLANINVITE

boolean claninvite(character character, clan clan)
ParameterVariable TypeParameter Help
charactercharacterthe characer to be invited to the clan
clanclanthe clan to invite them into

This function adds a character to a clan at the default rank. It returns false if the character was already in the clan.

Collections

CONTAINS

boolean contains(void collection collection, collectionitem item)
ParameterVariable TypeParameter Help
collectionvoid collectionthe collection you want to check
itemcollectionitemthe item you are looking for in the collection

This function allows you to test whether a given item is in a collection. True if the collection contains the item.

GETINDEX

collectionitem getindex(void collection collection, number index)
ParameterVariable TypeParameter Help
collectionvoid collectiona collection of anything
indexnumberthe zero-based index of the element you want to retrieve from the collection

This function returns the element at the specified index of a collection, or null if an incorrect index is specified. The return type depends on the return type of the collection. You may need to convert the result. See CONVERT function.

INDEXOF

number indexof(void collection collection, collectionitem item)
ParameterVariable TypeParameter Help
collectionvoid collectiona collection of anything
itemcollectionitemthe item whose position in the collection you want to know

This function returns the zero-based index of a specified item in the collection, if present. If not present it returns -1.

Combat

STARTCOMBAT

boolean startcombat(text reference, text description, text gerund, boolean friendly, character combatant1, character combatant2, text joinprog, text leaveprog, text endprog, text moveprog, text hitprog)
ParameterVariable TypeParameter Help
referencetexta unique reference that is passed to each of the progs when executed
descriptiontextthe description of the combat that appears in combat status
gerundtextthe gerund used in combat descriptions, e.g. fighting, sparring, boxing, etc.
friendlybooleanwhether this combat counts as friendly and uses the spar rules or not
combatant1characterthe first combatant
combatant2characterthe second combatant
joinprogtexta prog to execute when someone joins the combat. it must accept a character (the joiner) and a text parameter (the reference).
leaveprogtexta prog to execute when someone leaves the combat. it must accept a character (the leaver) and a text parameter (the reference).
endprogtexta prog to execute when the combat ends. it must accept a text parameter (the reference).
moveprogtexta prog to execute when someone makes a move in combat. it must accept a character (the attacker), another character (the target) and a text parameter (the reference).
hitprogtexta prog to execute when someone hits someone in combat. it must accept a character (the attacker), another character (the target) and a text parameter (the reference).

Starts a combat that executes progs when various things happen.

Conversion

CONVERT

character convert(magicresourcehaver from, character to)
ParameterVariable TypeParameter Help
frommagicresourcehaverthe variable that you want to convert. can be null.
tocharactera dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

toon convert(magicresourcehaver from, toon to)
ParameterVariable TypeParameter Help
frommagicresourcehaverthe variable that you want to convert. can be null.
totoona dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

item convert(magicresourcehaver from, item to)
ParameterVariable TypeParameter Help
frommagicresourcehaverthe variable that you want to convert. can be null.
toitema dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

location convert(magicresourcehaver from, location to)
ParameterVariable TypeParameter Help
frommagicresourcehaverthe variable that you want to convert. can be null.
tolocationa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

character convert(perceiver from, character to)
ParameterVariable TypeParameter Help
fromperceiverthe variable that you want to convert. can be null.
tocharactera dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

item convert(perceiver from, item to)
ParameterVariable TypeParameter Help
fromperceiverthe variable that you want to convert. can be null.
toitema dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

character convert(perceivable from, character to)
ParameterVariable TypeParameter Help
fromperceivablethe variable that you want to convert. can be null.
tocharactera dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

item convert(perceivable from, item to)
ParameterVariable TypeParameter Help
fromperceivablethe variable that you want to convert. can be null.
toitema dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

location convert(perceivable from, location to)
ParameterVariable TypeParameter Help
fromperceivablethe variable that you want to convert. can be null.
tolocationa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

zone convert(perceivable from, zone to)
ParameterVariable TypeParameter Help
fromperceivablethe variable that you want to convert. can be null.
tozonea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

shard convert(perceivable from, shard to)
ParameterVariable TypeParameter Help
fromperceivablethe variable that you want to convert. can be null.
tosharda dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

character convert(referencetype from, character to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tocharactera dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

location convert(referencetype from, location to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tolocationa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

item convert(referencetype from, item to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toitema dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

shard convert(referencetype from, shard to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tosharda dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

zone convert(referencetype from, zone to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tozonea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

race convert(referencetype from, race to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toracea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

culture convert(referencetype from, culture to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toculturea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

chargen convert(referencetype from, chargen to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tochargena dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

trait convert(referencetype from, trait to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
totraita dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

clan convert(referencetype from, clan to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toclana dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

rank convert(referencetype from, rank to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toranka dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

appointment convert(referencetype from, appointment to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toappointmenta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

paygrade convert(referencetype from, paygrade to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
topaygradea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

currency convert(referencetype from, currency to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tocurrencya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

exit convert(referencetype from, exit to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toexita dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

language convert(referencetype from, language to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tolanguagea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

accent convert(referencetype from, accent to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toaccenta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

merit convert(referencetype from, merit to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tomerita dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

calendar convert(referencetype from, calendar to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tocalendara dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

clock convert(referencetype from, clock to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toclocka dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

effect convert(referencetype from, effect to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toeffecta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

knowledge convert(referencetype from, knowledge to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toknowledgea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

role convert(referencetype from, role to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
torolea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

ethnicity convert(referencetype from, ethnicity to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toethnicitya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

drug convert(referencetype from, drug to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
todruga dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

weatherevent convert(referencetype from, weatherevent to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toweathereventa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

shop convert(referencetype from, shop to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toshopa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

merchandise convert(referencetype from, merchandise to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tomerchandisea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

outfit convert(referencetype from, outfit to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tooutfita dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

outfititem convert(referencetype from, outfititem to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tooutfititema dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

project convert(referencetype from, project to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toprojecta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

overlaypackage convert(referencetype from, overlaypackage to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tooverlaypackagea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

terrain convert(referencetype from, terrain to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toterraina dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

solid convert(referencetype from, solid to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tosolida dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

liquid convert(referencetype from, liquid to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toliquida dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

gas convert(referencetype from, gas to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
togasa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

magicspell convert(referencetype from, magicspell to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tomagicspella dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

magicschool convert(referencetype from, magicschool to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tomagicschoola dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

magiccapability convert(referencetype from, magiccapability to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tomagiccapabilitya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

bank convert(referencetype from, bank to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tobanka dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

bankaccount convert(referencetype from, bankaccount to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tobankaccounta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

bankaccounttype convert(referencetype from, bankaccounttype to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tobankaccounttypea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

legalauthority convert(referencetype from, legalauthority to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tolegalauthoritya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

law convert(referencetype from, law to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tolawa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

crime convert(referencetype from, crime to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tocrimea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

market convert(referencetype from, market to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tomarketa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

marketcategory convert(referencetype from, marketcategory to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tomarketcategorya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

script convert(referencetype from, script to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toscripta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

writing convert(referencetype from, writing to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
towritinga dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

area convert(referencetype from, area to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toareaa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

perceivable convert(referencetype from, perceivable to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toperceivablea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

perceiver convert(referencetype from, perceiver to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
toperceivera dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

toon convert(referencetype from, toon to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
totoona dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

magicresourcehaver convert(referencetype from, magicresourcehaver to)
ParameterVariable TypeParameter Help
fromreferencetypethe variable that you want to convert. can be null.
tomagicresourcehavera dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

text convert(anything from, text to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
totexta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

number convert(anything from, number to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tonumbera dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

boolean convert(anything from, boolean to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tobooleana dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

character convert(anything from, character to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tocharactera dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

location convert(anything from, location to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tolocationa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

item convert(anything from, item to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toitema dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

shard convert(anything from, shard to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tosharda dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

gender convert(anything from, gender to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
togendera dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

zone convert(anything from, zone to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tozonea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

void collection convert(anything from, void collection to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tovoid collectiona dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

race convert(anything from, race to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toracea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

culture convert(anything from, culture to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toculturea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

chargen convert(anything from, chargen to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tochargena dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

trait convert(anything from, trait to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
totraita dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

clan convert(anything from, clan to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toclana dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

rank convert(anything from, rank to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toranka dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

appointment convert(anything from, appointment to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toappointmenta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

paygrade convert(anything from, paygrade to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
topaygradea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

currency convert(anything from, currency to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tocurrencya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

exit convert(anything from, exit to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toexita dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

void convert(anything from, void to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tovoida dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

datetime convert(anything from, datetime to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
todatetimea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

timespan convert(anything from, timespan to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
totimespana dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

language convert(anything from, language to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tolanguagea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

accent convert(anything from, accent to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toaccenta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

merit convert(anything from, merit to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tomerita dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

muddatetime convert(anything from, muddatetime to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tomuddatetimea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

calendar convert(anything from, calendar to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tocalendara dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

clock convert(anything from, clock to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toclocka dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

effect convert(anything from, effect to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toeffecta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

knowledge convert(anything from, knowledge to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toknowledgea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

role convert(anything from, role to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
torolea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

ethnicity convert(anything from, ethnicity to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toethnicitya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

drug convert(anything from, drug to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
todruga dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

weatherevent convert(anything from, weatherevent to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toweathereventa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

shop convert(anything from, shop to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toshopa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

merchandise convert(anything from, merchandise to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tomerchandisea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

outfit convert(anything from, outfit to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tooutfita dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

outfititem convert(anything from, outfititem to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tooutfititema dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

project convert(anything from, project to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toprojecta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

overlaypackage convert(anything from, overlaypackage to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tooverlaypackagea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

terrain convert(anything from, terrain to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toterraina dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

solid convert(anything from, solid to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tosolida dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

liquid convert(anything from, liquid to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toliquida dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

gas convert(anything from, gas to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
togasa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

void dictionary convert(anything from, void dictionary to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tovoid dictionarya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

void collectiondictionary convert(anything from, void collectiondictionary to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tovoid collectiondictionarya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

magicspell convert(anything from, magicspell to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tomagicspella dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

magicschool convert(anything from, magicschool to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tomagicschoola dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

magiccapability convert(anything from, magiccapability to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tomagiccapabilitya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

bank convert(anything from, bank to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tobanka dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

bankaccount convert(anything from, bankaccount to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tobankaccounta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

bankaccounttype convert(anything from, bankaccounttype to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tobankaccounttypea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

legalauthority convert(anything from, legalauthority to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tolegalauthoritya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

law convert(anything from, law to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tolawa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

crime convert(anything from, crime to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tocrimea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

market convert(anything from, market to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tomarketa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

marketcategory convert(anything from, marketcategory to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
tomarketcategorya dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

liquidmixture convert(anything from, liquidmixture to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toliquidmixturea dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

script convert(anything from, script to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toscripta dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

writing convert(anything from, writing to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
towritinga dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

area convert(anything from, area to)
ParameterVariable TypeParameter Help
fromanythingthe variable that you want to convert. can be null.
toareaa dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

TOCHARACTER

character tocharacter(perceiver character)
ParameterVariable TypeParameter Help
characterperceiverthe perceiver to convert to a character.

Converts a perceiver to a character, if possible. Otherwise returns null.

TOCHARACTER

character tocharacter(perceivable character)
ParameterVariable TypeParameter Help
characterperceivablethe perceivable to convert to a character.

Converts a perceivable to a character, if possible. Otherwise returns null.

TOCHARACTER

character tocharacter(toon character)
ParameterVariable TypeParameter Help
charactertoonthe toon to convert to a character.

Converts a toon to a character, if possible. Otherwise returns null.

TOCHARACTER

character tocharacter(collectionitem character)
ParameterVariable TypeParameter Help
charactercollectionitemthe collection item to convert to a character.

Converts a collection item to a character, if possible. Otherwise returns null.

Crime

ALLCRIMES

crime collection allcrimes(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character to fetch crimes for
authoritylegalauthoritythe authority to check crimes in, or if null, all authorities

Returns a list of all the crimes a character has committed in the specified authority (or authorities)

INCUSTODYOFENFORCER

boolean incustodyofenforcer(character character)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to check for being in custody

This function checks if the character is currently in the physical custody of any enforcers

INPRISON

boolean inprison(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to check for being in prison
authoritylegalauthoritythe legal authority to check in, or null for all

This function checks if the character is currently serving a prison sentence

ISENFORCER

boolean isenforcer(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character you want to check
authoritylegalauthoritythe legal authority to check in, or if null, checks all of the authorities

Returns true if the character is an enforcer in the specified legal authority or authorities

ISFELON

boolean isfelon(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character to check
authoritylegalauthoritythe legal authority in which to check, or all authorities if null

This function checks to see if the character has ever had a serious crime (one that incurred jail time or capital punishment) recorded against them

ISFELON

boolean isfelon(character character)
ParameterVariable TypeParameter Help
charactercharacterthe character to check

This function checks to see if the character has ever had a serious crime (one that incurred jail time or capital punishment) recorded against them

ISWANTED

boolean iswanted(character character, legalauthority legalauthority)
ParameterVariable TypeParameter Help
charactercharacterthe character whose wanted status you want to know
legalauthoritylegalauthoritythe legal authority you're checking against, or null if checking against all

This function determines if the supplied character is wanted for arrest in the specified legal authority

KNOWNCRIMES

crime collection knowncrimes(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character to fetch crimes for
authoritylegalauthoritythe authority to check crimes in, or if null, all authorities

Returns a list of all the unresolved crimes known to authorities in the specified authority (or authorities)

ONBAIL

boolean onbail(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to check for bail
authoritylegalauthoritythe legal authority to check in, or null for all

This function checks if the character is currently on bail for any crimes

ONGOODBEHAVIORBOND

boolean ongoodbehaviorbond(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to check for being on good behavior
authoritylegalauthoritythe legal authority to check in, or null for all

This function checks if the character is currently on a good behavior bond for a previous crime. Alternate spelling version for US English proggers.

ONGOODBEHAVIOURBOND

boolean ongoodbehaviourbond(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to check for being on good behaviour
authoritylegalauthoritythe legal authority to check in, or null for all

This function checks if the character is currently on a good behaviour bond for a previous crime

RESOLVEDCRIMES

crime collection resolvedcrimes(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character to fetch crimes for
authoritylegalauthoritythe authority to check crimes in, or if null, all authorities

Returns a list of all the resolved crimes in the specified authority (or authorities)

UNKNOWNCRIMES

crime collection unknowncrimes(character character, legalauthority authority)
ParameterVariable TypeParameter Help
charactercharacterthe character to fetch crimes for
authoritylegalauthoritythe authority to check crimes in, or if null, all authorities

Returns a list of all the unresolved crimes unknown to authorities in the specified authority (or authorities)

WARNEDBYENFORCER

boolean warnedbyenforcer(character character)
ParameterVariable TypeParameter Help
charactercharacterthe character who you want to check for warnings

This function checks if the character is currently under a warning to surrender from any enforcers

Currency

TAKECURRENCY

boolean takecurrency(currency currency, number amount, location from, boolean useget, boolean givechange)
ParameterVariable TypeParameter Help
currencycurrencythe currency that you want to take
amountnumberthe amount that you want to take
fromlocationwho or what you want to take it from
usegetbooleanwhether to use the get rules (i.e. don't take from locked containers etc)
givechangebooleanwhether to give change or not

This function lets you take currency from currency piles in a room, held by a character or in an item. Returns true if it succeeds.

TAKECURRENCY

boolean takecurrency(currency currency, text amount, location from, boolean useget, boolean givechange)
ParameterVariable TypeParameter Help
currencycurrencythe currency that you want to take
amounttextthe amount that you want to take
fromlocationwho or what you want to take it from
usegetbooleanwhether to use the get rules (i.e. don't take from locked containers etc)
givechangebooleanwhether to give change or not

This function lets you take currency from currency piles in a room, held by a character or in an item. Returns true if it succeeds.

TAKECURRENCY

boolean takecurrency(currency currency, number amount, character from, boolean useget, boolean givechange)
ParameterVariable TypeParameter Help
currencycurrencythe currency that you want to take
amountnumberthe amount that you want to take
fromcharacterwho or what you want to take it from
usegetbooleanwhether to use the get rules (i.e. don't take from locked containers etc)
givechangebooleanwhether to give change or not

This function lets you take currency from currency piles in a room, held by a character or in an item. Returns true if it succeeds.

TAKECURRENCY

boolean takecurrency(currency currency, text amount, character from, boolean useget, boolean givechange)
ParameterVariable TypeParameter Help
currencycurrencythe currency that you want to take
amounttextthe amount that you want to take
fromcharacterwho or what you want to take it from
usegetbooleanwhether to use the get rules (i.e. don't take from locked containers etc)
givechangebooleanwhether to give change or not

This function lets you take currency from currency piles in a room, held by a character or in an item. Returns true if it succeeds.

TAKECURRENCY

boolean takecurrency(currency currency, number amount, item from, boolean useget, boolean givechange)
ParameterVariable TypeParameter Help
currencycurrencythe currency that you want to take
amountnumberthe amount that you want to take
fromitemwho or what you want to take it from
usegetbooleanwhether to use the get rules (i.e. don't take from locked containers etc)
givechangebooleanwhether to give change or not

This function lets you take currency from currency piles in a room, held by a character or in an item. Returns true if it succeeds.

TAKECURRENCY

boolean takecurrency(currency currency, text amount, item from, boolean useget, boolean givechange)
ParameterVariable TypeParameter Help
currencycurrencythe currency that you want to take
amounttextthe amount that you want to take
fromitemwho or what you want to take it from
usegetbooleanwhether to use the get rules (i.e. don't take from locked containers etc)
givechangebooleanwhether to give change or not

This function lets you take currency from currency piles in a room, held by a character or in an item. Returns true if it succeeds.

Dictionaries

SET

boolean set(void dictionary dictionary, text key, text item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemtextthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, number item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemnumberthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, boolean item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itembooleanthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, character item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemcharacterthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, location item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemlocationthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, item item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemitemthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, shard item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemshardthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, gender item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemgenderthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, zone item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemzonethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, race item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemracethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, culture item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemculturethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, chargen item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemchargenthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, trait item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemtraitthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, clan item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemclanthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, rank item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemrankthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, appointment item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemappointmentthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, paygrade item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itempaygradethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, currency item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemcurrencythe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, exit item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemexitthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, datetime item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemdatetimethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, timespan item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemtimespanthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, language item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemlanguagethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, accent item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemaccentthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, merit item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemmeritthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, muddatetime item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemmuddatetimethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, calendar item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemcalendarthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, clock item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemclockthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, effect item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemeffectthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, knowledge item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemknowledgethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, role item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemrolethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, ethnicity item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemethnicitythe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, drug item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemdrugthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, weatherevent item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemweathereventthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, shop item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemshopthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, merchandise item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemmerchandisethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, outfit item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemoutfitthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, outfititem item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemoutfititemthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, project item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemprojectthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, overlaypackage item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemoverlaypackagethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, terrain item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemterrainthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, solid item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemsolidthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, liquid item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemliquidthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, gas item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemgasthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, magicspell item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemmagicspellthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, magicschool item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemmagicschoolthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, magiccapability item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemmagiccapabilitythe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, bank item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itembankthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, bankaccount item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itembankaccountthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, bankaccounttype item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itembankaccounttypethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, legalauthority item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemlegalauthoritythe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, law item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemlawthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, crime item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemcrimethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, market item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemmarketthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, marketcategory item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemmarketcategorythe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, liquidmixture item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemliquidmixturethe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, script item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemscriptthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

SET

boolean set(void dictionary dictionary, text key, writing item)
ParameterVariable TypeParameter Help
dictionaryvoid dictionarythe dictionary you want to set the item in
keytextthe text key at which you want to store that item
itemwritingthe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

Disfigurements

ADDTATTOO

boolean addtattoo(character character, number tattooid, text bodypart, character tattooist, number tattooistskill, number completion)
ParameterVariable TypeParameter Help
charactercharacterthe character who is getting the tattoo
tattooidnumberthe id number of the tattoo template to apply
bodyparttextthe name of the bodypart to install the tattoo on
tattooistcharacterthe tattooist who is responsible for the tattoo. can be null
tattooistskillnumberthe skill of the tattooist. if it is null, checks the tattooist's skill
completionnumberthe completion percentage between 0.0 and 1.0

This command attempts to add the specified tattoo to a character. Returns true if it was successful.

Echoes

SENDLOC

boolean sendloc(location location, text text)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text text, perceivable perceivable1)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text text, perceivable perceivable1, perceivable perceivable2)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7, perceivable perceivable8)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.
perceivable8perceivablea perceivable to use dynamically in the echoes. use $8 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text layer, text text)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text layer, text text, perceivable perceivable1)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text layer, text text, perceivable perceivable1, perceivable perceivable2)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text layer, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text layer, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text layer, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text layer, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text layer, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

boolean sendloc(location location, text layer, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7, perceivable perceivable8)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.
perceivable8perceivablea perceivable to use dynamically in the echoes. use $8 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

boolean sendlocfixed(location location, text text)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

boolean sendlocfixed(location location, text text, perceivable perceivable1)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

boolean sendlocfixed(location location, text text, perceivable perceivable1, perceivable perceivable2)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

boolean sendlocfixed(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

boolean sendlocfixed(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

boolean sendlocfixed(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

boolean sendlocfixed(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

boolean sendlocfixed(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

boolean sendlocfixed(location location, text text, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7, perceivable perceivable8)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.
perceivable8perceivablea perceivable to use dynamically in the echoes. use $8 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCLANG

boolean sendloclang(location location, text text, language language, accent accent)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

boolean sendloclang(location location, text text, language language, accent accent, perceivable perceivable1)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

boolean sendloclang(location location, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

boolean sendloclang(location location, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

boolean sendloclang(location location, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

boolean sendloclang(location location, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

boolean sendloclang(location location, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

boolean sendloclang(location location, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

boolean sendloclang(location location, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7, perceivable perceivable8)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.
perceivable8perceivablea perceivable to use dynamically in the echoes. use $8 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

boolean sendloclanglayer(location location, text layer, text text, language language, accent accent)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

boolean sendloclanglayer(location location, text layer, text text, language language, accent accent, perceivable perceivable1)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

boolean sendloclanglayer(location location, text layer, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

boolean sendloclanglayer(location location, text layer, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

boolean sendloclanglayer(location location, text layer, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

boolean sendloclanglayer(location location, text layer, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

boolean sendloclanglayer(location location, text layer, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

boolean sendloclanglayer(location location, text layer, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

boolean sendloclanglayer(location location, text layer, text text, language language, accent accent, perceivable perceivable1, perceivable perceivable2, perceivable perceivable3, perceivable perceivable4, perceivable perceivable5, perceivable perceivable6, perceivable perceivable7, perceivable perceivable8)
ParameterVariable TypeParameter Help
locationlocationthe location to send the message to
layertextthe layer to send the message to
texttextthe message to send to the location
languagelanguagethe language that the language content of the message should be understood in
accentaccentthe spoken accent of the language content of the message
perceivable1perceivablea perceivable to use dynamically in the echoes. use $1 to refer.
perceivable2perceivablea perceivable to use dynamically in the echoes. use $2 to refer.
perceivable3perceivablea perceivable to use dynamically in the echoes. use $3 to refer.
perceivable4perceivablea perceivable to use dynamically in the echoes. use $4 to refer.
perceivable5perceivablea perceivable to use dynamically in the echoes. use $5 to refer.
perceivable6perceivablea perceivable to use dynamically in the echoes. use $6 to refer.
perceivable7perceivablea perceivable to use dynamically in the echoes. use $7 to refer.
perceivable8perceivablea perceivable to use dynamically in the echoes. use $8 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

Effects

ADDHEALINGEFFECT

effect addhealingeffect(perceivable perceivable, number multiplier, number stages, number progid, timespan duration)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable to whom the healing effect is being added
multipliernumberthe healing multiplier for the effect
stagesnumberthe number of difficulty stages to stage the healing difficulty checks by. negative is a bonus, positive is a penalty.
progidnumberthe id of the prog to whether the effect applies
durationtimespanthe duration of the effect

This function adds an effect to a perceivable (character or item) that changes the rate and difficulty of healing. Returns the effect it creates.

ADDHEALINGEFFECT

effect addhealingeffect(perceivable perceivable, number multiplier, number stages, text progid, timespan duration)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable to whom the healing effect is being added
multipliernumberthe healing multiplier for the effect
stagesnumberthe number of difficulty stages to stage the healing difficulty checks by. negative is a bonus, positive is a penalty.
progidtextthe name of the prog to whether the effect applies
durationtimespanthe duration of the effect

This function adds an effect to a perceivable (character or item) that changes the rate and difficulty of healing. Returns the effect it creates.

ADDINVISEFFECT

effect addinviseffect(perceivable perceivable, number prog)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable to add the invisibility effect to
prognumberthe id of a prog to control whether the effect applies. parameters are perceivable,perceivable and returns boolean.

This function adds an invisibility effect to a perceivable. Returns the effect it creates.

ADDINVISEFFECT

effect addinviseffect(perceivable perceivable, text prog)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable to add the invisibility effect to
progtextthe name of a prog to control whether the effect applies. parameters are perceivable,perceivable and returns boolean.

This function adds an invisibility effect to a perceivable. Returns the effect it creates.

Grids

CONNECTTOGRID

boolean connecttogrid(number grid, item item)
ParameterVariable TypeParameter Help
gridnumberthe id of the grid you want to connect the item to
itemitemthe grid-interfacing item you want to connect

This function takes a grid-interfacing item like a grid feeder or grid outlet and connects it. Returns true if it succeeded.

EXTENDGRID

boolean extendgrid(number grid, location location)
ParameterVariable TypeParameter Help
gridnumberthe id of the grid you want to extend
locationlocationthe location you want to extend the grid to

This function allows you to extend a grid (electrical, gas, liquid etc) to a new location. Returns true if the extension happened, false implies the grid was already present or there was another error.

WITHDRAWGRID

boolean withdrawgrid(number grid, location location)
ParameterVariable TypeParameter Help
gridnumberthe id of the grid you want to withdraw from
locationlocationthe location you want to withdraw the grid from

This function allows you to withdraw a grid (electrical, gas, liquid etc) from a new location. Returns true if the withdrawal happened, false implies the grid was not present or there was another error.

Health

WOUND

boolean wound(perceiver thing, text type, text formula)
ParameterVariable TypeParameter Help
thingperceiverthe thing to be wounded
typetextthe damage type to be applied
formulatextthe dice formula of how much damage to do

Creates a wound on a target item or character

WOUND

boolean wound(perceiver thing, text type, number amount)
ParameterVariable TypeParameter Help
thingperceiverthe thing to be wounded
typetextthe damage type to be applied
amountnumberthe amount of damage to do

Creates a wound on a target item or character

WOUND

boolean wound(character thing, text type, text formula, text bodypart)
ParameterVariable TypeParameter Help
thingcharacterthe thing to be wounded
typetextthe damage type to be applied
formulatextthe dice formula of how much damage to do
bodyparttextthe bodypart to damage

Creates a wound on a target character

WOUND

boolean wound(character thing, text type, number amount, text bodypart)
ParameterVariable TypeParameter Help
thingcharacterthe thing to be wounded
typetextthe damage type to be applied
amountnumberthe amount of damage to do
bodyparttextthe bodypart to damage

Creates a wound on a target character

Hooks

ADDHOOK

boolean addhook(perceivable perceivable, number hookid)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable for whom you want to install a hook
hookidnumberthe id of the hook that you want to install.

This function installs a 'hook' on a perceivable. See in game help for hooks for more info.

ADDHOOK

boolean addhook(perceivable perceivable, text hookname)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable for whom you want to install a hook
hooknametextthe name of the hook that you want to install.

This function installs a 'hook' on a perceivable. See in game help for hooks for more info.

Items

CLEARMORPHTIMER

boolean clearmorphtimer(item item)
ParameterVariable TypeParameter Help
itemitemthe item who's morph timer you want to clear

This function stops an item from morphing. Its timer will not resume unless specifically made to do so via SetMorphTimer. This function returns true unless there was a problem, e.g. item was null.

DELETEITEM

boolean deleteitem(item item)
ParameterVariable TypeParameter Help
itemitemthe item that you want to delete

Permanently deletes the specified item. Warning: this is unrecoverable. Returns true if the delete is successful.

FORCEOPEN

boolean forceopen(item item, boolean locked, boolean echo)
ParameterVariable TypeParameter Help
itemitemthe item to be opened or closed
lockedbooleanif true, set to open, otherwise set to closed
echobooleanwhether to echo the change in state

Changes an openable item from open to closed or the reverse. True if the change was successfully applied. Ignores game rules about whether something can be opened.

LOADCOMMODITY

item loadcommodity(number material, number weight)
ParameterVariable TypeParameter Help
materialnumberthe id of the material that you want to load
weightnumberthe weight of the material to load in base units for this mud. see mud owner for configuration info.

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(text material, number weight)
ParameterVariable TypeParameter Help
materialtextthe name of the material that you want to load
weightnumberthe weight of the material to load in base units for this mud. see mud owner for configuration info.

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(number material, text weight)
ParameterVariable TypeParameter Help
materialnumberthe id of the material that you want to load
weighttextthe weight of the material to load, e.g. 15.3kg, 12lb etc

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(text material, text weight)
ParameterVariable TypeParameter Help
materialtextthe name of the material that you want to load
weighttextthe weight of the material to load, e.g. 15.3kg, 12lb etc

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(solid material, number weight)
ParameterVariable TypeParameter Help
materialsolidthe material that you want to load
weightnumberthe weight of the material to load in base units for this mud. see mud owner for configuration info.

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(solid material, text weight)
ParameterVariable TypeParameter Help
materialsolidthe material that you want to load
weighttextthe weight of the material to load, e.g. 15.3kg, 12lb etc

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(number material, number weight, number tag)
ParameterVariable TypeParameter Help
materialnumberthe id of the material that you want to load
weightnumberthe weight of the material to load in base units for this mud. see mud owner for configuration info.
tagnumberthe id of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(text material, number weight, number tag)
ParameterVariable TypeParameter Help
materialtextthe name of the material that you want to load
weightnumberthe weight of the material to load in base units for this mud. see mud owner for configuration info.
tagnumberthe id of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(number material, text weight, number tag)
ParameterVariable TypeParameter Help
materialnumberthe id of the material that you want to load
weighttextthe weight of the material to load, e.g. 15.3kg, 12lb etc
tagnumberthe id of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(text material, text weight, number tag)
ParameterVariable TypeParameter Help
materialtextthe name of the material that you want to load
weighttextthe weight of the material to load, e.g. 15.3kg, 12lb etc
tagnumberthe id of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(solid material, number weight, number tag)
ParameterVariable TypeParameter Help
materialsolidthe material that you want to load
weightnumberthe weight of the material to load in base units for this mud. see mud owner for configuration info.
tagnumberthe id of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(solid material, text weight, number tag)
ParameterVariable TypeParameter Help
materialsolidthe material that you want to load
weighttextthe weight of the material to load, e.g. 15.3kg, 12lb etc
tagnumberthe id of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(number material, number weight, text tag)
ParameterVariable TypeParameter Help
materialnumberthe id of the material that you want to load
weightnumberthe weight of the material to load in base units for this mud. see mud owner for configuration info.
tagtextthe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(text material, number weight, text tag)
ParameterVariable TypeParameter Help
materialtextthe name of the material that you want to load
weightnumberthe weight of the material to load in base units for this mud. see mud owner for configuration info.
tagtextthe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(number material, text weight, text tag)
ParameterVariable TypeParameter Help
materialnumberthe id of the material that you want to load
weighttextthe weight of the material to load, e.g. 15.3kg, 12lb etc
tagtextthe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(text material, text weight, text tag)
ParameterVariable TypeParameter Help
materialtextthe name of the material that you want to load
weighttextthe weight of the material to load, e.g. 15.3kg, 12lb etc
tagtextthe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(solid material, number weight, text tag)
ParameterVariable TypeParameter Help
materialsolidthe material that you want to load
weightnumberthe weight of the material to load in base units for this mud. see mud owner for configuration info.
tagtextthe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

item loadcommodity(solid material, text weight, text tag)
ParameterVariable TypeParameter Help
materialsolidthe material that you want to load
weighttextthe weight of the material to load, e.g. 15.3kg, 12lb etc
tagtextthe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADITEM

item loaditem(number id)
ParameterVariable TypeParameter Help
idnumberthe id of the item prototype that you want to load

This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADITEM

item loaditem(number id, number quantity)
ParameterVariable TypeParameter Help
idnumberthe id of the item prototype that you want to load
quantitynumberthe quantity of the item you want to load. if this item is not stackable, this input is ignored.

This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADITEM

item loaditem(number id, text variables)
ParameterVariable TypeParameter Help
idnumberthe id of the item prototype that you want to load
variablestextthe default values for any variables on this item. this syntax is as per using the item load command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces

This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADITEM

item loaditem(number id, number quantity, text variables)
ParameterVariable TypeParameter Help
idnumberthe id of the item prototype that you want to load
quantitynumberthe quantity of the item you want to load. if this item is not stackable, this input is ignored
variablestextthe default values for any variables on this item. this syntax is as per using the item load command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces

This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

SETCONDITION

boolean setcondition(item item, number condition)
ParameterVariable TypeParameter Help
itemitemthe item whose condition you wish to set
conditionnumberthe condition of the item, between 0.0 and 1.0

This function sets the condition percentage of an item to whatever amount you specify.

SETFLIPPED

boolean setflipped(item item, boolean flipped)
ParameterVariable TypeParameter Help
itemitemthe item that you want to flip or unflip
flippedbooleana boolean representing whether this item is flipped or not

If an item is a flippable (e.g. a table), this command sets the flipped state according to an argument you pass in. Returns true if the item was changed, false if it was already in the desired state or wasn't a flippable.

SETLOCKED

boolean setlocked(item lock, boolean locked, boolean echo)
ParameterVariable TypeParameter Help
lockitemthe item to be locked or unlocked
lockedbooleanif true, set to locked. if false, set to unlocked
echobooleanwhether to echo the change in state

Changes a lock or lockable item from locked to unlocked if specified. True if the change was successfully applied.

SETMATERIAL

boolean setmaterial(item item, solid material)
ParameterVariable TypeParameter Help
itemitemthe item whose primary material you want to set
materialsolidthe material you want to set

This function sets the primary material of an item to the specified material. It returns true if this succeeds.

SETMATERIAL

boolean setmaterial(item item, number material)
ParameterVariable TypeParameter Help
itemitemthe item whose primary material you want to set
materialnumberthe id of the material that you want to set

This function sets the primary material of an item to the specified material. It returns true if this succeeds.

SETMATERIAL

boolean setmaterial(item item, text material)
ParameterVariable TypeParameter Help
itemitemthe item whose primary material you want to set
materialtextthe name of the material that you want to set

This function sets the primary material of an item to the specified material. It returns true if this succeeds.

SETMORPHTIMER

boolean setmorphtimer(item item, timespan timer)
ParameterVariable TypeParameter Help
itemitemthe item who's morph timer you want to set
timertimespanthe amount of time from now you want the morph timer to expire in

This function allows you to set the morph timer on an item, overwriting whatever it currently is and setting it if it doesn't have one. What happens depends on the prototype. If an item is not set to morph normally, this can still make it morph but most likely morph to nothing. Returns false if anything went wrong like passed a null item.

SETMORPHTIMER

boolean setmorphtimer(item item, number timer)
ParameterVariable TypeParameter Help
itemitemthe item who's morph timer you want to set
timernumbera number of seconds from now you want the morph timer to expire in

This function allows you to set the morph timer on an item, overwriting whatever it currently is and setting it if it doesn't have one. What happens depends on the prototype. If an item is not set to morph normally, this can still make it morph but most likely morph to nothing. Returns false if anything went wrong like passed a null item.

SETOPEN

boolean setopen(item item, boolean locked, boolean echo)
ParameterVariable TypeParameter Help
itemitemthe item to be opened or closed
lockedbooleanif true, set to open, otherwise set to closed
echobooleanwhether to echo the change in state

Changes an openable item from open to closed or the reverse. True if the change was successfully applied. Respects game rules about whether something can be opened.

SETQUALITY

boolean setquality(item item, number quality)
ParameterVariable TypeParameter Help
itemitemthe item whose quality you wish to set
qualitynumberthe quality of the item. 0 = terribly, 11 = legendary

This function sets the quality of an item to whatever quality you specify.

SETQUALITY

boolean setquality(item item, text quality)
ParameterVariable TypeParameter Help
itemitemthe item whose quality you wish to set
qualitytextthe quality of the item. valid qualities are terrible, extremely bad, bad, poor, substandard, standard, good, very good, great, excellent, heroic, legendary.

This function sets the quality of an item to whatever quality you specify.

SPLITCOMMODITY

item splitcommodity(item item, number weight)
ParameterVariable TypeParameter Help
itemitemthe item to take the weight from
weightnumberthe weight of the material to split off in base units for this mud. see mud owner for configuration info

This function takes weight from one commodity pile and creates a new commodity pile item with the taken weight, which it then returns. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory. If the quantity is the whole weight of the original item or larger, it will just return the original item and no new item will be created.

SPLITCOMMODITY

item splitcommodity(item item, text weight)
ParameterVariable TypeParameter Help
itemitemthe item to take the weight from
weighttextthe weight of the material to split off, e.g. 120kg, 15lb 3oz, etc

This function takes weight from one commodity pile and creates a new commodity pile item with the taken weight, which it then returns. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory. If the quantity is the whole weight of the original item or larger, it will just return the original item and no new item will be created.

TAKE

item take(item item)
ParameterVariable TypeParameter Help
itemitemthe item to take

Takes an item from its inventory or container. Returns the item.

TAKE

item take(item item, number quantity)
ParameterVariable TypeParameter Help
itemitemthe item to take
quantitynumberthe quantity to take. use 0 for all

Takes an item from its inventory or container. Returns the new item, which may be the same as the original item if the quantity is equal to the existing quantity.

TAKECOMMODITY

boolean takecommodity(item item, number weight)
ParameterVariable TypeParameter Help
itemitemthe item to take the weight from
weightnumberthe weight of the material to take in base units for this mud. see mud owner for configuration info

This function takes a certain weight off of a commodity pile. If the weight is equal to or higher than the weight of the commodity pile, it deletes the pile. Returns true if it succeeded at taking the weight.

TAKECOMMODITY

boolean takecommodity(item item, text weight)
ParameterVariable TypeParameter Help
itemitemthe item to take the weight from
weighttextthe weight of the material to take, e.g. 120kg, 15lb 3oz, etc

This function takes a certain weight off of a commodity pile. If the weight is equal to or higher than the weight of the commodity pile, it deletes the pile. Returns true if it succeeded at taking the weight.

TAKEDELETE

item takedelete(item item)
ParameterVariable TypeParameter Help
itemitemthe item to take

Takes an item from its inventory or container and deletes it. Returns null.

TAKEDELETE

item takedelete(item item, number quantity)
ParameterVariable TypeParameter Help
itemitemthe item to take
quantitynumberthe quantity to take. use 0 for all

Takes an item from its inventory or container. Deletes the item and returns null.

Logical

IN

boolean in(text target, text item1, text item2)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

boolean in(text target, text item1, text item2, text item3)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare
item3textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

boolean in(text target, text item1, text item2, text item3, text item4)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare
item3textan item to compare
item4textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

boolean in(text target, text item1, text item2, text item3, text item4, text item5)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare
item3textan item to compare
item4textan item to compare
item5textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

boolean in(text target, text item1, text item2, text item3, text item4, text item5, text item6)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare
item3textan item to compare
item4textan item to compare
item5textan item to compare
item6textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

boolean in(text target, text item1, text item2, text item3, text item4, text item5, text item6, text item7)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare
item3textan item to compare
item4textan item to compare
item5textan item to compare
item6textan item to compare
item7textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

boolean in(text target, text item1, text item2, text item3, text item4, text item5, text item6, text item7, text item8)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare
item3textan item to compare
item4textan item to compare
item5textan item to compare
item6textan item to compare
item7textan item to compare
item8textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

boolean in(text target, text item1, text item2, text item3, text item4, text item5, text item6, text item7, text item8, text item9)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare
item3textan item to compare
item4textan item to compare
item5textan item to compare
item6textan item to compare
item7textan item to compare
item8textan item to compare
item9textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

boolean in(text target, text item1, text item2, text item3, text item4, text item5, text item6, text item7, text item8, text item9, text item10)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare
item3textan item to compare
item4textan item to compare
item5textan item to compare
item6textan item to compare
item7textan item to compare
item8textan item to compare
item9textan item to compare
item10textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

boolean in(text target, text item1, text item2, text item3, text item4, text item5, text item6, text item7, text item8, text item9, text item10, text item11)
ParameterVariable TypeParameter Help
targettextthe item you want to check is equal to any of the other supplied items
item1textan item to compare
item2textan item to compare
item3textan item to compare
item4textan item to compare
item5textan item to compare
item6textan item to compare
item7textan item to compare
item8textan item to compare
item9textan item to compare
item10textan item to compare
item11textan item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

NOT

boolean not(boolean item)
ParameterVariable TypeParameter Help
itembooleanthe boolean you want to change

This function takes a boolean and transforms it into the opposite value - e.g. True becomes False, False becomes True.

Lookup

TOACCENT

accent toaccent(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOACCENT

accent toaccent(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOAPPOINTMENT

appointment toappointment(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOAPPOINTMENT

appointment toappointment(clan clan, text name)
ParameterVariable TypeParameter Help
clanclanthe clan in which you want to search
nametextthe name to look up

Converts a name into the specified type, if one exists

TOAREA

area toarea(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOAREA

area toarea(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOBANK

bank tobank(number id)
ParameterVariable TypeParameter Help
idnumberthe id of the bank

Returns the bank referenced by the ID, or null if not found

TOBANK

bank tobank(text name)
ParameterVariable TypeParameter Help
nametextthe name of the bank

Returns the bank referenced by the name, or null if not found

TOBANKACCOUNT

bankaccount tobankaccount(number id)
ParameterVariable TypeParameter Help
idnumberthe id of the bank account

Returns the bank account referenced by the ID, or null if not found

TOBANKACCOUNT

bankaccount tobankaccount(text code)
ParameterVariable TypeParameter Help
codetextthe code of the bank account in the form bank:accn

Returns the bank account referenced by the code, or null if not found

TOBANKACCOUNT

bankaccount tobankaccount(bank bank, text code)
ParameterVariable TypeParameter Help
bankbankthe home bank
codetextthe code of the bank account in the form bank:accn or just an accn for the bank

Returns the bank account referenced by the code, or null if not found

TOCHARACTER

character tocharacter(number id)
ParameterVariable TypeParameter Help
idnumberthe id of the character to retrieve or load

Retrieves or loads a character by their ID. Does not add them to the gameworld if it does load them. Can return null if no character with that ID is found.

TOCLAN

clan toclan(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOCLAN

clan toclan(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOCULTURE

culture toculture(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOCULTURE

culture toculture(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TODRUG

drug todrug(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TODRUG

drug todrug(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOETHNICITY

ethnicity toethnicity(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOETHNICITY

ethnicity toethnicity(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOGENDER

gender togender(text gender)
ParameterVariable TypeParameter Help
gendertextthe textual representation of the gender you want to load.

This function takes some text and returns a gender based on the text. The valid genders are male, female, neuter, non-binary and indeterminate.

TOKNOWLEDGE

knowledge toknowledge(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOKNOWLEDGE

knowledge toknowledge(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOLANGUAGE

language tolanguage(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOLANGUAGE

language tolanguage(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOLEGALAUTHORITY

legalauthority tolegalauthority(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOLEGALAUTHORITY

legalauthority tolegalauthority(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOLOCATION

location tolocation(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOLOCATION

location tolocation(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOMERIT

merit tomerit(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOMERIT

merit tomerit(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOOVERLAYPACKAGE

overlaypackage tooverlaypackage(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOOVERLAYPACKAGE

overlaypackage tooverlaypackage(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOOVERLAYPACKAGE

overlaypackage tooverlaypackage(number id, number revision)
ParameterVariable TypeParameter Help
idnumberthe id to look up
revisionnumberthe revision number to look up

Converts an ID number into the specified type, if one exists

TOOVERLAYPACKAGE

overlaypackage tooverlaypackage(text name, number revision)
ParameterVariable TypeParameter Help
nametextthe name to look up
revisionnumberthe revision number to look up

Converts a name into the specified type, if one exists

TOPAYGRADE

paygrade topaygrade(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOPAYGRADE

paygrade topaygrade(clan clan, text name)
ParameterVariable TypeParameter Help
clanclanthe clan in which you want to search
nametextthe name to look up

Converts a name into the specified type, if one exists

TORACE

race torace(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TORACE

race torace(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TORANK

rank torank(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TORANK

rank torank(clan clan, text name)
ParameterVariable TypeParameter Help
clanclanthe clan in which you want to search
nametextthe name to look up

Converts a name and clan into the specified type, if one exists

TORANK

rank torank(clan clan, text rank #)
ParameterVariable TypeParameter Help
clanclanthe clan in which you want to search
rank #textthe rank number of the rank

Converts a rank number and clan into the specified type, if one exists

TOROLE

role torole(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOROLE

role torole(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOSCRIPT

script toscript(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOSCRIPT

script toscript(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOSHARD

shard toshard(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOSHARD

shard toshard(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOTERRAIN

terrain toterrain(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOTERRAIN

terrain toterrain(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOTRAIT

trait totrait(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOTRAIT

trait totrait(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOWRITING

writing towriting(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOWRITING

writing towriting(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

TOZONE

zone tozone(number id)
ParameterVariable TypeParameter Help
idnumberthe id to look up

Converts an ID number into the specified type, if one exists

TOZONE

zone tozone(text name)
ParameterVariable TypeParameter Help
nametextthe name to look up

Converts a name into the specified type, if one exists

Manipulation

ATTACH

boolean attach(item attachable, item attachto)
ParameterVariable TypeParameter Help
attachableitemthe item to be attached
attachtoitemthe item the first thing it to be attached to

Causes an item to become attached to another item. Returns true if it succeeded.

CANGET

boolean canget(character who, item thing)
ParameterVariable TypeParameter Help
whocharacterthe character doing the getting
thingitemthe thing being gotten

This function tells you if a player could pick up an item into hands/inventory. Returns true if so. Respects all normal inventory rules.

CANGET

boolean canget(character who, item thing, number quantity)
ParameterVariable TypeParameter Help
whocharacterthe character doing the getting
thingitemthe thing being gotten
quantitynumberthe number of things being gotten, or 0 for the full stack

This function tells you if a player could pick up a specified quantity of item into hands/inventory. Returns true if so. Respects all normal inventory rules.

CANGET

boolean canget(character who, item thing, item container)
ParameterVariable TypeParameter Help
whocharacterthe character doing the getting
thingitemthe thing being gotten
containeritemthe container to get it from

This function tells you if a player could pick up an item into hands/inventory from a container. Returns true if so. Respects all normal inventory rules.

CANGET

boolean canget(character who, item thing, item container, number quantity)
ParameterVariable TypeParameter Help
whocharacterthe character doing the getting
thingitemthe thing being gotten
containeritemthe container to get it from
quantitynumberthe number of things being gotten, or 0 for the full stack

This function tells you if a player could pick up a specified quantity of an item into hands/inventory from a container. Returns true if so. Respects all normal inventory rules.

DETATCH

boolean detatch(item attachable, item belt)
ParameterVariable TypeParameter Help
attachableitemthe item to detach from the belt
beltitemthe belt the item is attached to

Detaches an item from a belt. Returns true if successful.

DROP

boolean drop(character character, item item, text emote)
ParameterVariable TypeParameter Help
charactercharacterthe character dropping the item
itemitemthe item to be dropped
emotetextan optional emote performed while dropping

Drops an item from a character, optionally with an emote.

FORCEPUT

boolean forceput(item thing, item container)
ParameterVariable TypeParameter Help
thingitemthe thing being put into something else
containeritemthe container the thing is being put into

This function puts an item into a container (ignoring normal inventory rules), does not echo anything, and returns true if successful.

GET

boolean get(character who, item thing, text emote)
ParameterVariable TypeParameter Help
whocharacterthe character getting the item
thingitemthe item being gotten
emotetextan optional emote to accompany the action

Has a character pick up an item. Returns true if successful.

GET

boolean get(character who, item thing, number quantity, text emote)
ParameterVariable TypeParameter Help
whocharacterthe character getting the item
thingitemthe item being gotten
quantitynumberthe number of items to get, or 0 for the whole stack
emotetextan optional emote to accompany the action

Has a character pick up an item. Returns true if successful.

GET

boolean get(character who, item thing, item container, text emote)
ParameterVariable TypeParameter Help
whocharacterthe character getting the item
thingitemthe item being gotten
containeritemthe container the item is being taken from
emotetextan optional emote to accompany the action

Has a character get an item from a container. Returns true if successful.

GET

boolean get(character who, item thing, item container, number quantity, text emote)
ParameterVariable TypeParameter Help
whocharacterthe character getting the item
thingitemthe item being gotten
containeritemthe container the item is being taken from
quantitynumberthe number of items to get, or 0 for the whole stack
emotetextan optional emote to accompany the action

Has a character get an item from a container. Returns true if successful.

PUT

boolean put(character who, item thing, item container, text emote)
ParameterVariable TypeParameter Help
whocharacterthe character doing the putting
thingitemthe thing being put into something else
containeritemthe container the thing is being put into
emotetextthe optional player emote to add to the standard echo

This function causes a player to put an item into a container using the ordinary inventory code. It echoes to all, and returns true if successful.

PUT

boolean put(item thing, item container)
ParameterVariable TypeParameter Help
thingitemthe thing being put into something else
containeritemthe container the thing is being put into

This function puts an item into a container (respecting normal inventory rules), does not echo anything, and returns true if successful.

PUT

boolean put(item item, location location)
ParameterVariable TypeParameter Help
itemitemthe item you want to drop
locationlocationthe location you want to put the item in

This function puts an item in a room, using the GroundLevel (or closest layer to).

PUT

boolean put(item item, location location, text layer)
ParameterVariable TypeParameter Help
itemitemthe item you want to drop
locationlocationthe location you want to put the item in
layertextthe layer of the location that you want to put the item in

This function puts an item in a room in the specified layer. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir. See function ROOMLAYERS for how to obtain the list of room layers for a location.

REMOVE

boolean remove(character who, item item, text emote)
ParameterVariable TypeParameter Help
whocharacterthe character removing the item
itemitemthe item to be removed
emotetextan optional emote to accompany the action

Has a character remove a worn item. Returns true if successful.

SILENTDROP

boolean silentdrop(character character, item item)
ParameterVariable TypeParameter Help
charactercharacterthe character dropping the item
itemitemthe item to be dropped

Drops an item from a character with no associated emote.

SILENTGET

boolean silentget(character who, item thing)
ParameterVariable TypeParameter Help
whocharacterthe character getting the item
thingitemthe item being gotten

Has a character pick up an item with no associated emote.

SILENTGET

boolean silentget(character who, item thing, number quantity)
ParameterVariable TypeParameter Help
whocharacterthe character getting the item
thingitemthe item being gotten
quantitynumberthe number of items to get, or 0 for the whole stack

Has a character pick up an item with no associated emote.

SILENTGET

boolean silentget(character who, item thing, item container)
ParameterVariable TypeParameter Help
whocharacterthe character getting the item
thingitemthe item being gotten
containeritemthe container the item is being taken from

Has a character get an item from a container with no associated emote.

SILENTGET

boolean silentget(character who, item thing, item container, number quantity)
ParameterVariable TypeParameter Help
whocharacterthe character getting the item
thingitemthe item being gotten
containeritemthe container the item is being taken from
quantitynumberthe number of items to get, or 0 for the whole stack

Has a character get an item from a container with no associated emote.

SILENTPUT

boolean silentput(character who, item thing, item container)
ParameterVariable TypeParameter Help
whocharacterthe character doing the putting
thingitemthe thing being put into something else
containeritemthe container the thing is being put into

This function causes a player to put an item into a container using the ordinary inventory code. It does not echo to anyone, and returns true if successful.

SILENTREMOVE

boolean silentremove(character who, item item)
ParameterVariable TypeParameter Help
whocharacterthe character removing the item
itemitemthe item to be removed

Has a character remove a worn item with no associated emote.

SILENTUNWIELD

boolean silentunwield(character who, item item)
ParameterVariable TypeParameter Help
whocharacterthe character unwielding the item
itemitemthe item to be unwielded

Has a character unwield an item with no associated emote.

SILENTWEAR

boolean silentwear(character who, item item)
ParameterVariable TypeParameter Help
whocharacterthe character wearing the item
itemitemthe item to be worn

Has a character wear an item with no associated emote.

SILENTWIELD

boolean silentwield(character who, item item)
ParameterVariable TypeParameter Help
whocharacterthe character wielding the item
itemitemthe item to be wielded

Has a character wield an item with no associated emote.

UNWIELD

boolean unwield(character who, item item, text emote)
ParameterVariable TypeParameter Help
whocharacterthe character unwielding the item
itemitemthe item to be unwielded
emotetextan optional emote to accompany the action

Has a character unwield an item. Returns true if successful.

WEAR

boolean wear(character who, item item, text emote)
ParameterVariable TypeParameter Help
whocharacterthe character wearing the item
itemitemthe item to be worn
emotetextan optional emote to accompany the action

Has a character wear an item. Returns true if successful.

WIELD

boolean wield(character who, item item, text emote)
ParameterVariable TypeParameter Help
whocharacterthe character wielding the item
itemitemthe item to be wielded
emotetextan optional emote to accompany the action

Has a character wield an item. Returns true if successful.

Markets

BEGININFLUENCE

number begininfluence(number market, number template, muddatetime start, muddatetime end)
ParameterVariable TypeParameter Help
marketnumberthe id of the market you want to begin an influence in
templatenumberthe id of the market influence template you want to use
startmuddatetimethe mud datetime of when the influence should start
endmuddatetimethe mud datetime of when the influence should end

Creates a market influence based on the supplied template. Returns the ID of the influence or 0 if there is any error.

BEGININFLUENCE

number begininfluence(number market, number template, muddatetime start, timespan duration)
ParameterVariable TypeParameter Help
marketnumberthe id of the market you want to begin an influence in
templatenumberthe id of the market influence template you want to use
startmuddatetimethe mud datetime of when the influence should start
durationtimespana duration for the influence to last

Creates a market influence based on the supplied template. Returns the ID of the influence or 0 if there is any error.

BEGININFLUENCE

number begininfluence(number market, number template, muddatetime start)
ParameterVariable TypeParameter Help
marketnumberthe id of the market you want to begin an influence in
templatenumberthe id of the market influence template you want to use
startmuddatetimethe mud datetime of when the influence should start

Creates a market influence based on the supplied template. This influence is indefinite until revoked. Returns the ID of the influence or 0 if there is any error.

BEGININFLUENCE

number begininfluence(number market, number template)
ParameterVariable TypeParameter Help
marketnumberthe id of the market you want to begin an influence in
templatenumberthe id of the market influence template you want to use

Creates a market influence based on the supplied template. This influence begins immediately and is indefinite until revoked. Returns the ID of the influence or 0 if there is any error.

BEGININFLUENCE

number begininfluence(number market, text template, muddatetime start, muddatetime end)
ParameterVariable TypeParameter Help
marketnumberthe id of the market you want to begin an influence in
templatetextthe name of the market influence template you want to use
startmuddatetimethe mud datetime of when the influence should start
endmuddatetimethe mud datetime of when the influence should end

Creates a market influence based on the supplied template. Returns the ID of the influence or 0 if there is any error.

BEGININFLUENCE

number begininfluence(number market, text template, muddatetime start, timespan duration)
ParameterVariable TypeParameter Help
marketnumberthe id of the market you want to begin an influence in
templatetextthe name of the market influence template you want to use
startmuddatetimethe mud datetime of when the influence should start
durationtimespana duration for the influence to last

Creates a market influence based on the supplied template. Returns the ID of the influence or 0 if there is any error.

BEGININFLUENCE

number begininfluence(number market, text template, muddatetime start)
ParameterVariable TypeParameter Help
marketnumberthe id of the market you want to begin an influence in
templatetextthe name of the market influence template you want to use
startmuddatetimethe mud datetime of when the influence should start

Creates a market influence based on the supplied template. This influence is indefinite until revoked. Returns the ID of the influence or 0 if there is any error.

BEGININFLUENCE

number begininfluence(number market, text template)
ParameterVariable TypeParameter Help
marketnumberthe id of the market you want to begin an influence in
templatetextthe name of the market influence template you want to use

Creates a market influence based on the supplied template. This influence begins immediately and is indefinite until revoked. Returns the ID of the influence or 0 if there is any error.

ENDINFLUENCE

boolean endinfluence(number influence)
ParameterVariable TypeParameter Help
influencenumberthe id of the influence to end

Ends the specified market influence, if it exists

NPCs

LOADNPC

character loadnpc(number id, location location)
ParameterVariable TypeParameter Help
idnumberthe id of the npc template to load
locationlocationthe location into which they will be loaded

This function loads an NPC from a specified template into a location.

LOADNPC

character loadnpc(number id, location location, text layer)
ParameterVariable TypeParameter Help
idnumberthe id of the npc template to load
locationlocationthe location into which they will be loaded
layertextthe layer into which to load the npc

This function loads an NPC from a specified template into a location.

Null Handling

IFNULL

collectionitem ifnull(collectionitem item, collectionitem fallback)
ParameterVariable TypeParameter Help
itemcollectionitemthe item that you want to test to see if it is null
fallbackcollectionitemthe item you want to return if the first item is null

This function accepts an item of a broad variety of types, and tests to see if it is currently null. If it is not null, it returns the item you supplied in the first parameter. If it is null, it returns the item specified in the second parameter.

ISNULL

boolean isnull(collectionitem item)
ParameterVariable TypeParameter Help
itemcollectionitemthe item that you want to test to see if it is null

This function accepts an item of a broad variety of types, and tests to see if it is currently null.

NULL

anything null(text type)
ParameterVariable TypeParameter Help
typetexta text literal specifying the type of null variable.

Returns a null variable of the type specified.

Numbers

CEILING

number ceiling(number number)
ParameterVariable TypeParameter Help
numbernumberthe number to find the ceiling of

Rounds a function up to the next highest integral number

FLOOR

number floor(number number)
ParameterVariable TypeParameter Help
numbernumberthe number to find the floor of

Rounds a function down to the next lowest integral number

ROUND

number round(number number)
ParameterVariable TypeParameter Help
numbernumberthe number to round

Rounds a function to zero decimal places

ROUND

number round(number number, number decimals)
ParameterVariable TypeParameter Help
numbernumberthe number to round
decimalsnumberthe number of decimal places

Rounds a function to the specified amount of decimal places

OpenAI

GPTREQUEST

boolean gptrequest(text thread, text message, character user, number maximumhistory, text function)
ParameterVariable TypeParameter Help
threadtextthe gptthread to call
messagetextthe message to send to gpt
usercharacterthe user whose history is being invoked
maximumhistorynumberthe maximum history entries
functiontexta prog to call with the results of this request

This function will schedule a call to GPT including a thread history, and call the specified prog with the outcome. Returns true if successfully queued.

GPTREQUEST

boolean gptrequest(number thread, text message, character user, number maximumhistory, text function)
ParameterVariable TypeParameter Help
threadnumberthe gptthread to call
messagetextthe message to send to gpt
usercharacterthe user whose history is being invoked
maximumhistorynumberthe maximum history entries
functiontexta prog to call with the results of this request

This function will schedule a call to GPT including a thread history, and call the specified prog with the outcome. Returns true if successfully queued.

Outfits

ADDITEMTOOUTFIT

outfititem additemtooutfit(outfit outfit, item item)
ParameterVariable TypeParameter Help
outfitoutfitthe outfit to add the item to
itemitemthe item to add to the outfit

This function adds an item to an outfit through a prog. It is the equivalent of a player using the OUTFIT SET ADD command. Returns the outfititem that is added, or null if there is an error.

ADDITEMTOOUTFIT

outfititem additemtooutfit(outfit outfit, item item, item container)
ParameterVariable TypeParameter Help
outfitoutfitthe outfit to add the item to
itemitemthe item to add to the outfit
containeritemthe preferred container for the item

This function adds an item to an outfit through a prog. It is the equivalent of a player using the OUTFIT SET ADD command. Returns the outfititem that is added, or null if there is an error.

ADDITEMTOOUTFIT

outfititem additemtooutfit(outfit outfit, item item, item container, text profile)
ParameterVariable TypeParameter Help
outfitoutfitthe outfit to add the item to
itemitemthe item to add to the outfit
containeritemthe preferred container for the item
profiletextthe preferred wear profile for the item

This function adds an item to an outfit through a prog. It is the equivalent of a player using the OUTFIT SET ADD command. Returns the outfititem that is added, or null if there is an error.

ADDITEMTOOUTFIT

outfititem additemtooutfit(outfit outfit, item item, text profile)
ParameterVariable TypeParameter Help
outfitoutfitthe outfit to add the item to
itemitemthe item to add to the outfit
profiletextthe preferred wear profile for the item

This function adds an item to an outfit through a prog. It is the equivalent of a player using the OUTFIT SET ADD command. Returns the outfititem that is added, or null if there is an error.

CLONEOUTFIT

outfit cloneoutfit(outfit outfit, character character, text name)
ParameterVariable TypeParameter Help
outfitoutfitthe outfit that you want to clone
charactercharacterthe character who should get the outfit
nametextthe name of the new cloned outfit

This function takes an existing outfit and clones it to a new one. This is one way that you can copy an outfit from one player to another for example. Returns the outfit that it creates. Can return null if the name is not valid.

NEWOUTFIT

outfit newoutfit(character character, text name)
ParameterVariable TypeParameter Help
charactercharacterthe character who owns the new outfit
nametextthe name of the outfit

Creates a new blank outfit for a character. Returns the outfit it creates. Can return null if the name is not valid.

REMOVEOUTFIT

boolean removeoutfit(character character, outfit outfit)
ParameterVariable TypeParameter Help
charactercharacterthe character to remove the outfit from
outfitoutfitthe outfit to remove

This function removes all items in an outfit from a character, as if the character had used the OUTFIT REMOVE command.

REMOVEOUTFIT

boolean removeoutfit(character character, outfit outfit, item container)
ParameterVariable TypeParameter Help
charactercharacterthe character to remove the outfit from
outfitoutfitthe outfit to remove
containeritemthe container to put removed items into

This function removes all items in an outfit from a character, as if the character had used the OUTFIT REMOVE command.

REMOVEOUTFITFORCE

boolean removeoutfitforce(character character, outfit outfit)
ParameterVariable TypeParameter Help
charactercharacterthe character to remove the outfit from
outfitoutfitthe outfit to remove

This function removes all items in an outfit from a character, as if the character had used the OUTFIT REMOVE command. This version of the command ignores the inventory and container rules, so it guarantees that the items will come off and they will go in the container.

REMOVEOUTFITFORCE

boolean removeoutfitforce(character character, outfit outfit, item container)
ParameterVariable TypeParameter Help
charactercharacterthe character to remove the outfit from
outfitoutfitthe outfit to remove
containeritemthe container to put removed items into

This function removes all items in an outfit from a character, as if the character had used the OUTFIT REMOVE command. This version of the command ignores the inventory and container rules, so it guarantees that the items will come off and they will go in the container.

RENAMEOUTFIT

boolean renameoutfit(outfit outfit, text name)
ParameterVariable TypeParameter Help
outfitoutfitthe outfit to rename
nametextthe new name for the outfit

This function renames an outfit. Returns true if the name was changed and was valid.

SETOUTFITDESCRIPTION

outfit setoutfitdescription(outfit outfit, text description)
ParameterVariable TypeParameter Help
outfitoutfitthe outfit to redescribe
descriptiontextthe new description for the outfit

This function redescribes an outfit. Returns the outfit parameter.

SWAPOUTFITITEMS

boolean swapoutfititems(outfit outfit, outfititem item1, outfititem item2)
ParameterVariable TypeParameter Help
outfitoutfitthe outfit whose items you want to swap the order of
item1outfititemthe first item
item2outfititemthe second item

Swaps the order of two outfit items in an outfit, so they are worn or removed in a different order. Returns true if the items were swapped.

WEAROUTFIT

boolean wearoutfit(character character, outfit outfit)
ParameterVariable TypeParameter Help
charactercharacterthe character to wear the outfit
outfitoutfitthe outfit to be worn

Has a character wear an outfit as if they'd type OUTFIT WEAR. Returns true if it succeeds. Can fail if items are missing.

WEAROUTFITFORCE

boolean wearoutfitforce(character character, outfit outfit)
ParameterVariable TypeParameter Help
charactercharacterthe character to wear the outfit
outfitoutfitthe outfit to be worn

Has a character wear an outfit as if they'd type OUTFIT WEAR. Returns true if it succeeds. Ignores missing items.

Perception

CLEARDESC

boolean cleardesc(perceivable perceivable)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered

Clears all custom full Desc overrides set by progs from this perceivable

CLEARDESC

boolean cleardesc(perceivable perceivable, text tag)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect set by the original overridedesc call

Clears a custom full Desc override with the specified tag set by progs from this perceivable

CLEARSDESC

boolean clearsdesc(perceivable perceivable)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered

Clears all custom SDesc overrides set by progs from this perceivable

CLEARSDESC

boolean clearsdesc(perceivable perceivable, text tag)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect set by the original overridesdesc call

Clears a custom SDesc override with the specified tag set by progs from this perceivable

GETLIGHT

number getlight(perceiver perceiver)
ParameterVariable TypeParameter Help
perceiverperceiverthe perceiver for whom you would like to know the current light levels

This function returns the current light level that a specified perceiver is exposed to. For characters, this would be the light levels in their room. For items, it is the maximum light levels in any room they are part of.

HOWSEEN

text howseen(perceivable thing, perceiver perceiver, boolean proper, boolean coloured)
ParameterVariable TypeParameter Help
thingperceivablethe thing for which you want a description
perceiverperceiverthe perceiver through whose perception you want to filter the description
properbooleanwhether or not to change the output to proper case
colouredbooleanwhether or not to include colour in the description

This function gets the short description of something as if it was seen in the engine by the specified perceiver.

HOWSEENFULL

text howseenfull(perceivable thing, perceiver perceiver, boolean proper, boolean coloured)
ParameterVariable TypeParameter Help
thingperceivablethe thing for which you want a description
perceiverperceiverthe perceiver through whose perception you want to filter the description
properbooleanwhether or not to change the output to proper case
colouredbooleanwhether or not to include colour in the description

This function gets the full (i.e. look) description of something as if it was seen in the engine by the specified perceiver.

HOWSEENLONG

text howseenlong(perceivable thing, perceiver perceiver, boolean proper, boolean coloured)
ParameterVariable TypeParameter Help
thingperceivablethe thing for which you want a description
perceiverperceiverthe perceiver through whose perception you want to filter the description
properbooleanwhether or not to change the output to proper case
colouredbooleanwhether or not to include colour in the description

This function gets the long (i.e. room) description of something as if it was seen in the engine by the specified perceiver.

HOWSEENSDESC

text howseensdesc(perceivable thing, perceiver perceiver, boolean proper, boolean coloured)
ParameterVariable TypeParameter Help
thingperceivablethe thing for which you want a description
perceiverperceiverthe perceiver through whose perception you want to filter the description
properbooleanwhether or not to change the output to proper case
colouredbooleanwhether or not to include colour in the description

This function gets the short description of something as if it was seen in the engine by the specified perceiver.

OVERRIDEDESC

boolean overridedesc(perceivable perceivable, text tag, text description)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups

This function adds an override to the target's full description, which applies to all perceivers. Lasts until the ClearDesc function is used on this perceivable.

OVERRIDEDESC

boolean overridedesc(perceivable perceivable, text tag, text description, timespan time)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups
timetimespanthe time that this effect will apply for. if null, applies forever

This function adds an override to the target's full description, which applies to all perceivers. Lasts until the specified duration, or until ClearDesc called if null.

OVERRIDEDESC

boolean overridedesc(perceivable perceivable, text tag, text description, timespan time, perceiver perceiver)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups
timetimespanthe time that this effect will apply for. if null, applies forever
perceiverperceiverif specified, the description is only overriden for this perceiver. if null, applies to everyone

This function adds an override to the target's full description, which applies to the specified perceiver only (or all perceivers if null). Lasts until the specified duration, or until ClearDesc called if null.

OVERRIDEDESC

boolean overridedesc(perceivable perceivable, text tag, text description, timespan time, perceiver perceiver, text prog)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups
timetimespanthe time that this effect will apply for. if null, applies forever
perceiverperceiverif specified, the description is only overriden for this perceiver. if null, applies to everyone
progtexta prog taking a perceivable and perceiver input (or just a single perceivable) and returning boolean that controls whether this applies

This function adds an override to the target's full description, which applies to the specified perceiver only (or all perceivers if null) and only when the filter prog applies. Lasts until the specified duration, or until ClearDesc called if null.

OVERRIDEDESC

boolean overridedesc(perceivable perceivable, text tag, text description, timespan time, perceiver perceiver, number prog)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups
timetimespanthe time that this effect will apply for. if null, applies forever
perceiverperceiverif specified, the description is only overriden for this perceiver. if null, applies to everyone
prognumbera prog taking a perceivable and perceiver input (or just a single perceivable) and returning boolean that controls whether this applies

This function adds an override to the target's full description, which applies to the specified perceiver only (or all perceivers if null) and only when the filter prog applies. Lasts until the specified duration, or until ClearDesc called if null.

OVERRIDESDESC

boolean overridesdesc(perceivable perceivable, text tag, text description)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups

This function adds an override to the target's short description, which applies to all perceivers. Lasts until the ClearSDesc function is used on this perceivable.

OVERRIDESDESC

boolean overridesdesc(perceivable perceivable, text tag, text description, timespan time)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups
timetimespanthe time that this effect will apply for. if null, applies forever

This function adds an override to the target's short description, which applies to all perceivers. Lasts until the specified duration, or until ClearSDesc called if null.

OVERRIDESDESC

boolean overridesdesc(perceivable perceivable, text tag, text description, timespan time, perceiver perceiver)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups
timetimespanthe time that this effect will apply for. if null, applies forever
perceiverperceiverif specified, the description is only overriden for this perceiver. if null, applies to everyone

This function adds an override to the target's short description, which applies to the specified perceiver only (or all perceivers if null). Lasts until the specified duration, or until ClearSDesc called if null.

OVERRIDESDESC

boolean overridesdesc(perceivable perceivable, text tag, text description, timespan time, perceiver perceiver, text prog)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups
timetimespanthe time that this effect will apply for. if null, applies forever
perceiverperceiverif specified, the description is only overriden for this perceiver. if null, applies to everyone
progtexta prog taking a perceivable and perceiver input (or just a single perceivable) and returning boolean that controls whether this applies

This function adds an override to the target's short description, which applies to the specified perceiver only (or all perceivers if null) and only when the filter prog applies. Lasts until the specified duration, or until ClearSDesc called if null.

OVERRIDESDESC

boolean overridesdesc(perceivable perceivable, text tag, text description, timespan time, perceiver perceiver, number prog)
ParameterVariable TypeParameter Help
perceivableperceivablethe perceivable who's description is being altered
tagtexta short bit of text identifying this specific effect and allowing you to remove it later
descriptiontextthe overriden description for this perceivable. can include description markups
timetimespanthe time that this effect will apply for. if null, applies forever
perceiverperceiverif specified, the description is only overriden for this perceiver. if null, applies to everyone
prognumbera prog taking a perceivable and perceiver input (or just a single perceivable) and returning boolean that controls whether this applies

This function adds an override to the target's short description, which applies to the specified perceiver only (or all perceivers if null) and only when the filter prog applies. Lasts until the specified duration, or until ClearSDesc called if null.

Register

GETREGISTER

collectionitem getregister(collectionitem thing, text variable)
ParameterVariable TypeParameter Help
thingcollectionitemthe thing whose register variables you want to retrieve
variabletextthe register variable that you want to get. must be a string literal.

This function retrieves the 'register variable' specified for a thing that you specify. Which register variables are available are defined on a per-type basis. See the REGISTER command in game for more information. The return type is as it appears in the register command, not actually a CollectionItem.

Rooms

APPROVEOVERLAY

boolean approveoverlay(overlaypackage package, character builder)
ParameterVariable TypeParameter Help
packageoverlaypackagethe package that you want to approve
buildercharacterthe builder who is approving the package, or null for 'system'

Approves the specified overlay package as ready for use. Returns true if successful

APPROVEOVERLAY

boolean approveoverlay(overlaypackage package, character builder, text comment)
ParameterVariable TypeParameter Help
packageoverlaypackagethe package that you want to approve
buildercharacterthe builder who is approving the package, or null for 'system'
commenttexta comment for the builder approval log

Approves the specified overlay package as ready for use. Returns true if successful

CREATECELL

location createcell(overlaypackage package, zone zone)
ParameterVariable TypeParameter Help
packageoverlaypackagethe package that you want to approve
zonezonethe zone to create the room in

Creates a new blank room in the specified package and zone

CREATECELL

location createcell(overlaypackage package, zone zone, location template)
ParameterVariable TypeParameter Help
packageoverlaypackagethe package that you want to approve
zonezonethe zone to create the room in
templatelocationa room to copy as the basic template of the new room

Creates a new room based on the template room in the specified package and zone

CREATEOVERLAY

overlaypackage createoverlay(character builder, text name)
ParameterVariable TypeParameter Help
buildercharacterthe builder who is creating the package
nametextthe name of the package you want to create. must be unique.

Creates a new cell overlay package with the specified name and builder, as if you had done CELL PACKAGE NEW. Can return null if the name is already taken so be sure to check for that.

CREATEROOM

location createroom(overlaypackage package, zone zone)
ParameterVariable TypeParameter Help
packageoverlaypackagethe package that you want to approve
zonezonethe zone to create the room in

Creates a new blank room in the specified package and zone. Alias for CreateCell.

CREATEROOM

location createroom(overlaypackage package, zone zone, location template)
ParameterVariable TypeParameter Help
packageoverlaypackagethe package that you want to approve
zonezonethe zone to create the room in
templatelocationa room to copy as the basic template of the new room

Creates a new room based on the template room in the specified package and zone. Alias for CreateCell.

DESCRIBECELL

boolean describecell(location room, overlaypackage package, text description)
ParameterVariable TypeParameter Help
roomlocationthe room you want to describe
packageoverlaypackagethe package that the description change belongs to
descriptiontextthe description that you are setting for that room

Sets the description of a room as if you had done CELL SET DESCRIPTION.

DESCRIBEROOM

boolean describeroom(location room, overlaypackage package, text description)
ParameterVariable TypeParameter Help
roomlocationthe room you want to describe
packageoverlaypackagethe package that the description change belongs to
descriptiontextthe description that you are setting for that room

Sets the description of a room as if you had done CELL SET DESCRIPTION. Alias for DescribeCell.

EXITSFOROVERLAY

exit collection exitsforoverlay(location room, overlaypackage package)
ParameterVariable TypeParameter Help
roomlocationthe room you want to get exits for
packageoverlaypackagethe package that you want exits for. if null, uses currently approved package.

Returns a collection of the exits for a room, in the specified package.

ISSWIMLAYER

boolean isswimlayer(location location, text layer)
ParameterVariable TypeParameter Help
locationlocationthe location whose layers you want to check for being a swimming layer
layertextthe room layer that you want to test for being a swimming layer

This function allows you to test whether a particular room layer in a location is currently a swimming layer. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir. See function ROOMLAYERS for how to obtain the list of room layers for a location.

ISUNDERWATER

boolean isunderwater(location location, text layer)
ParameterVariable TypeParameter Help
locationlocationthe location whose layers you want to check for being underwater
layertextthe room layer that you want to test for being underwater

This function allows you to test whether a particular room layer in a location is currently underwater. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir. See function ROOMLAYERS for how to obtain the list of room layers for a location.

LAYERCHARACTERS

character collection layercharacters(location location, text layer)
ParameterVariable TypeParameter Help
locationlocationthe location whose characters you want to return
layertextthe layer where you want characters from

This function returns the characters that are present at a specified layer in a room. See the ROOMLAYERS function for information on how to determine what layers are present.

LAYEREXITS

exit collection layerexits(location location, text layer)
ParameterVariable TypeParameter Help
locationlocationthe location whose exits you are interested in
layertextthe layer whose exits you want

This function returns the exits that exist at a particular layer in a location you specify. See the ROOMLAYERS function for information on how to determine what layers are present.

LAYEREXITS

exit collection layerexits(location location, character character)
ParameterVariable TypeParameter Help
locationlocationthe location whose exits you are interested in
charactercharacterthe character whose layer exits you want

This function returns the exits that exist at a particular layer in a location you specify. See the ROOMLAYERS function for information on how to determine what layers are present.

LAYEREXITS

exit collection layerexits(location location, item item)
ParameterVariable TypeParameter Help
locationlocationthe location whose exits you are interested in
itemitemthe item whose layer exits you want

This function returns the exits that exist at a particular layer in a location you specify. See the ROOMLAYERS function for information on how to determine what layers are present.

LAYERITEMS

item collection layeritems(location location, text layer)
ParameterVariable TypeParameter Help
locationlocationthe location whose items you want to return
layertextthe layer where you want items from

This function returns the items that are present at a specified layer in a room. See the ROOMLAYERS function for information on how to determine what layers are present.

NAMECELL

boolean namecell(location room, overlaypackage package, text name)
ParameterVariable TypeParameter Help
roomlocationthe room you want to name
packageoverlaypackagethe package that the name change belongs to
nametextthe name that you are setting for that room

Sets the name of a room as if you had done CELL SET NAME.

NAMEROOM

boolean nameroom(location room, overlaypackage package, text name)
ParameterVariable TypeParameter Help
roomlocationthe room you want to name
packageoverlaypackagethe package that the name change belongs to
nametextthe name that you are setting for that room

Sets the name of a room as if you had done CELL SET NAME. Alias for NameCell.

REVISEOVERLAY

overlaypackage reviseoverlay(overlaypackage package, character builder)
ParameterVariable TypeParameter Help
packageoverlaypackagethe package that you want to revise
buildercharacterthe builder who is doing the revision

Creates a new revision for an overlay package.

ROOMLAYERS

text collection roomlayers(location location)
ParameterVariable TypeParameter Help
locationlocationthe location whose layers you want to determine

This function returns a collection of text values representing all the layers in the specified cell. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir.

ROOMLAYERS

text collection roomlayers(location location, overlaypackage package)
ParameterVariable TypeParameter Help
locationlocationthe location whose layers you want to determine
packageoverlaypackagethe package you want to use to evaluate what terrain type this location is

This function returns a collection of text values representing all the layers in the specified cell. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir.

SETATMOSPHERE

boolean setatmosphere(location room, overlaypackage package, number gas)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to
gasnumberthe id number of the gas you want to set as the atmosphere here

Sets the atmosphere of a room as if you had done CELL SET ATMOSPHERE.

SETATMOSPHERE

boolean setatmosphere(location room, overlaypackage package, text gas)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to
gastextthe name of the gas you want to set as the atmosphere here

Sets the atmosphere of a room as if you had done CELL SET ATMOSPHERE.

SETATMOSPHERELIQUID

boolean setatmosphereliquid(location room, overlaypackage package, number liquid)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to
liquidnumberthe id number of the liquid you want to set as the atmosphere here

Sets the atmosphere of a room as if you had done CELL SET ATMOSPHERE.

SETATMOSPHERELIQUID

boolean setatmosphereliquid(location room, overlaypackage package, text liquid)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to
liquidtextthe name of the liquid you want to set as the atmosphere here

Sets the atmosphere of a room as if you had done CELL SET ATMOSPHERE.

SETCELLADDEDLIGHT

boolean setcelladdedlight(location room, overlaypackage package, number light)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to
lightnumberthe added light in lux

Sets the added light level of a room as if you had done CELL SET LIGHTLEVEL.

SETCELLLIGHTMULTIPLIER

boolean setcelllightmultiplier(location room, overlaypackage package, number multiplier)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to
multipliernumbera multiplier for natural light levels - 1.0 = full natural light, 0.0 = no natural light

Sets the light level multiplier of a room as if you had done CELL SET LIGHTMULTIPLIER.

SETHEARINGPROFILE

boolean sethearingprofile(location room, overlaypackage package, number profile)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to
profilenumberthe id number of the hearing profile to use

Sets the hearing profile of the room as if you had done CELL SET HEARING.

SETHEARINGPROFILE

boolean sethearingprofile(location room, overlaypackage package, text profile)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to
profiletextthe name of the hearing profile to use

Sets the hearing profile of the room as if you had done CELL SET HEARING.

SETINDOORS

boolean setindoors(location room, overlaypackage package)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to

Sets the indoors-type of the room to 'Indoors', as if you had done CELL SET TYPE INDOORS.

SETINDOORSCLIMATEEXPOSED

boolean setindoorsclimateexposed(location room, overlaypackage package)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to

Sets the indoors-type of the room to 'Indoors But Climate Exposed', as if you had done CELL SET TYPE EXPOSED.

SETINDOORSNOLIGHT

boolean setindoorsnolight(location room, overlaypackage package)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to

Sets the indoors-type of the room to 'Indoors With No Light', as if you had done CELL SET TYPE CAVE.

SETINDOORSWITHWINDOWS

boolean setindoorswithwindows(location room, overlaypackage package)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to

Sets the indoors-type of the room to 'Indoors With Windows', as if you had done CELL SET TYPE WINDOWS.

SETLAYER

boolean setlayer(character character, text layer)
ParameterVariable TypeParameter Help
charactercharacterthe character whose location you are setting
layertextthe layer to change them to

This function changes the layer a character is currently at. Returns true if successful. See the ROOMLAYERS function for information on how to determine what layers are present.

SETLAYER

boolean setlayer(item item, text layer)
ParameterVariable TypeParameter Help
itemitemthe item whose location you are setting
layertextthe layer to change them to

This function changes the layer an item is currently at. Returns true if successful. See the ROOMLAYERS function for information on how to determine what layers are present.

SETOUTDOORS

boolean setoutdoors(location room, overlaypackage package)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to

Sets the indoors-type of the room to 'Outdoors', as if you had done CELL SET TYPE OUTDOORS.

SETTERRAIN

boolean setterrain(location room, overlaypackage package, terrain terrain)
ParameterVariable TypeParameter Help
roomlocationthe room you want to edit
packageoverlaypackagethe package that the edit belongs to
terrainterrainthe terrain to set

Sets the terrain type of a room as if you had done CELL SET TERRAIN.

SWAPOVERLAY

boolean swapoverlay(number overlay)
ParameterVariable TypeParameter Help
overlaynumberthe id number of the overlay you want to swap

Swaps an approved overlay into the worldfile as if you had run the CELL SWAP command. Returns true if successful.

SWAPOVERLAY

boolean swapoverlay(text overlay)
ParameterVariable TypeParameter Help
overlaytextthe name of the overlay you want to swap

Swaps an approved overlay into the worldfile as if you had run the CELL SWAP command. Returns true if successful.

SWAPOVERLAY

boolean swapoverlay(number overlay, location room)
ParameterVariable TypeParameter Help
overlaynumberthe id number of the overlay you want to swap
roomlocationthe room you want to swap this package in for only

Swaps an approved overlay for one room only into the worldfile as if you had run the CELL SWAP command. Returns true if successful. This use case is only recommended for advanced scenarios - in most cases you should swap the entire overlay in at once

SWAPOVERLAY

boolean swapoverlay(text overlay, location room)
ParameterVariable TypeParameter Help
overlaytextthe name of the overlay you want to swap
roomlocationthe room you want to swap this package in for only

Swaps an approved overlay for one room only into the worldfile as if you had run the CELL SWAP command. Returns true if successful. This use case is only recommended for advanced scenarios - in most cases you should swap the entire overlay in at once

SWAPOVERLAY

boolean swapoverlay(overlaypackage overlay)
ParameterVariable TypeParameter Help
overlayoverlaypackagethe overlay package that you want to swap

Swaps an approved overlay into the worldfile as if you had run the CELL SWAP command. Returns true if successful.

SWAPOVERLAY

boolean swapoverlay(overlaypackage overlay, location room)
ParameterVariable TypeParameter Help
overlayoverlaypackagethe overlay package that you want to swap
roomlocationthe room you want to swap this package in for only

Swaps an approved overlay for one room only into the worldfile as if you had run the CELL SWAP command. Returns true if successful. This use case is only recommended for advanced scenarios - in most cases you should swap the entire overlay in at once

Tags

ISTAGGED

boolean istagged(item thing, text tag)
ParameterVariable TypeParameter Help
thingitemthe thing whose tags you want to interrogate
tagtextthe name of the tag you want to test for

Returns whether or not the thing has or counts as the specified tag. For example, if you specify the tag 'Cutting Implement' and thing is tagged with the 'Knife' tag, and Knife is a Cutting Implement, then thing is a cutting implement.

ISTAGGED

boolean istagged(item thing, number tag)
ParameterVariable TypeParameter Help
thingitemthe thing whose tags you want to interrogate
tagnumberthe id of the tag you want to test for

Returns whether or not the thing has or counts as the specified tag. For example, if you specify the tag 'Cutting Implement' and thing is tagged with the 'Knife' tag, and Knife is a Cutting Implement, then thing is a cutting implement.

ISTAGGED

boolean istagged(location thing, text tag)
ParameterVariable TypeParameter Help
thinglocationthe thing whose tags you want to interrogate
tagtextthe name of the tag you want to test for

Returns whether or not the thing has or counts as the specified tag. For example, if you specify the tag 'Cutting Implement' and thing is tagged with the 'Knife' tag, and Knife is a Cutting Implement, then thing is a cutting implement.

ISTAGGED

boolean istagged(location thing, number tag)
ParameterVariable TypeParameter Help
thinglocationthe thing whose tags you want to interrogate
tagnumberthe id of the tag you want to test for

Returns whether or not the thing has or counts as the specified tag. For example, if you specify the tag 'Cutting Implement' and thing is tagged with the 'Knife' tag, and Knife is a Cutting Implement, then thing is a cutting implement.

ISTAGGED

boolean istagged(terrain thing, text tag)
ParameterVariable TypeParameter Help
thingterrainthe thing whose tags you want to interrogate
tagtextthe name of the tag you want to test for

Returns whether or not the thing has or counts as the specified tag. For example, if you specify the tag 'Cutting Implement' and thing is tagged with the 'Knife' tag, and Knife is a Cutting Implement, then thing is a cutting implement.

ISTAGGED

boolean istagged(terrain thing, number tag)
ParameterVariable TypeParameter Help
thingterrainthe thing whose tags you want to interrogate
tagnumberthe id of the tag you want to test for

Returns whether or not the thing has or counts as the specified tag. For example, if you specify the tag 'Cutting Implement' and thing is tagged with the 'Knife' tag, and Knife is a Cutting Implement, then thing is a cutting implement.

Text

BWTEXTTABLE

text bwtexttable(text collection headers, text collection values, number width)
ParameterVariable TypeParameter Help
headerstext collectiona collection of text values to use as the headers of the table
valuestext collectiona collection of text values, each of which is a row, with columns separated by the tab (\t) character
widthnumberthe width of the table

This function displays a plain 'text table', essentially an ASCII representation of a table. The number of columns in the header MUST match the number of columns in each row.

BWTEXTTABLE

text bwtexttable(text headers, text collection values, number width)
ParameterVariable TypeParameter Help
headerstexttext with values separated by tab characters (\t) to use as the headers of the table
valuestext collectiona collection of text values, each of which is a row, with columns separated by the tab (\t) character
widthnumberthe width of the table

This function displays a plain 'text table', essentially an ASCII representation of a table. The number of columns in the header MUST match the number of columns in each row.

CONCAT

text concat(text collection collection, text joiner)
ParameterVariable TypeParameter Help
collectiontext collectionthe collection of text values you want to concatenate
joinertexta joiner text to be inserted between each of the values, for example a comma or a space

This function takes a collection of text values and joins them together with a specified joiner (which can be blank)

SPLITTEXT

text collection splittext(text text, text split)
ParameterVariable TypeParameter Help
texttextthe text that you want to split up
splittextthe character or text sequence that should cause the split

Splits a text into a collection of smaller text fragments split by a particular character. Includes empty entries and doesn't include the splitting character.

SUBSTRING

text substring(text source, number index)
ParameterVariable TypeParameter Help
sourcetextthe source text to take a substring from
indexnumberthe 0-based index of where to start taking a substring from

This function allows you to get a portion of a text string out

SUBSTRING

text substring(text source, number index, number characters)
ParameterVariable TypeParameter Help
sourcetextthe source text to take a substring from
indexnumberthe 0-based index of where to start taking a substring from
charactersnumberthe number of characters to retrieve

This function allows you to get a portion of a text string out

TEXTTABLE

text texttable(text collection headers, text collection values, number width)
ParameterVariable TypeParameter Help
headerstext collectiona collection of text values to use as the headers of the table
valuestext collectiona collection of text values, each of which is a row, with columns separated by the tab (\t) character
widthnumberthe width of the table

This function displays a coloured 'text table', essentially an ASCII representation of a table. The number of columns in the header MUST match the number of columns in each row.

TEXTTABLE

text texttable(text headers, text collection values, number width)
ParameterVariable TypeParameter Help
headerstexttext with values separated by tab characters (\t) to use as the headers of the table
valuestext collectiona collection of text values, each of which is a row, with columns separated by the tab (\t) character
widthnumberthe width of the table

This function displays a coloured 'text table', essentially an ASCII representation of a table. The number of columns in the header MUST match the number of columns in each row.

TOROMAN

text toroman(number number)
ParameterVariable TypeParameter Help
numbernumberthe number you want to convert

Converts a number into a text representation of that number using roman numerals. Supports numbers up to 3999999.

Uncategorised

ADDTERRITORY

boolean addterritory(character character1, location location1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
location1locationthis parameter has no help information.

This function has no general help information.

ADDTERRITORY

boolean addterritory(character character1, location location1, text text1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
location1locationthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

ADDTERRITORY

boolean addterritory(character character1, location location1, text text1, text text11)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
location1locationthis parameter has no help information.
text1textthis parameter has no help information.
text11textthis parameter has no help information.

This function has no general help information.

ADDTERRITORY

boolean addterritory(character character1, location location1, text text1, text text11, text text12)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
location1locationthis parameter has no help information.
text1textthis parameter has no help information.
text11textthis parameter has no help information.
text12textthis parameter has no help information.

This function has no general help information.

AREAFROMTEXT

number areafromtext(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

CELESTIALPOSITION

text celestialposition(location location1, number number1)
ParameterVariable TypeParameter Help
location1locationthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

CELESTIALPOSITION

text celestialposition(zone zone1, number number1)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

COUNTACCESSIBLECURRENCY

number countaccessiblecurrency(character character1, currency currency1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
currency1currencythis parameter has no help information.

This function has no general help information.

COUNTACCESSIBLECURRENCY

number countaccessiblecurrency(item item1, currency currency1)
ParameterVariable TypeParameter Help
item1itemthis parameter has no help information.
currency1currencythis parameter has no help information.

This function has no general help information.

COUNTACCESSIBLECURRENCY

number countaccessiblecurrency(location location1, currency currency1)
ParameterVariable TypeParameter Help
location1locationthis parameter has no help information.
currency1currencythis parameter has no help information.

This function has no general help information.

COUNTCURRENCY

number countcurrency(character character1, currency currency1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
currency1currencythis parameter has no help information.

This function has no general help information.

COUNTCURRENCY

number countcurrency(item item1, currency currency1)
ParameterVariable TypeParameter Help
item1itemthis parameter has no help information.
currency1currencythis parameter has no help information.

This function has no general help information.

COUNTCURRENCY

number countcurrency(location location1, currency currency1)
ParameterVariable TypeParameter Help
location1locationthis parameter has no help information.
currency1currencythis parameter has no help information.

This function has no general help information.

CUSTOMLINKCELLS

exit customlinkcells(location location1, location location11, overlaypackage overlaypackage1, number number1, text text1, text text11, text text12, text text13)
ParameterVariable TypeParameter Help
location1locationthis parameter has no help information.
location11locationthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.
number1numberthis parameter has no help information.
text1textthis parameter has no help information.
text11textthis parameter has no help information.
text12textthis parameter has no help information.
text13textthis parameter has no help information.

This function has no general help information.

CUSTOMLINKCELLS

exit customlinkcells(location location1, location location11, overlaypackage overlaypackage1, text text1, text text11, text text12, text text13, text text14)
ParameterVariable TypeParameter Help
location1locationthis parameter has no help information.
location11locationthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.
text1textthis parameter has no help information.
text11textthis parameter has no help information.
text12textthis parameter has no help information.
text13textthis parameter has no help information.
text14textthis parameter has no help information.

This function has no general help information.

DRUGEFFECTINTENSITY

number drugeffectintensity(character character1, number number1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

DRUGINTENSITY

number drugintensity(character character1, drug drug1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
drug1drugthis parameter has no help information.

This function has no general help information.

FLUIDFROMTEXT

number fluidfromtext(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

GAMESECONDSPERREALSECONDS

number gamesecondsperrealseconds(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

GETORCOPYEXIT

exit getorcopyexit(exit exit1, overlaypackage overlaypackage1)
ParameterVariable TypeParameter Help
exit1exitthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.

This function has no general help information.

GIVECURRENCY

boolean givecurrency(currency currency1, unknown type unknown type1, magicresourcehaver magicresourcehaver1, boolean boolean1)
ParameterVariable TypeParameter Help
currency1currencythis parameter has no help information.
unknown type1unknown typethis parameter has no help information.
magicresourcehaver1magicresourcehaverthis parameter has no help information.
boolean1booleanthis parameter has no help information.

This function has no general help information.

INSTALLDOOR

boolean installdoor(exit exit1, item item1, location location1, location location11)
ParameterVariable TypeParameter Help
exit1exitthis parameter has no help information.
item1itemthis parameter has no help information.
location1locationthis parameter has no help information.
location11locationthis parameter has no help information.

This function has no general help information.

ISCLANBROTHER

boolean isclanbrother(character character1, character character11, clan clan1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
character11characterthis parameter has no help information.
clan1clanthis parameter has no help information.

This function has no general help information.

ISCLANBROTHER

boolean isclanbrother(character character1, character character11)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
character11characterthis parameter has no help information.

This function has no general help information.

ISCLANBROTHER

boolean isclanbrother(character character1, character character11, clan collection clan collection1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
character11characterthis parameter has no help information.
clan collection1clan collectionthis parameter has no help information.

This function has no general help information.

ISCLANMEMBER

boolean isclanmember(character character1, clan clan1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
clan1clanthis parameter has no help information.

This function has no general help information.

ISCLANMEMBER

boolean isclanmember(character character1, clan clan1, rank rank1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
clan1clanthis parameter has no help information.
rank1rankthis parameter has no help information.

This function has no general help information.

ISCLANMEMBER

boolean isclanmember(character character1, clan clan1, appointment appointment1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
clan1clanthis parameter has no help information.
appointment1appointmentthis parameter has no help information.

This function has no general help information.

ISCLANMEMBER

boolean isclanmember(character character1, clan clan1, rank rank1, paygrade paygrade1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
clan1clanthis parameter has no help information.
rank1rankthis parameter has no help information.
paygrade1paygradethis parameter has no help information.

This function has no general help information.

ISTERRITORY

boolean isterritory(character character1, location location1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
location1locationthis parameter has no help information.

This function has no general help information.

ISTERRITORY

boolean isterritory(character character1, location location1, text text1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
location1locationthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

ISTERRITORY

boolean isterritory(character character1, location location1, text text1, text text11)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
location1locationthis parameter has no help information.
text1textthis parameter has no help information.
text11textthis parameter has no help information.

This function has no general help information.

ISTERRITORY

boolean isterritory(character character1, location location1, text text1, text text11, text text12)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
location1locationthis parameter has no help information.
text1textthis parameter has no help information.
text11textthis parameter has no help information.
text12textthis parameter has no help information.

This function has no general help information.

LENGTHFROMTEXT

number lengthfromtext(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

LINKCELLS

exit linkcells(location location1, location location11, overlaypackage overlaypackage1, number number1)
ParameterVariable TypeParameter Help
location1locationthis parameter has no help information.
location11locationthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

LINKCELLS

exit linkcells(location location1, location location11, overlaypackage overlaypackage1, text text1)
ParameterVariable TypeParameter Help
location1locationthis parameter has no help information.
location11locationthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

LOADCOINS

item loadcoins(currency currency1, text text1)
ParameterVariable TypeParameter Help
currency1currencythis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

LOADCURRENCY

item loadcurrency(currency currency1, number number1)
ParameterVariable TypeParameter Help
currency1currencythis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

LOADCURRENCY

item loadcurrency(currency currency1, text text1)
ParameterVariable TypeParameter Help
currency1currencythis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

MASSFROMTEXT

number massfromtext(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

MAX

number max(number number1, number number11)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.
number11numberthis parameter has no help information.

This function has no general help information.

MIN

number min(number number1, number number11)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.
number11numberthis parameter has no help information.

This function has no general help information.

MOONPHASE

text moonphase(location location1)
ParameterVariable TypeParameter Help
location1locationthis parameter has no help information.

This function has no general help information.

MOONPHASE

text moonphase(zone zone1)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.

This function has no general help information.

NOW

datetime now()
ParameterVariable TypeParameter Help

This function has no general help information.

NOW

muddatetime now(calendar calendar1)
ParameterVariable TypeParameter Help
calendar1calendarthis parameter has no help information.

This function has no general help information.

NOW

muddatetime now(calendar calendar1, clock clock1)
ParameterVariable TypeParameter Help
calendar1calendarthis parameter has no help information.
clock1clockthis parameter has no help information.

This function has no general help information.

NOW

muddatetime now(calendar calendar1, clock clock1, text text1)
ParameterVariable TypeParameter Help
calendar1calendarthis parameter has no help information.
clock1clockthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

OUTRANKS

boolean outranks(character character1, character character11, clan clan1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
character11characterthis parameter has no help information.
clan1clanthis parameter has no help information.

This function has no general help information.

OUTRANKSORPEER

boolean outranksorpeer(character character1, character character11, clan clan1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.
character11characterthis parameter has no help information.
clan1clanthis parameter has no help information.

This function has no general help information.

RANDOM

number random(number number1, number number11)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.
number11numberthis parameter has no help information.

This function has no general help information.

REMOVEDOOR

item removedoor(exit exit1)
ParameterVariable TypeParameter Help
exit1exitthis parameter has no help information.

This function has no general help information.

REMOVEHOOK

boolean removehook(perceivable perceivable1, number number1)
ParameterVariable TypeParameter Help
perceivable1perceivablethis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

REMOVEHOOK

boolean removehook(perceivable perceivable1, text text1)
ParameterVariable TypeParameter Help
perceivable1perceivablethis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SAMERACE

boolean samerace(race race1, race race11)
ParameterVariable TypeParameter Help
race1racethis parameter has no help information.
race11racethis parameter has no help information.

This function has no general help information.

SEND

boolean send(perceiver perceiver1, text text1)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SEND

boolean send(perceiver perceiver1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SEND

boolean send(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SEND

boolean send(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SEND

boolean send(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SEND

boolean send(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SEND

boolean send(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SEND

boolean send(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SEND

boolean send(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDAREA

boolean sendarea(area area1, text text1)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SENDAREA

boolean sendarea(area area1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDAREA

boolean sendarea(area area1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDAREA

boolean sendarea(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDAREA

boolean sendarea(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDAREA

boolean sendarea(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDAREA

boolean sendarea(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDAREA

boolean sendarea(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDAREA

boolean sendarea(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDAREAFIXED

boolean sendareafixed(area area1, text text1)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SENDAREAFIXED

boolean sendareafixed(area area1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDAREAFIXED

boolean sendareafixed(area area1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDAREAFIXED

boolean sendareafixed(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDAREAFIXED

boolean sendareafixed(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDAREAFIXED

boolean sendareafixed(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDAREAFIXED

boolean sendareafixed(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDAREAFIXED

boolean sendareafixed(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDAREAFIXED

boolean sendareafixed(area area1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDAREALANG

boolean sendarealang(area area1, text text1, language language1, accent accent1)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.

This function has no general help information.

SENDAREALANG

boolean sendarealang(area area1, text text1, language language1, accent accent1, perceivable perceivable1)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDAREALANG

boolean sendarealang(area area1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDAREALANG

boolean sendarealang(area area1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDAREALANG

boolean sendarealang(area area1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDAREALANG

boolean sendarealang(area area1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDAREALANG

boolean sendarealang(area area1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDAREALANG

boolean sendarealang(area area1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDAREALANG

boolean sendarealang(area area1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
area1areathis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDDISCORD

boolean senddiscord(number number1, text text1, text text11)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.
text1textthis parameter has no help information.
text11textthis parameter has no help information.

This function has no general help information.

SENDFIXED

boolean sendfixed(perceiver perceiver1, text text1)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SENDFIXED

boolean sendfixed(perceiver perceiver1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDFIXED

boolean sendfixed(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDFIXED

boolean sendfixed(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDFIXED

boolean sendfixed(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDFIXED

boolean sendfixed(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDFIXED

boolean sendfixed(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDFIXED

boolean sendfixed(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDFIXED

boolean sendfixed(perceiver perceiver1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDLANG

boolean sendlang(perceiver perceiver1, text text1, language language1, accent accent1)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.

This function has no general help information.

SENDLANG

boolean sendlang(perceiver perceiver1, text text1, language language1, accent accent1, perceivable perceivable1)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDLANG

boolean sendlang(perceiver perceiver1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDLANG

boolean sendlang(perceiver perceiver1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDLANG

boolean sendlang(perceiver perceiver1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDLANG

boolean sendlang(perceiver perceiver1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDLANG

boolean sendlang(perceiver perceiver1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDLANG

boolean sendlang(perceiver perceiver1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDLANG

boolean sendlang(perceiver perceiver1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARD

boolean sendshard(shard shard1, text text1)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SENDSHARD

boolean sendshard(shard shard1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARD

boolean sendshard(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARD

boolean sendshard(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARD

boolean sendshard(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARD

boolean sendshard(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARD

boolean sendshard(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARD

boolean sendshard(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARD

boolean sendshard(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

boolean sendshardfixed(shard shard1, text text1)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

boolean sendshardfixed(shard shard1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

boolean sendshardfixed(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

boolean sendshardfixed(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

boolean sendshardfixed(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

boolean sendshardfixed(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

boolean sendshardfixed(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

boolean sendshardfixed(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

boolean sendshardfixed(shard shard1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

boolean sendshardlang(shard shard1, text text1, language language1, accent accent1)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

boolean sendshardlang(shard shard1, text text1, language language1, accent accent1, perceivable perceivable1)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

boolean sendshardlang(shard shard1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

boolean sendshardlang(shard shard1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

boolean sendshardlang(shard shard1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

boolean sendshardlang(shard shard1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

boolean sendshardlang(shard shard1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

boolean sendshardlang(shard shard1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

boolean sendshardlang(shard shard1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
shard1shardthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAIN

boolean sendterrain(terrain terrain1, text text1)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SENDTERRAIN

boolean sendterrain(terrain terrain1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAIN

boolean sendterrain(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAIN

boolean sendterrain(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAIN

boolean sendterrain(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAIN

boolean sendterrain(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAIN

boolean sendterrain(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAIN

boolean sendterrain(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAIN

boolean sendterrain(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINFIXED

boolean sendterrainfixed(terrain terrain1, text text1)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SENDTERRAINFIXED

boolean sendterrainfixed(terrain terrain1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINFIXED

boolean sendterrainfixed(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINFIXED

boolean sendterrainfixed(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINFIXED

boolean sendterrainfixed(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINFIXED

boolean sendterrainfixed(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINFIXED

boolean sendterrainfixed(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINFIXED

boolean sendterrainfixed(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINFIXED

boolean sendterrainfixed(terrain terrain1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINLANG

boolean sendterrainlang(terrain terrain1, text text1, language language1, accent accent1)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.

This function has no general help information.

SENDTERRAINLANG

boolean sendterrainlang(terrain terrain1, text text1, language language1, accent accent1, perceivable perceivable1)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINLANG

boolean sendterrainlang(terrain terrain1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINLANG

boolean sendterrainlang(terrain terrain1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINLANG

boolean sendterrainlang(terrain terrain1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINLANG

boolean sendterrainlang(terrain terrain1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINLANG

boolean sendterrainlang(terrain terrain1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINLANG

boolean sendterrainlang(terrain terrain1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDTERRAINLANG

boolean sendterrainlang(terrain terrain1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
terrain1terrainthis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDZONE

boolean sendzone(zone zone1, text text1)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SENDZONE

boolean sendzone(zone zone1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDZONE

boolean sendzone(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDZONE

boolean sendzone(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDZONE

boolean sendzone(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDZONE

boolean sendzone(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDZONE

boolean sendzone(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDZONE

boolean sendzone(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDZONE

boolean sendzone(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

boolean sendzonefixed(zone zone1, text text1)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

boolean sendzonefixed(zone zone1, text text1, perceivable perceivable1)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

boolean sendzonefixed(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

boolean sendzonefixed(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

boolean sendzonefixed(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

boolean sendzonefixed(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

boolean sendzonefixed(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

boolean sendzonefixed(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

boolean sendzonefixed(zone zone1, text text1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SENDZONELANG

boolean sendzonelang(zone zone1, text text1, language language1, accent accent1)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.

This function has no general help information.

SENDZONELANG

boolean sendzonelang(zone zone1, text text1, language language1, accent accent1, perceivable perceivable1)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

SENDZONELANG

boolean sendzonelang(zone zone1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.

This function has no general help information.

SENDZONELANG

boolean sendzonelang(zone zone1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.

This function has no general help information.

SENDZONELANG

boolean sendzonelang(zone zone1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.

This function has no general help information.

SENDZONELANG

boolean sendzonelang(zone zone1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.

This function has no general help information.

SENDZONELANG

boolean sendzonelang(zone zone1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.

This function has no general help information.

SENDZONELANG

boolean sendzonelang(zone zone1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.

This function has no general help information.

SENDZONELANG

boolean sendzonelang(zone zone1, text text1, language language1, accent accent1, perceivable perceivable1, perceivable perceivable11, perceivable perceivable12, perceivable perceivable13, perceivable perceivable14, perceivable perceivable15, perceivable perceivable16, perceivable perceivable17)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.
text1textthis parameter has no help information.
language1languagethis parameter has no help information.
accent1accentthis parameter has no help information.
perceivable1perceivablethis parameter has no help information.
perceivable11perceivablethis parameter has no help information.
perceivable12perceivablethis parameter has no help information.
perceivable13perceivablethis parameter has no help information.
perceivable14perceivablethis parameter has no help information.
perceivable15perceivablethis parameter has no help information.
perceivable16perceivablethis parameter has no help information.
perceivable17perceivablethis parameter has no help information.

This function has no general help information.

SETACCEPTSDOOR

exit setacceptsdoor(exit exit1, overlaypackage overlaypackage1, boolean boolean1, number number1)
ParameterVariable TypeParameter Help
exit1exitthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.
boolean1booleanthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

SETCLIMB

exit setclimb(exit exit1, overlaypackage overlaypackage1, boolean boolean1, number number1)
ParameterVariable TypeParameter Help
exit1exitthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.
boolean1booleanthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

SETEXITSIZE

exit setexitsize(exit exit1, overlaypackage overlaypackage1, number number1, number number11)
ParameterVariable TypeParameter Help
exit1exitthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.
number1numberthis parameter has no help information.
number11numberthis parameter has no help information.

This function has no general help information.

SETEXITSLOWDOWN

exit setexitslowdown(exit exit1, overlaypackage overlaypackage1, number number1)
ParameterVariable TypeParameter Help
exit1exitthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

SETFALL

exit setfall(exit exit1, overlaypackage overlaypackage1, location location1)
ParameterVariable TypeParameter Help
exit1exitthis parameter has no help information.
overlaypackage1overlaypackagethis parameter has no help information.
location1locationthis parameter has no help information.

This function has no general help information.

SETLIQUID

boolean setliquid(item item1, number number1)
ParameterVariable TypeParameter Help
item1itemthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

SETLIT

boolean setlit(item item1, boolean boolean1)
ParameterVariable TypeParameter Help
item1itemthis parameter has no help information.
boolean1booleanthis parameter has no help information.

This function has no general help information.

SETON

boolean seton(item item1, boolean boolean1, boolean boolean11)
ParameterVariable TypeParameter Help
item1itemthis parameter has no help information.
boolean1booleanthis parameter has no help information.
boolean11booleanthis parameter has no help information.

This function has no general help information.

SETPROVIDINGCOVER

boolean setprovidingcover(item item1, boolean boolean1)
ParameterVariable TypeParameter Help
item1itemthis parameter has no help information.
boolean1booleanthis parameter has no help information.

This function has no general help information.

SETVENDINGBALANCE

boolean setvendingbalance(item item1, number number1)
ParameterVariable TypeParameter Help
item1itemthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

TEMPFROMTEXT

number tempfromtext(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

TEXTFROMAREA

text textfromarea(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TEXTFROMFLUID

text textfromfluid(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TEXTFROMLENGTH

text textfromlength(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TEXTFROMMASS

text textfrommass(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TEXTFROMTEMP

text textfromtemp(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TEXTFROMVOLUME

text textfromvolume(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TIMEOFDAY

text timeofday(location location1)
ParameterVariable TypeParameter Help
location1locationthis parameter has no help information.

This function has no general help information.

TIMEOFDAY

text timeofday(zone zone1)
ParameterVariable TypeParameter Help
zone1zonethis parameter has no help information.

This function has no general help information.

TOAPPOINTMENT

appointment toappointment(clan clan1, number number1)
ParameterVariable TypeParameter Help
clan1clanthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

TOAPPOINTMENT

appointment toappointment(clan clan1, text text1)
ParameterVariable TypeParameter Help
clan1clanthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

TOCLAN

clan toclan(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TOCLAN

clan toclan(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

TOCURRENCY

currency tocurrency(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TOCURRENCY

currency tocurrency(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

TODATE

datetime todate(text text1, text text11)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.
text11textthis parameter has no help information.

This function has no general help information.

TODATE

muddatetime todate(calendar calendar1, clock clock1, text text1)
ParameterVariable TypeParameter Help
calendar1calendarthis parameter has no help information.
clock1clockthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

TODAY

datetime today()
ParameterVariable TypeParameter Help

This function has no general help information.

TOITEM

item toitem(perceiver perceiver1)
ParameterVariable TypeParameter Help
perceiver1perceiverthis parameter has no help information.

This function has no general help information.

TOITEM

item toitem(perceivable perceivable1)
ParameterVariable TypeParameter Help
perceivable1perceivablethis parameter has no help information.

This function has no general help information.

TOITEM

item toitem(collectionitem collectionitem1)
ParameterVariable TypeParameter Help
collectionitem1collectionitemthis parameter has no help information.

This function has no general help information.

TONUMBER

number tonumber(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

TONUMBER

number tonumber(text text1, number number1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

TONUMBERWORDS

text tonumberwords(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TOORDINAL

text toordinal(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TOORDINALWORDS

text toordinalwords(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TOPAYGRADE

paygrade topaygrade(clan clan1, number number1)
ParameterVariable TypeParameter Help
clan1clanthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

TOPAYGRADE

paygrade topaygrade(clan clan1, text text1)
ParameterVariable TypeParameter Help
clan1clanthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

TORANK

rank torank(clan clan1, number number1)
ParameterVariable TypeParameter Help
clan1clanthis parameter has no help information.
number1numberthis parameter has no help information.

This function has no general help information.

TORANK

rank torank(clan clan1, text text1)
ParameterVariable TypeParameter Help
clan1clanthis parameter has no help information.
text1textthis parameter has no help information.

This function has no general help information.

TOTEXT

text totext(datetime datetime1)
ParameterVariable TypeParameter Help
datetime1datetimethis parameter has no help information.

This function has no general help information.

TOTEXT

text totext(datetime datetime1, toon toon1)
ParameterVariable TypeParameter Help
datetime1datetimethis parameter has no help information.
toon1toonthis parameter has no help information.

This function has no general help information.

TOTEXT

text totext(datetime datetime1, text text1, toon toon1)
ParameterVariable TypeParameter Help
datetime1datetimethis parameter has no help information.
text1textthis parameter has no help information.
toon1toonthis parameter has no help information.

This function has no general help information.

TOTEXT

text totext(muddatetime muddatetime1)
ParameterVariable TypeParameter Help
muddatetime1muddatetimethis parameter has no help information.

This function has no general help information.

TOTEXT

text totext(timespan timespan1)
ParameterVariable TypeParameter Help
timespan1timespanthis parameter has no help information.

This function has no general help information.

TOTEXT

text totext(timespan timespan1, toon toon1)
ParameterVariable TypeParameter Help
timespan1timespanthis parameter has no help information.
toon1toonthis parameter has no help information.

This function has no general help information.

TOTEXT

text totext(number number1)
ParameterVariable TypeParameter Help
number1numberthis parameter has no help information.

This function has no general help information.

TOTEXT

text totext(boolean boolean1)
ParameterVariable TypeParameter Help
boolean1booleanthis parameter has no help information.

This function has no general help information.

TOTEXTCRUDE

text totextcrude(muddatetime muddatetime1)
ParameterVariable TypeParameter Help
muddatetime1muddatetimethis parameter has no help information.

This function has no general help information.

TOTEXTSHORT

text totextshort(muddatetime muddatetime1)
ParameterVariable TypeParameter Help
muddatetime1muddatetimethis parameter has no help information.

This function has no general help information.

TOTEXTVAGUE

text totextvague(muddatetime muddatetime1)
ParameterVariable TypeParameter Help
muddatetime1muddatetimethis parameter has no help information.

This function has no general help information.

TOTEXTWORDY

text totextwordy(muddatetime muddatetime1)
ParameterVariable TypeParameter Help
muddatetime1muddatetimethis parameter has no help information.

This function has no general help information.

VOLUMEFROMTEXT

number volumefromtext(text text1)
ParameterVariable TypeParameter Help
text1textthis parameter has no help information.

This function has no general help information.

WILDANIMALHERDROLE

text wildanimalherdrole(character character1)
ParameterVariable TypeParameter Help
character1characterthis parameter has no help information.

This function has no general help information.

Utilities

BESTKEYWORD

text bestkeyword(character source, character target)
ParameterVariable TypeParameter Help
sourcecharacterthe source for whom you want to identify the keyword
targetcharacterthe target whose keyword you want to identify

This function allows you to determine what the 'best' keyword is for a target from a source. In this case, best implies a unique keyword that will allow the source to target the target through all regular commands. If there is no best keyword, i.e. if this thing can't be targeted, then the returned text will be null.

BESTKEYWORD

text bestkeyword(character source, item target)
ParameterVariable TypeParameter Help
sourcecharacterthe source for whom you want to identify the keyword
targetitemthe target whose keyword you want to identify

This function allows you to determine what the 'best' keyword is for a target from a source. In this case, best implies a unique keyword that will allow the source to target the target through all regular commands. This version of the command considers both the player's inventory and the room contents. If there is no best keyword, i.e. if this thing can't be targeted, then the returned text will be null.

BESTKEYWORDINVENTORY

text bestkeywordinventory(character source, item target)
ParameterVariable TypeParameter Help
sourcecharacterthe source for whom you want to identify the keyword
targetitemthe target whose keyword you want to identify

This function allows you to determine what the 'best' keyword is for a target from a source. In this case, best implies a unique keyword that will allow the source to target the target through all regular commands. This version of the command considers only the player's inventory and not the room contents. If there is no best keyword, i.e. if this thing can't be targeted, then the returned text will be null.

BESTKEYWORDROOM

text bestkeywordroom(character source, item target)
ParameterVariable TypeParameter Help
sourcecharacterthe source for whom you want to identify the keyword
targetitemthe target whose keyword you want to identify

This function allows you to determine what the 'best' keyword is for a target from a source. In this case, best implies a unique keyword that will allow the source to target the target through all regular commands. This version of the command considers only the room contents and not the player's inventory. If there is no best keyword, i.e. if this thing can't be targeted, then the returned text will be null.