| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| language | Language | |
| suffix | Text | |
| vague | Text | |
| difficulty | Number | |
| group | Text | |
| description | Text |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The Id of the appointment |
| name | Text | The name of the appointment |
| paygrade | Paygrade | The paygrade associated with the appointment (can be null) |
| minrank | Rank | The minimum rank required to hold the appointment (can be null) |
| minappointer | Rank | The minimum rank required to appoint to this appointment (can be null) |
| parent | Appointment | The parent rank controlling appointments to this appointment (can be null) |
| holders | Number | A list of all the current holders of this appointment |
| maxholders | Number | The maximum number of simultaneous holders (0 if unlimited) |
| onlinemembers | Character Collection | A list of all online characters with this appointment |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the area |
| name | Text | The name of the area |
| type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
| effects | Effect Collection | A collection of effects on this area |
| rooms | Location Collection | A collection of the rooms in this area |
| now | MudDateTime | The current datetime in this area |
| characters | Character Collection | The characters in this area |
| items | Item Collection | The items in this area |
| timeofday | Text | The current time of day in this area |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the bank |
| name | Text | The name of the bank |
| code | Text | The code the bank uses in transfers |
| accounttypes | BankAccountType Collection | A collection of all the bank account types |
| accounts | BankAccount Collection | A collection of all the bank accounts |
| branches | Location Collection | A collection of the locations that this bank uses as branches |
| currency | Currency | The currency in which the bank operates |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the bank account |
| name | Text | The name of the bank account |
| status | Text | The status of the bank account; Active, Locked, Suspended or Closed |
| bank | Bank | The bank this account is with |
| balance | Number | The current balance of this account |
| accounttype | BankAccountType | The account type for this account |
| accountnumber | Number | The account number to access this bank account |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the bank account |
| name | Text | The name of the bank account |
| bank | Bank | The bank this account is with |
| Property | Return Type | Property Help |
|---|
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| date | MudDateTime | |
| clock | Clock |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The id of the character |
| effects | Effect Collection | A collection of all effects on the character |
| name | Text | Their real first name |
| type | Text | |
| simplefullname | Text | The simple version of their real full name |
| fullname | Text | Their real full name |
| surname | Text | Their real surname |
| csimplefullname | Text | The simple version of their current alias' full name |
| cfullname | Text | Their current alias' full name |
| csurname | Text | Their current alias' surname |
| cname | Text | Their current alias' first name |
| gender | Gender | Their real gender |
| height | Number | Their height in base units (cm) |
| weight | Number | Their weight in base units (grams) |
| location | Location | The room that they are in |
| age | Number | Their age in years |
| possessednpc | Boolean | Returns true if this character is an NPC and has an admin possessing / switched into them |
| agecategory | Text | Their age category as text |
| race | Race | Their race |
| culture | Culture | Their culture |
| currency | Currency | The currency they are using in transactions |
| ethnicity | Ethnicity | Their ethnicity |
| zone | Zone | The zone that they are in |
| shard | Shard | The shard that they are in |
| inventory | Item Collection | A collection of all items in their inventory |
| helditems | Item Collection | A collection of all items they're holding |
| wieldeditems | Item Collection | A collection of all items they're wielding |
| wornitems | Item Collection | A collection of all items they're wearing |
| visiblewornitems | Item Collection | A collection of all uncovered or partially exposed worn items |
| clans | Clan Collection | A collection of all the clans they're a member of |
| skills | Trait Collection | A collection of skills that they have a value in |
| class | Text | Their class role, if any (can be null) |
| subclass | Text | Their subclass role, if any (can be null) |
| ingroup | Boolean | True if they are currently in a group |
| groupmembers | Character Collection | A collection of all the member of their group |
| npc | Boolean | True if they are an NPC |
| pc | Boolean | True if they are a PC |
| accents | Accent Collection | A collection of all of the assets that they have familiarity with |
| languages | Language Collection | A collection of all the languages that they know |
| guest | Boolean | True if they are a guest |
| linewidth | Number | Their account's line width setting, in characters |
| innerlinewidth | Number | Their account's inner line width setting, in characters |
| language | Language | The language they are currently speaking (can be null) |
| accent | Accent | The accent they are currently speaking (can be null) |
| merits | Merit Collection | A collection of all of their merits and flaws |
| applicablemerits | Merit Collection | A collection of all of their merits and flaws currently active |
| roles | Role Collection | A collection of all of their roles |
| playtime | Number | Their total playtime in minutes |
| incombat | Boolean | True if they are currently in combat |
| combattarget | Perceiver | Who or what they are currently targeting in combat (can be null) |
| combattargetchar | Character | Who they are currently targeting in combat (can be null) |
| preferredintentions | Text Collection | A collection of text representing the intentions they prefer in selecting combat moves |
| requiredintentions | Text Collection | A collection of text representing the intentions they require in selecting combat moves |
| forbiddenintentions | Text Collection | A collection of text representing the intentions they forbid in selecting combat moves |
| drugs | Drug Collection | A collection of drugs currently affecting them |
| drugamounts | Number Collection | A collection of the grams of each drug. Items match order of drugs property |
| latentdrugs | Drug Collection | A collection of drugs not yet affecting them but in their system |
| latentdrugamounts | Number Collection | A collection of the grams of each latent drug. Items match order of latentdrugs property |
| outfits | Outfit Collection | A collection of outfits associated with this character |
| layer | Text | A text representation of the current layer this character is in |
| isnewplayer | Boolean | True if character has the (New Player) tag |
| knowledges | Knowledge Collection | Returns a collection of knowledges the character has |
| scripts | Script Collection | A collection of the known scripts for this character |
| script | Script | The script they are currently writing with (can be null) |
| writings | Writing Collection | A collection of all writings this character is the author or true author of |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| simplefullname | Text | |
| fullname | Text | |
| surname | Text | |
| race | Race | |
| culture | Culture | |
| ethnicity | Ethnicity | |
| age | Number | |
| agecategory | Text | |
| height | Number | |
| weight | Number | |
| gender | Gender | |
| skills | Trait Collection | |
| accents | Accent Collection | |
| class | Text | |
| subclass | Text | |
| npc | Boolean | |
| guest | Boolean | |
| pc | Boolean | |
| merits | Merit Collection | |
| applicablemerits | Merit Collection | |
| roles | Role Collection | |
| special | Boolean | |
| simple | Boolean |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The Id of the clan |
| name | Text | The name of the clan |
| alias | Text | The alias of the clan |
| description | Text | The full description of the clan |
| ranks | Rank Collection | An ordered list of the ranks in the clan |
| paygrades | Paygrade Collection | A list of all of the paygrades in the clan |
| appointments | Appointment Collection | A list of all of the appointments in the clan |
| onlinemembers | Character Collection | A list of all of the online characters who are clan members |
| bankaccount | BankAccount | The bank account for the clan, if one is set. Otherwise null. |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the crime |
| name | Text | The name of the law which this crime is against |
| law | Law | The law which this crime is against |
| authority | LegalAuthority | The legal authority that this crime belongs to |
| crimename | Text | The generic name of the crime |
| crimetype | Number | The numerical ID of the crime that this law governs |
| isviolentcrime | Boolean | Whether or not this crime type is considered a violent crime |
| ismoralcrime | Boolean | Whether or not this crime type is considered a moral crime |
| ismajorcrime | Boolean | Whether or not this crime type is considered a major crime |
| isarrestable | Boolean | Whether or not this crime can lead to the individual being arrested |
| iskillable | Boolean | Whether or not this crime attracts a lethal force response |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the culture |
| name | Text | The name of the culture |
| namecultures | Text Collection | A collection of the name cultures for this culture, if present |
| tempfloor | Number | The modifier to the floor of tolerable temperatures |
| tempceiling | Number | The modifier to the ceiling of tolerable temperatures |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The database ID of the currency |
| name | Text | The name of the currency |
| conversion | Number | The conversion rate of this currency to a global base currency |
| Property | Return Type | Property Help |
|---|---|---|
| year | Number | |
| month | Number | |
| day | Number | |
| hour | Number | |
| minute | Number | |
| second | Number |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The unique database id of the drug |
| name | Text | The name of the drug |
| intensitypergram | Number | The hard-coded intensity of the drug per gram ingested. Has different effects per drug type |
| metabolisationrate | Text Collection | The relative rate at which the drug is metabolised (removed) by the body |
| metabolizationrate | Number | An alias for the metabolisationrate property |
| vectors | Text Collection | The potential vectors for the drug affecting someone |
| types | Text Collection | The drug effect types contained in this drug |
| intensities | Number Collection | The intensities for each drug type, ordered the same way as the 'types' property |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| type | Text | |
| owner | Perceivable |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The Id of the ethnicity |
| name | Text | The name of the ethnicity |
| group | Text | The ethnic group to which this ethnicity belongs |
| subgroup | Text | The ethnic sub group to which this ethnicity belongs |
| ethnicgroup | Text | An alias for the GROUP property |
| ethnicsubgroup | Text | An alias for the SUBGROUP property |
| parentrace | Race | Which race this ethnicity belongs to |
| namecultures | Text Collection | A collection of the name cultures for this ethnicity, if present |
| tempfloor | Number | The modifier to the floor of tolerable temperatures |
| tempceiling | Number | The modifier to the ceiling of tolerable temperatures |
| Property | Return Type | Property Help |
|---|---|---|
| origin | Location | The origin room for this exit |
| destination | Location | The destination room for this exit |
| keyword | Text | The best keyword for targeting the exit. A direction for cardinal exits and a keyword for non cardinal exits. |
| direction | Text | A text conversion of the cardinal direction |
| opposite | Exit | The corresponding exit from the destination room's perspective |
| door | Item | If not null, the door item in this exit |
| acceptsdoor | Boolean | True if this exit can have a door |
| isclimbexit | Boolean | True if this exit is a climb exit |
| isfallexit | Boolean | True if this exit is a fall exit |
| isflyexit | Boolean | True if this exit is a fly exit |
| climbdifficulty | Number | The numerical conversion of the difficulty of climbing |
| outboundmovementsuffix | Text | e.g. out towards the East |
| inboundmovementsuffix | Text | e.g. in from the East |
| outbounddirectionsuffix | Text | e.g. to the East |
| inbounddirectionsuffix | Text | e.g. from the East |
| outbounddirectiondescription | Text | e.g. the North |
| doorsize | Number | A numerical representation of the size of door that go in this exit |
| maximumsize | Number | A numerical representation of the maximum size for someone to go through an exit |
| maximumsizeupright | Number | A numerical representation of the maximum size for someone to go through an exit while standing |
| slowdown | Number | The speed multiplier of the exit |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the material |
| id | Number | The Id of the material |
| density | Number | The density of the material in kg/m3 |
| organic | Boolean | Whether this is an organic material |
| tags | Text Collection | A collection of tags for this material |
| description | Text | The material description for this material |
| Property | Return Type | Property Help |
|---|---|---|
| he | Text | returns he, she, it or they as appropriate |
| him | Text | returns him, her, it or them as appropriate |
| his | Text | returns his, her, its or theirs as appropriate |
| himself | Text | returns himself, herself, itself or theirself as appropriate |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| effects | Effect Collection | |
| name | Text | |
| type | Text | |
| proto | Number | The ID number of the proto this item was loaded from |
| quantity | Number | The quantity of this item in the stack. 1 if not stacked |
| holder | Character | The character who is holding this item, if any |
| wearer | Character | The character who is wearing this item, if any |
| weight | Number | The weight of this item in base units |
| contents | Item Collection | A collection of the item contents of this item |
| container | Item | The item that this item is contained in, if any |
| iscontainer | Boolean | True if the item is a container |
| isopenable | Boolean | True is the item can be opened and closed |
| iscurrency | Boolean | True if the item is a currency pile |
| islock | Boolean | True if the item is a lock |
| islockable | Boolean | True if the item can be locked and unlocked |
| iskey | Boolean | True if the item is a key |
| istable | Boolean | True if the item is a table |
| ischair | Boolean | True if the item is a chair |
| isdoor | Boolean | True if the item is a door |
| isbelt | Boolean | True if the item is a belt |
| isbeltable | Boolean | True if the item can be attached to a belt |
| iswearable | Boolean | True if the item can be worn |
| iswieldable | Boolean | True if the item can be wielded |
| isholdable | Boolean | True if the item can be held |
| issheath | Boolean | True if the item is a weapon sheath |
| islightable | Boolean | True if the item can be lit with the light command |
| ispowered | Boolean | True if the item is electrically powered |
| ison | Boolean | True if the item is on |
| iscover | Boolean | True if the item can be used as ranged cover |
| iscorpse | Boolean | True if the item is a corpse |
| isweapon | Boolean | True if the item is a weapon of any kind |
| ismeleeweapon | Boolean | True if the item is a melee weapon |
| israngedweapon | Boolean | True if the item is a ranged weapon |
| providingcover | Boolean | True if the item is currently providing cover |
| lit | Boolean | True if the item is currently lit (e.g. by the light command) |
| open | Boolean | True if the item is currently open |
| locked | Boolean | True if the item is currently locked |
| locks | Item Collection | A collection of the locks on this item |
| corpsecharacter | Character | If the item is a corpse, this is the original character |
| location | Location | The room that the item is in |
| tags | Text Collection | A collection of the tags that this item has |
| iscommodity | Boolean | True if the item is a commodity pile |
| material | Material | The primary material that this item is made from |
| isgridconnectable | Boolean | True if this item can be connected to a grid |
| iselectricgridconnectable | Boolean | True if this item can be connected to an electrical grid |
| grid | Number | The grid that this item is connected to, if any |
| layer | Text | A text description of the layer this item is currently in |
| isfood | Boolean | True if the item is food |
| isliquidcontainer | Boolean | True if the item is a liquid container |
| variables | Text Dictionary | Returns a dictionary of variable names and variable values |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| desc | Text | An alias for the 'description' property |
| description | Text | |
| ldesc | Text | An alias for the 'ldesc' property |
| longdescription | Text | |
| type | Text | |
| subtype | Text |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the language |
| name | Text | The name of the language |
| trait | Trait | The trait linked to the language |
| accents | Accent Collection | A list of accents associated with the language |
| defaultaccent | Accent | The default learner accent for the language |
| unknown | Text | The unknown description string |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the law |
| name | Text | The name of the law |
| authority | LegalAuthority | The legal authority that this law belongs to |
| crimename | Text | The name of the crime that this law governs |
| crimetype | Number | The numerical ID of the crime that this law governs |
| isviolentcrime | Boolean | Whether or not this crime type is considered a violent crime |
| ismoralcrime | Boolean | Whether or not this crime type is considered a moral crime |
| ismajorcrime | Boolean | Whether or not this crime type is considered a major crime |
| isarrestable | Boolean | Whether or not this crime can lead to the individual being arrested |
| iskillable | Boolean | Whether or not this crime attracts a lethal force response |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the bank account |
| name | Text | The name of the bank account |
| zones | Zone Collection | The zones this legal authority enforces |
| preparinglocation | Location | The room patrols will prepare / equip in |
| marshallinglocation | Location | The room patrols will begin in after preparing |
| enforcerstowinglocation | Location | The room off duty enforcers are returned to |
| prisonlocation | Location | The room holding cells are connected to for enforcers to drag prisoners to |
| prisonreleaselocation | Location | The room where ex-prisoners are released to |
| prisonerbelongingsstoragelocation | Location | The room where prisoner belongings are stored while held |
| jaillocation | Location | The entry to the jail where custodial sentences are served |
| celllocations | Location Collection | A collection of rooms where criminals in custody are held |
| jaillocations | Location Collection | A collection of rooms where custodial prison sentences are served |
| laws | Law Collection | A collection of the laws that apply in this zone |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the material |
| id | Number | The Id of the material |
| density | Number | The density of the material in kg/m3 |
| organic | Boolean | Whether this is an organic material |
| tags | Text Collection | A collection of tags for this material |
| description | Text | The material description for this material |
| Property | Return Type | Property Help |
|---|---|---|
| empty | Boolean | True if the liquid mixture is empty |
| weight | Number | The weight of the liquid in base units (g) |
| volume | Number | The volume of the liquid in base units (L) |
| liquids | Liquid Collection | A collection of the liquid types contained in this mixture |
| distinct | LiquidMixture Collection | Each of the liquid instances broken into single liquid mixtures with only one instance |
| issingle | Boolean | True is this liquid mixture only contains one liquid instance |
| liquid | Liquid | The liquid of the single instance |
| isblood | Boolean | True if this is a single instance of blood |
| bloodcharacter | Character | The character who this blood belongs to, or null |
| iscoloured | Boolean | True if this is a coloured liquid, like ink |
| colour | Text | The text name of the colour that this liquid has |
| simplecolour | Text | The simple colour name of this liquid colour (e.g. black, green, brown etc) |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the room |
| characters | Character Collection | A collection of characters who are in the room (all layers) |
| items | Item Collection | A collection of items that are in the room (all layers) |
| surrounds | Location Collection | A collection of all rooms directly adjacent to this one |
| exits | Exit Collection | A collection of all the exits from this room |
| zone | Zone | The zone that this room is in |
| shard | Shard | The shard that this room is in |
| terrain | Terrain | The terrain type of this room |
| windlevel | Number | A numerical representation of the wind in this room. Values as follows: 0=none, 1=still, 2=occasionalbreeze, 3=breeze, 4=wind, 5=strongwind, 6=galewind, 7=hurricanewind, 8=maelstromwind |
| rainlevel | Number | A numerical representation of the rain in this room. Values as follows: 0=not raining, 1=lightrain, 2=rain, 3=heavyrain, 4=torrentialrain |
| snowlevel | Number | A numerical representation of the snow in this room. Values as follows: 0=not snowing, 1=lightsnow/sleet, 2=snow, 3=heavysnow, blizzard=4 |
| temperature | Number | The temperature (in celcius) in the room |
| temperaturec | Number | The temperature (in celcius) in the room |
| temperaturef | Number | The temperature (in farenheit) in the room |
| temperaturek | Number | The temperature (in kelvin) in the room |
| wind | Text | A description of the wind in this room. Values are none, still, occasional breeze, breeze, wind, strong wind, gale wind, hurricane wind, maelstrom wind |
| rain | Text | A description of the rain in this room. Values are none, light rain, rain, heavy rain, torrential rain, sleet |
| snow | Text | A description of the snow in this room. Values are none, light snow, snow, heavy snow, blizzard, sleet |
| precipitation | Text | A description of the precipitation in this room. Values are parched, dry, humid, light rain, rain, heavy rain, torrential rain, light snow, snow, heavy snow, blizzard, sleet |
| weather | WeatherEvent | The current weather event at this room, if there is one (can be null) |
| tags | Text Collection | A collection of the names of the tags applied to this room |
| addedlight | Number | The amount of light added for this room |
| addedlightfactor | Number | The multiplier for natural light in this room |
| atmosphereid | Number | The id of the atmosphere gas or liquid, 0 if none |
| atmospheretype | Text | Either Gas, Liquid or None depending on the atmosphere |
| atmospherename | Text | The name of the gas or liquid atmosphere, or None if none |
| outdoors | Number | 0=Indoors, 1=Indoors with Windows, 2=Outdoors, 3=Indoors No Light (Cave), 4=Indoors Climate Exposed (Shelter) |
| overlay | OverlayPackage | The current cell overlay |
| overlays | OverlayPackage Collection | A collection of all the cell overlays for this room |
| grids | Number Collection | A collection of the IDs of any grids in this location |
| electricgrids | Number Collection | A collection of the IDs of any electrical grids in this location |
| name | Text | The name of this room |
| type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
| effects | Effect Collection | A collection of all the effects that are on this room |
| light | Number | The current light level of this location at ground level, in lux |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the magic capability |
| id | Number | The Id of the magic capability |
| school | MagicSchool | The school that this capability belongs to |
| powerlevel | Number | The power level of this capability |
| concentrationtrait | Trait | The trait used for concentrating on sustained spells |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
| effects | Effect Collection |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the school of magic |
| id | Number | The Id of the school of magic |
| verb | Text | The verb (command) used when dealing with this magic school |
| adjective | Text | The adjective used to describe magic from this school |
| color | Text | An alias for the Colour property |
| colour | Text | The name of the colour that is used in displaying things from this school |
| parent | MagicSchool | The parent magical school, if any. Can be null |
| powers | Text Collection | A collection of the names of all powers belonging to this school |
| spells | MagicSpell Collection | A collection of all the spells defined for this school |
| capabilities | MagicCapability Collection | A collection of all the magic capabilities for this school |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the spell |
| id | Number | The Id of the spell |
| description | Text | The description of the spell as seen in spellinfo |
| school | MagicSchool | The MagicSchool to which this spell belongs |
| exclusivedelay | TimeSpan | The lock-out timer to all other spells when cast |
| nonexclusivedelay | TimeSpan | The lock-out timer to spells in the same school when cast |
| castingtrait | Trait | The trait that this spell uses to cast in checks |
| opposedtrait | Trait | If set, the trait rolled by those opposing this spell. Can be null. |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the market |
| id | Number | The Id of the market |
| categories | MarketCategory Collection | The market categories that apply in this market |
| influences | Number Dictionary | A dictionary with the names and IDs of influences effecting this market |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the market category |
| id | Number | The Id of the market category |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the material |
| id | Number | The Id of the material |
| density | Number | The density of the material in kg/m3 |
| organic | Boolean | Whether this is an organic material |
| tags | Text Collection | A collection of tags for this material |
| description | Text | The material description for this material |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the merchandise record |
| id | Number | The ID of the merchandise record |
| price | Number | The price that the merchandise is selling for |
| description | Text | The description of the merchandise on the LIST command |
| shop | Shop | The shop the merchandise is being sold in |
| willbuy | Boolean | Whether the merchandise will be bought |
| willsell | Boolean | Whether the merchandise will be sold |
| mincond | Number | The minimum condition (0.0 to 1.0) the item must be in to be bought |
| markdown | Number | The markdown percentage on sale price for buying |
| markup | Number | The markup percentage on sale price for selling |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text |
| Property | Return Type | Property Help |
|---|---|---|
| second | Number | |
| minute | Number | |
| hour | Number | |
| day | Number | |
| month | Text | |
| year | Number | |
| isnever | Boolean | |
| midnight | MudDateTime | Returns the MudDateTime with the time component set to midnight |
| calendar | Calendar | |
| clock | Clock | |
| timezone | Text |
| Property | Return Type | Property Help |
|---|
| Property | Return Type | Property Help |
|---|---|---|
| owner | Character | |
| name | Text | |
| desc | Text | |
| description | Text | |
| items | OutfitItem Collection |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| containerid | Number | |
| order | Number | |
| desc | Text | |
| description | Text | |
| containerdesc | Text | |
| containerdescription | Text | |
| profile | Text |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| revnum | Number | An alias for the revision property |
| revision | Number | |
| status | Text |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The Id of the paygrade |
| name | Text | The name of the paygrade |
| abbreviation | Text | The abbreviation of the paygrade |
| currency | Currency | The currency that pay is made out in |
| amount | Number | The amount in the currency's base pay to pay per pay period |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
| effects | Effect Collection |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
| effects | Effect Collection |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| location | Location | |
| owner | Character | |
| workers | Character Collection |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The Id of the race |
| name | Text | The name of the race |
| childage | Number | The minimum age at which this race is considered a child |
| youthage | Number | The minimum age at which this race is considered a youth |
| youngadultage | Number | The minimum age at which this race is considered a young adult |
| adultage | Number | The minimum age at which this race is considered an adult |
| elderage | Number | The minimum age at which this race is considered an elder |
| venerableage | Number | The minimum age at which this race is considered a venerable elder |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The Id of the rank |
| name | Text | The name of the rank |
| ranknumber | Text | The number where the rank appears in the rank list |
| path | Text | The path of the rank (may be null) |
| paygrades | Paygrade Collection | A list of all of the paygrades associated with this rank |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| roletype | Number |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the language |
| name | Text | The name of the language |
| languages | Language Collection | All the languages this script is designed for |
| knowledge | Knowledge | The knowledge required for this script |
| unknownscriptdescription | Text | The text description if someone doesn't know this script |
| knownscriptdescription | Text | The text description is someone does know this script |
| documentlength | Number | A multiplier for how much space on a page this script takes up |
| inkuse | Number | A multiplier for how much ink this script uses |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
| effects | Effect Collection | |
| zones | Zone Collection |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| merchandise | Merchandise Collection | |
| shopfront | Location Collection | |
| storeroom | Location | |
| workshop | Location | |
| tills | Item Collection | |
| employees | Number Collection | |
| employeesonduty | Character Collection | |
| managers | Number Collection | |
| proprietors | Number Collection | |
| stock | Item Collection |
| Property | Return Type | Property Help |
|---|---|---|
| name | Text | The name of the material |
| id | Number | The Id of the material |
| density | Number | The density of the material in kg/m3 |
| organic | Boolean | Whether this is an organic material |
| tags | Text Collection | A collection of tags for this material |
| description | Text | The material description for this material |
| liquidform | Liquid | The liquid form of this solid |
| gasform | Gas | The gas form of this solid |
| Property | Return Type | Property Help |
|---|---|---|
| tags | Text Collection | A collection of the tags that this thing has |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the terrain type |
| name | Text | The name of the terrain type |
| staminacost | Number | A multiplier of base stamina cost for movement |
| infectionmultiplier | Number | A multiplier for chance to get infected |
| primaryinfection | Text | The type of infection people catch here |
| infectionvirulence | Number | Initial virulence of infections |
| foragableprofile | Number | The id (or null) of the foragable profile for this terrain |
| atmosphereid | Number | The default atmospheric fluid id |
| default | Boolean | True if this is the MUD's default terrain |
| hidedifficulty | Number | The difficulty of hiding in this terrain |
| spotdifficulty | Number | The minimum spot difficulty in this terrain |
| tags | Text Collection | A collection of the names of the tags applied to this room |
| Property | Return Type | Property Help |
|---|---|---|
| length | Number | |
| upper | Text | |
| lower | Text | |
| proper | Text | |
| title | Text |
| Property | Return Type | Property Help |
|---|---|---|
| days | Number | |
| hours | Number | |
| minutes | Number | |
| seconds | Number | |
| milliseconds | Number |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| simplefullname | Text | |
| fullname | Text | |
| surname | Text | |
| race | Race | |
| culture | Culture | |
| ethnicity | Ethnicity | |
| age | Number | |
| agecategory | Text | |
| height | Number | |
| weight | Number | |
| gender | Gender | |
| skills | Trait Collection | |
| accents | Accent Collection | |
| class | Text | |
| subclass | Text | |
| npc | Boolean | |
| guest | Boolean | |
| pc | Boolean | |
| merits | Merit Collection | |
| applicablemerits | Merit Collection | |
| roles | Role Collection | |
| special | Boolean | |
| simple | Boolean |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the trait |
| name | Text | The name of the trait |
| group | Text | The group the trait belongs to |
| isskill | Boolean | True if this trait is for a skill |
| isattribute | Boolean | True if this trait is for an attribute |
| Property | Return Type | Property Help |
|---|
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | |
| name | Text | |
| description | Text | |
| windlevel | Number | |
| rainlevel | Number | |
| snowlevel | Number | |
| wind | Text | |
| rain | Text | |
| snow | Text | |
| precipitation | Text | |
| obscuressky | Boolean | |
| lightmultiplier | Number | |
| temperatureeffect | Number | |
| precipitationtemperatureeffect | Number | |
| windtemperatureeffect | Number | |
| permittednight | Boolean | |
| permitteddawn | Boolean | |
| permittedmorning | Boolean | |
| permittedafternoon | Boolean | |
| permitteddusk | Boolean |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the writing |
| name | Text | The name of the writing |
| author | Character | The author of the writing |
| trueauthor | Character | The true author of the writing, if forged (otherwise null) |
| script | Script | The script it is written in |
| language | Language | The language it is written in |
| handwriting | Number | The handwriting skill of the author |
| literacy | Number | The literacy skill of the author |
| forgery | Number | The forgery skill of the author |
| languageskill | Number | The language skill of the author |
| text | Text | The parsed text of the writing |
| simple | Boolean | True if simple writing, false is composite (drawing+writing) |
| Property | Return Type | Property Help |
|---|---|---|
| id | Number | The ID of the zone |
| name | Text | The name of the zone |
| type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
| effects | Effect Collection | A collection of effects on this zone |
| rooms | Location Collection | A collection of the rooms in this zone |
| latitude | Number | The latitude in degrees |
| longitude | Number | The longitude in degrees |
| elevation | Number | The elevation in metres |
| now | MudDateTime | The current datetime in this zone |
| characters | Character Collection | The characters in this zone |
| items | Item Collection | The items in this zone |
| timeofday | Text | The current time of day in this zone |
| Property | Return Type | Property Help |
|---|---|---|
| count | Number | The number of items in the collection |
| any | Boolean | True if there are any items in the collection |
| empty | Boolean | True if the collection is empty |
| first | Void | The first item in the collection or null if empty |
| last | Void | The last item in the collection or null if empty |
| reverse | Void Collection | The collection in reverse order |
| Property | Return Type | Property Help |
|---|---|---|
| count | Number | The number of keys in the collection dictionary |
| longcount | Number | The number of values in all of the sub collections |
| any | Boolean | True if there are any values in this collection dictionary |
| empty | Boolean | True if the collection dictionary is empty |
| values | Void Collection | Returns all of the values in all of the collection dictionary collections |
| keys | Text Collection | Returns all of the keys in the collection dictionary |
| Property | Return Type | Property Help |
|---|---|---|
| count | Number | The number of items in this dictionary |
| any | Boolean | True if there are 1 or more items, otherwise false |
| empty | Boolean | True if empty |
| values | Void Collection | A collection of the values without their keys |
| keys | Text Collection | A collection of the keys without their values |