Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
language | Language | |
suffix | Text | |
vague | Text | |
difficulty | Number | |
group | Text | |
description | Text |
Property | Return Type | Property Help |
---|---|---|
id | Number | The Id of the appointment |
name | Text | The name of the appointment |
paygrade | Paygrade | The paygrade associated with the appointment (can be null) |
minrank | Rank | The minimum rank required to hold the appointment (can be null) |
minappointer | Rank | The minimum rank required to appoint to this appointment (can be null) |
parent | Appointment | The parent rank controlling appointments to this appointment (can be null) |
holders | Number | A list of all the current holders of this appointment |
maxholders | Number | The maximum number of simultaneous holders (0 if unlimited) |
onlinemembers | Character Collection | A list of all online characters with this appointment |
Property | Return Type | Property Help |
---|---|---|
id | Number | The ID of the bank |
name | Text | The name of the bank |
code | Text | The code the bank uses in transfers |
accounttypes | BankAccountType Collection | A collection of all the bank account types |
accounts | BankAccount Collection | A collection of all the bank accounts |
branches | Location Collection | A collection of the locations that this bank uses as branches |
currency | Currency | The currency in which the bank operates |
Property | Return Type | Property Help |
---|---|---|
id | Number | The ID of the bank account |
name | Text | The name of the bank account |
status | Text | The status of the bank account; Active, Locked, Suspended or Closed |
bank | Bank | The bank this account is with |
balance | Number | The current balance of this account |
accounttype | BankAccountType | The account type for this account |
accountnumber | Number | The account number to access this bank account |
Property | Return Type | Property Help |
---|---|---|
id | Number | The ID of the bank account |
name | Text | The name of the bank account |
bank | Bank | The bank this account is with |
Property | Return Type | Property Help |
---|
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
date | MudDateTime | |
clock | Clock |
Property | Return Type | Property Help |
---|---|---|
id | Number | The id of the character |
effects | Effect Collection | A collection of all effects on the character |
name | Text | Their real first name |
type | Text | |
simplefullname | Text | The simple version of their real full name |
fullname | Text | Their real full name |
surname | Text | Their real surname |
csimplefullname | Text | The simple version of their current alias' full name |
cfullname | Text | Their current alias' full name |
csurname | Text | Their current alias' surname |
cname | Text | Their current alias' first name |
gender | Gender | Their real gender |
height | Number | Their height in base units (cm) |
weight | Number | Their weight in base units (grams) |
location | Location | The room that they are in |
age | Number | Their age in years |
agecategory | Text | Their age category as text |
race | Race | Their race |
culture | Culture | Their culture |
currency | Currency | The currency they are using in transactions |
ethnicity | Ethnicity | Their ethnicity |
zone | Zone | The zone that they are in |
shard | Shard | The shard that they are in |
inventory | Item Collection | A collection of all items in their inventory |
helditems | Item Collection | A collection of all items they're holding |
wieldeditems | Item Collection | A collection of all items they're wielding |
wornitems | Item Collection | A collection of all items they're wearing |
visiblewornitems | Item Collection | A collection of all uncovered or partially exposed worn items |
clans | Clan Collection | A collection of all the clans they're a member of |
skills | Trait Collection | A collection of skills that they have a value in |
class | Text | Their class role, if any (can be null) |
subclass | Text | Their subclass role, if any (can be null) |
ingroup | Boolean | True if they are currently in a group |
groupmembers | Character Collection | A collection of all the member of their group |
npc | Boolean | True if they are an NPC |
pc | Boolean | True if they are a PC |
accents | Accent Collection | A collection of all of the assets that they have familiarity with |
languages | Language Collection | A collection of all the languages that they know |
guest | Boolean | True if they are a guest |
linewidth | Number | Their account's line width setting, in characters |
innerlinewidth | Number | Their account's inner line width setting, in characters |
language | Language | The language they are currently speaking (can be null) |
accent | Accent | The accent they are currently speaking (can be null) |
merits | Merit Collection | A collection of all of their merits and flaws |
applicablemerits | Merit Collection | A collection of all of their merits and flaws currently active |
roles | Role Collection | A collection of all of their roles |
playtime | Number | Their total playtime in minutes |
incombat | Boolean | True if they are currently in combat |
combattarget | Perceiver | Who or what they are currently targeting in combat (can be null) |
combattargetchar | Character | Who they are currently targeting in combat (can be null) |
preferredintentions | Text Collection | A collection of text representing the intentions they prefer in selecting combat moves |
requiredintentions | Text Collection | A collection of text representing the intentions they require in selecting combat moves |
forbiddenintentions | Text Collection | A collection of text representing the intentions they forbid in selecting combat moves |
drugs | Drug Collection | A collection of drugs currently affecting them |
drugamounts | Number Collection | A collection of the grams of each drug. Items match order of drugs property |
latentdrugs | Drug Collection | A collection of drugs not yet affecting them but in their system |
latentdrugamounts | Number Collection | A collection of the grams of each latent drug. Items match order of latentdrugs property |
outfits | Outfit Collection | A collection of outfits associated with this character |
layer | Text | A text representation of the current layer this character is in |
isnewplayer | Boolean | True if character has the (New Player) tag |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
simplefullname | Text | |
fullname | Text | |
surname | Text | |
race | Race | |
culture | Culture | |
ethnicity | Ethnicity | |
age | Number | |
agecategory | Text | |
height | Number | |
weight | Number | |
gender | Gender | |
skills | Trait Collection | |
accents | Accent Collection | |
class | Text | |
subclass | Text | |
npc | Boolean | |
guest | Boolean | |
pc | Boolean | |
merits | Merit Collection | |
applicablemerits | Merit Collection | |
roles | Role Collection | |
special | Boolean | |
simple | Boolean |
Property | Return Type | Property Help |
---|---|---|
id | Number | The Id of the clan |
name | Text | The name of the clan |
alias | Text | The alias of the clan |
description | Text | The full description of the clan |
ranks | Rank Collection | An ordered list of the ranks in the clan |
paygrades | Paygrade Collection | A list of all of the paygrades in the clan |
appointments | Appointment Collection | A list of all of the appointments in the clan |
onlinemembers | Character Collection | A list of all of the online characters who are clan members |
bankaccount | BankAccount | The bank account for the clan, if one is set. Otherwise null. |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text |
Property | Return Type | Property Help |
---|---|---|
id | Number | The ID of the crime |
name | Text | The name of the law which this crime is against |
law | Law | The law which this crime is against |
authority | LegalAuthority | The legal authority that this crime belongs to |
crimename | Text | The generic name of the crime |
crimetype | Number | The numerical ID of the crime that this law governs |
isviolentcrime | Boolean | Whether or not this crime type is considered a violent crime |
ismoralcrime | Boolean | Whether or not this crime type is considered a moral crime |
ismajorcrime | Boolean | Whether or not this crime type is considered a major crime |
isarrestable | Boolean | Whether or not this crime can lead to the individual being arrested |
iskillable | Boolean | Whether or not this crime attracts a lethal force response |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text |
Property | Return Type | Property Help |
---|---|---|
id | Number | The database ID of the currency |
name | Text | The name of the currency |
conversion | Number | The conversion rate of this currency to a global base currency |
Property | Return Type | Property Help |
---|---|---|
year | Number | |
month | Number | |
day | Number | |
hour | Number | |
minute | Number | |
second | Number |
Property | Return Type | Property Help |
---|---|---|
id | Number | The unique database id of the drug |
name | Text | The name of the drug |
intensitypergram | Number | The hard-coded intensity of the drug per gram ingested. Has different effects per drug type |
metabolisationrate | Text Collection | The relative rate at which the drug is metabolised (removed) by the body |
metabolizationrate | Number | An alias for the metabolisationrate property |
vectors | Text Collection | The potential vectors for the drug affecting someone |
types | Text Collection | The drug effect types contained in this drug |
intensities | Number Collection | The intensities for each drug type, ordered the same way as the 'types' property |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
type | Text | |
owner | Perceivable |
Property | Return Type | Property Help |
---|---|---|
id | Number | The Id of the ethnicity |
name | Text | The name of the ethnicity |
group | Text | The ethnic group to which this ethnicity belongs |
subgroup | Text | The ethnic sub group to which this ethnicity belongs |
ethnicgroup | Text | An alias for the GROUP property |
ethnicsubgroup | Text | An alias for the SUBGROUP property |
parentrace | Race | Which race this ethnicity belongs to |
Property | Return Type | Property Help |
---|---|---|
origin | Location | The origin room for this exit |
destination | Location | The destination room for this exit |
keyword | Text | The best keyword for targeting the exit. A direction for cardinal exits and a keyword for non cardinal exits. |
direction | Text | A text conversion of the cardinal direction |
opposite | Exit | The corresponding exit from the destination room's perspective |
door | Item | If not null, the door item in this exit |
acceptsdoor | Boolean | True if this exit can have a door |
isclimbexit | Boolean | True if this exit is a climb exit |
isfallexit | Boolean | True if this exit is a fall exit |
isflyexit | Boolean | True if this exit is a fly exit |
climbdifficulty | Number | The numerical conversion of the difficulty of climbing |
outboundmovementsuffix | Text | e.g. out towards the East |
inboundmovementsuffix | Text | e.g. in from the East |
outbounddirectionsuffix | Text | e.g. to the East |
inbounddirectionsuffix | Text | e.g. from the East |
outbounddirectiondescription | Text | e.g. the North |
doorsize | Number | A numerical representation of the size of door that go in this exit |
maximumsize | Number | A numerical representation of the maximum size for someone to go through an exit |
maximumsizeupright | Number | A numerical representation of the maximum size for someone to go through an exit while standing |
slowdown | Number | The speed multiplier of the exit |
Property | Return Type | Property Help |
---|---|---|
name | Text | The name of the material |
id | Number | The Id of the material |
density | Number | The density of the material in kg/m3 |
organic | Boolean | Whether this is an organic material |
tags | Text Collection | A collection of tags for this material |
description | Text | The material description for this material |
Property | Return Type | Property Help |
---|---|---|
he | Text | returns he, she, it or they as appropriate |
him | Text | returns him, her, it or them as appropriate |
his | Text | returns his, her, its or theirs as appropriate |
himself | Text | returns himself, herself, itself or theirself as appropriate |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
effects | Effect Collection | |
name | Text | |
type | Text | |
proto | Number | The ID number of the proto this item was loaded from |
quantity | Number | The quantity of this item in the stack. 1 if not stacked |
holder | Character | The character who is holding this item, if any |
wearer | Character | The character who is wearing this item, if any |
weight | Number | The weight of this item in base units |
contents | Item Collection | A collection of the item contents of this item |
container | Item | The item that this item is contained in, if any |
iscontainer | Boolean | True if the item is a container |
isopenable | Boolean | True is the item can be opened and closed |
iscurrency | Boolean | True if the item is a currency pile |
islock | Boolean | True if the item is a lock |
islockable | Boolean | True if the item can be locked and unlocked |
iskey | Boolean | True if the item is a key |
istable | Boolean | True if the item is a table |
ischair | Boolean | True if the item is a chair |
isdoor | Boolean | True if the item is a door |
isbelt | Boolean | True if the item is a belt |
isbeltable | Boolean | True if the item can be attached to a belt |
iswearable | Boolean | True if the item can be worn |
iswieldable | Boolean | True if the item can be wielded |
isholdable | Boolean | True if the item can be held |
issheath | Boolean | True if the item is a weapon sheath |
islightable | Boolean | True if the item can be lit with the light command |
ispowered | Boolean | True if the item is electrically powered |
ison | Boolean | True if the item is on |
iscover | Boolean | True if the item can be used as ranged cover |
iscorpse | Boolean | True if the item is a corpse |
isweapon | Boolean | True if the item is a weapon of any kind |
ismeleeweapon | Boolean | True if the item is a melee weapon |
israngedweapon | Boolean | True if the item is a ranged weapon |
providingcover | Boolean | True if the item is currently providing cover |
lit | Boolean | True if the item is currently lit (e.g. by the light command) |
open | Boolean | True if the item is currently open |
locked | Boolean | True if the item is currently locked |
locks | Item Collection | A collection of the locks on this item |
corpsecharacter | Character | If the item is a corpse, this is the original character |
location | Location | The room that the item is in |
tags | Text Collection | A collection of the tags that this item has |
iscommodity | Boolean | True if the item is a commodity pile |
material | Material | The primary material that this item is made from |
isgridconnectable | Boolean | True if this item can be connected to a grid |
iselectricgridconnectable | Boolean | True if this item can be connected to an electrical grid |
grid | Number | The grid that this item is connected to, if any |
layer | Text | A text description of the layer this item is currently in |
isfood | Boolean | True if the item is food |
isliquidcontainer | Boolean | True if the item is a liquid container |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
desc | Text | An alias for the 'description' property |
description | Text | |
ldesc | Text | An alias for the 'ldesc' property |
longdescription | Text | |
type | Text | |
subtype | Text |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
trait | Trait | |
accents | Accent Collection | |
defaultaccent | Text | |
unknown | Text |
Property | Return Type | Property Help |
---|---|---|
id | Number | The ID of the law |
name | Text | The name of the law |
authority | LegalAuthority | The legal authority that this law belongs to |
crimename | Text | The name of the crime that this law governs |
crimetype | Number | The numerical ID of the crime that this law governs |
isviolentcrime | Boolean | Whether or not this crime type is considered a violent crime |
ismoralcrime | Boolean | Whether or not this crime type is considered a moral crime |
ismajorcrime | Boolean | Whether or not this crime type is considered a major crime |
isarrestable | Boolean | Whether or not this crime can lead to the individual being arrested |
iskillable | Boolean | Whether or not this crime attracts a lethal force response |
Property | Return Type | Property Help |
---|---|---|
id | Number | The ID of the bank account |
name | Text | The name of the bank account |
zones | Zone Collection | The zones this legal authority enforces |
preparinglocation | Location | The room patrols will prepare / equip in |
marshallinglocation | Location | The room patrols will begin in after preparing |
enforcerstowinglocation | Location | The room off duty enforcers are returned to |
prisonlocation | Location | The room holding cells are connected to for enforcers to drag prisoners to |
prisonreleaselocation | Location | The room where ex-prisoners are released to |
prisonerbelongingsstoragelocation | Location | The room where prisoner belongings are stored while held |
jaillocation | Location | The entry to the jail where custodial sentences are served |
celllocations | Location Collection | A collection of rooms where criminals in custody are held |
jaillocations | Location Collection | A collection of rooms where custodial prison sentences are served |
laws | Law Collection | A collection of the laws that apply in this zone |
Property | Return Type | Property Help |
---|---|---|
name | Text | The name of the material |
id | Number | The Id of the material |
density | Number | The density of the material in kg/m3 |
organic | Boolean | Whether this is an organic material |
tags | Text Collection | A collection of tags for this material |
description | Text | The material description for this material |
Property | Return Type | Property Help |
---|---|---|
id | Number | The ID of the room |
characters | Character Collection | A collection of characters who are in the room (all layers) |
items | Item Collection | A collection of items that are in the room (all layers) |
surrounds | Location Collection | A collection of all rooms directly adjacent to this one |
exits | Exit Collection | A collection of all the exits from this room |
zone | Zone | The zone that this room is in |
shard | Shard | The shard that this room is in |
terrain | Terrain | The terrain type of this room |
windlevel | Number | A numerical representation of the wind in this room. Values as follows: 0=none, 1=still, 2=occasionalbreeze, 3=breeze, 4=wind, 5=strongwind, 6=galewind, 7=hurricanewind, 8=maelstromwind |
rainlevel | Number | A numerical representation of the rain in this room. Values as follows: 0=not raining, 1=lightrain, 2=rain, 3=heavyrain, 4=torrentialrain |
snowlevel | Number | A numerical representation of the snow in this room. Values as follows: 0=not snowing, 1=lightsnow/sleet, 2=snow, 3=heavysnow, blizzard=4 |
temperature | Number | The temperature (in celcius) in the room |
temperaturec | Number | The temperature (in celcius) in the room |
temperaturef | Number | The temperature (in farenheit) in the room |
temperaturek | Number | The temperature (in kelvin) in the room |
wind | Text | A description of the wind in this room. Values are none, still, occasional breeze, breeze, wind, strong wind, gale wind, hurricane wind, maelstrom wind |
rain | Text | A description of the rain in this room. Values are none, light rain, rain, heavy rain, torrential rain, sleet |
snow | Text | A description of the snow in this room. Values are none, light snow, snow, heavy snow, blizzard, sleet |
precipitation | Text | A description of the precipitation in this room. Values are parched, dry, humid, light rain, rain, heavy rain, torrential rain, light snow, snow, heavy snow, blizzard, sleet |
weather | WeatherEvent | The current weather event at this room, if there is one (can be null) |
tags | Text Collection | A collection of the names of the tags applied to this room |
addedlight | Number | The amount of light added for this room |
addedlightfactor | Number | The multiplier for natural light in this room |
atmosphereid | Number | The id of the atmosphere gas or liquid, 0 if none |
atmospheretype | Text | Either Gas, Liquid or None depending on the atmosphere |
atmospherename | Text | The name of the gas or liquid atmosphere, or None if none |
outdoors | Number | 0=Indoors, 1=Indoors with Windows, 2=Outdoors, 3=Indoors No Light (Cave), 4=Indoors Climate Exposed (Shelter) |
overlay | OverlayPackage | The current cell overlay |
overlays | OverlayPackage Collection | A collection of all the cell overlays for this room |
grids | Number Collection | A collection of the IDs of any grids in this location |
electricgrids | Number Collection | A collection of the IDs of any electrical grids in this location |
name | Text | The name of this room |
type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
effects | Effect Collection | A collection of all the effects that are on this room |
light | Number | The current light level of this location at ground level, in lux |
Property | Return Type | Property Help |
---|---|---|
name | Text | The name of the magic capability |
id | Number | The Id of the magic capability |
school | MagicSchool | The school that this capability belongs to |
powerlevel | Number | The power level of this capability |
concentrationtrait | Trait | The trait used for concentrating on sustained spells |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
effects | Effect Collection |
Property | Return Type | Property Help |
---|---|---|
name | Text | The name of the school of magic |
id | Number | The Id of the school of magic |
verb | Text | The verb (command) used when dealing with this magic school |
adjective | Text | The adjective used to describe magic from this school |
color | Text | An alias for the Colour property |
colour | Text | The name of the colour that is used in displaying things from this school |
parent | MagicSchool | The parent magical school, if any. Can be null |
powers | Text Collection | A collection of the names of all powers belonging to this school |
spells | MagicSpell Collection | A collection of all the spells defined for this school |
capabilities | MagicCapability Collection | A collection of all the magic capabilities for this school |
Property | Return Type | Property Help |
---|---|---|
name | Text | The name of the spell |
id | Number | The Id of the spell |
description | Text | The description of the spell as seen in spellinfo |
school | MagicSchool | The MagicSchool to which this spell belongs |
exclusivedelay | TimeSpan | The lock-out timer to all other spells when cast |
nonexclusivedelay | TimeSpan | The lock-out timer to spells in the same school when cast |
castingtrait | Trait | The trait that this spell uses to cast in checks |
opposedtrait | Trait | If set, the trait rolled by those opposing this spell. Can be null. |
Property | Return Type | Property Help |
---|---|---|
name | Text | The name of the material |
id | Number | The Id of the material |
density | Number | The density of the material in kg/m3 |
organic | Boolean | Whether this is an organic material |
tags | Text Collection | A collection of tags for this material |
description | Text | The material description for this material |
Property | Return Type | Property Help |
---|---|---|
name | Text | The name of the merchandise record |
id | Number | The ID of the merchandise record |
price | Number | The price that the merchandise is selling for |
description | Text | The description of the merchandise on the LIST command |
shop | Shop | The shop the merchandise is being sold in |
willbuy | Boolean | Whether the merchandise will be bought |
willsell | Boolean | Whether the merchandise will be sold |
mincond | Number | The minimum condition (0.0 to 1.0) the item must be in to be bought |
markdown | Number | The markdown percentage on sale price for buying |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text |
Property | Return Type | Property Help |
---|---|---|
second | Number | |
minute | Number | |
hour | Number | |
day | Number | |
month | Text | |
year | Number | |
isnever | Boolean | |
midnight | MudDateTime | Returns the MudDateTime with the time component set to midnight |
calendar | Calendar | |
clock | Clock | |
timezone | Text |
Property | Return Type | Property Help |
---|
Property | Return Type | Property Help |
---|---|---|
owner | Character | |
name | Text | |
desc | Text | |
description | Text | |
items | OutfitItem Collection |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
containerid | Number | |
order | Number | |
desc | Text | |
description | Text | |
containerdesc | Text | |
containerdescription | Text | |
profile | Text |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
revnum | Number | An alias for the revision property |
revision | Number | |
status | Text |
Property | Return Type | Property Help |
---|---|---|
id | Number | The Id of the paygrade |
name | Text | The name of the paygrade |
abbreviation | Text | The abbreviation of the paygrade |
currency | Currency | The currency that pay is made out in |
amount | Number | The amount in the currency's base pay to pay per pay period |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
effects | Effect Collection |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
effects | Effect Collection |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
location | Location | |
owner | Character | |
workers | Character Collection |
Property | Return Type | Property Help |
---|---|---|
id | Number | The Id of the race |
name | Text | The name of the race |
childage | Number | The minimum age at which this race is considered a child |
youthage | Number | The minimum age at which this race is considered a youth |
youngadultage | Number | The minimum age at which this race is considered a young adult |
adultage | Number | The minimum age at which this race is considered an adult |
elderage | Number | The minimum age at which this race is considered an elder |
venerableage | Number | The minimum age at which this race is considered a venerable elder |
Property | Return Type | Property Help |
---|---|---|
id | Number | The Id of the rank |
name | Text | The name of the rank |
ranknumber | Text | The number where the rank appears in the rank list |
path | Text | The path of the rank (may be null) |
paygrades | Paygrade Collection | A list of all of the paygrades associated with this rank |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
roletype | Number |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
effects | Effect Collection | |
zones | Zone Collection |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
merchandise | Merchandise Collection | |
shopfront | Location Collection | |
storeroom | Location | |
workshop | Location | |
tills | Item Collection | |
employees | Number Collection | |
employeesonduty | Character Collection | |
managers | Number Collection | |
proprietors | Number Collection | |
stock | Item Collection |
Property | Return Type | Property Help |
---|---|---|
name | Text | The name of the material |
id | Number | The Id of the material |
density | Number | The density of the material in kg/m3 |
organic | Boolean | Whether this is an organic material |
tags | Text Collection | A collection of tags for this material |
description | Text | The material description for this material |
liquidform | Liquid | The liquid form of this solid |
gasform | Gas | The gas form of this solid |
Property | Return Type | Property Help |
---|---|---|
tags | Text Collection | A collection of the tags that this thing has |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
staminacost | Number | |
infectionmultiplier | Number | |
primaryinfection | Text | |
infectionvirulence | Number | |
foragableprofile | Number | |
atmosphereid | Number | |
default | Boolean | |
hidedifficulty | Number | |
spotdifficulty | Number |
Property | Return Type | Property Help |
---|---|---|
length | Number | |
upper | Text | |
lower | Text | |
proper | Text | |
title | Text |
Property | Return Type | Property Help |
---|---|---|
days | Number | |
hours | Number | |
minutes | Number | |
seconds | Number | |
milliseconds | Number |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
simplefullname | Text | |
fullname | Text | |
surname | Text | |
race | Race | |
culture | Culture | |
ethnicity | Ethnicity | |
age | Number | |
agecategory | Text | |
height | Number | |
weight | Number | |
gender | Gender | |
skills | Trait Collection | |
accents | Accent Collection | |
class | Text | |
subclass | Text | |
npc | Boolean | |
guest | Boolean | |
pc | Boolean | |
merits | Merit Collection | |
applicablemerits | Merit Collection | |
roles | Role Collection | |
special | Boolean | |
simple | Boolean |
Property | Return Type | Property Help |
---|---|---|
id | Number | The ID of the trait |
name | Text | The name of the trait |
group | Text | The group the trait belongs to |
isskill | Boolean | True if this trait is for a skill |
isattribute | Boolean | True if this trait is for an attribute |
Property | Return Type | Property Help |
---|
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
description | Text | |
windlevel | Number | |
rainlevel | Number | |
snowlevel | Number | |
wind | Text | |
rain | Text | |
snow | Text | |
precipitation | Text | |
obscuressky | Boolean | |
lightmultiplier | Number | |
temperatureeffect | Number | |
precipitationtemperatureeffect | Number | |
windtemperatureeffect | Number | |
permittednight | Boolean | |
permitteddawn | Boolean | |
permittedmorning | Boolean | |
permittedafternoon | Boolean | |
permitteddusk | Boolean |
Property | Return Type | Property Help |
---|---|---|
id | Number | |
name | Text | |
type | Text | Returns the name of the framework item type, for example, character or gameitem or clan |
effects | Effect Collection | |
rooms | Location Collection | |
latitude | Number | |
longitude | Number | |
elevation | Number | |
now | MudDateTime | |
characters | Character Collection | |
items | Item Collection | |
timeofday | Text |
Property | Return Type | Property Help |
---|---|---|
count | Number | |
any | Boolean | |
empty | Boolean |
Property | Return Type | Property Help |
---|---|---|
count | Number | |
longcount | Number | |
any | Boolean | |
empty | Boolean | |
values | CollectionItem Collection | |
keys | Text Collection |
Property | Return Type | Property Help |
---|---|---|
count | Number | |
any | Boolean | |
empty | Boolean | |
values | CollectionItem Collection | |
keys | Text Collection |