General Bugs

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Onasaki
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General Bugs

Post by Onasaki » Tue Aug 23, 2016 1:35 am

Sooo.... I currently broke the MUD by trying to load up a killer robot in the guest arena.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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Onasaki
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Location: Somewhere.

Re: General Bugs

Post by Onasaki » Tue Aug 23, 2016 1:48 am

Did it again. Won't do it a third time. I feel silly.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Mon Sep 26, 2016 4:28 am

Some general bugs I've noticed that aren't crash worthy, but still bugs:

Some GL chars don't regen stamina

Clinch doesn't get broken when echo for breaking clinch is sent, causing an endless loop of trying to break clinch
-can be broken by changing combat settings (and warding sometimes)

Clinch and ward need to be retriggered after breaking or entering a clinch, causing issues with knowing the current combat settings
-combat kind of works for this but sometimes it gives conflicting information

That's all for now I suppose, will look for some more

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Wed Sep 28, 2016 2:57 am

drop ran
You drop a long, mist grey-handled ranseur.

<You are currently in no pain and have no blood loss.>
<Stamina: 250/250 | Exertion: Low | You are standing here.>

get bow
You cannot get a fibreglass, recurve bow because it is involved in an ongoing combat.
There was simply no combat going on with that bow, I had used it earlier in the day and both the gl char and the guy i killed had been dead for a long while

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Wed Sep 28, 2016 4:44 am

You launch a poorly-conceived upward slash at you with a heavy, pitch
black-hilted sword, and you attempt to ward you off with a heavy, pitch
black-hilted sword, but you are not dissuaded by the effort and press the
attack. You sidestep the attack.

Your masterful dodge puts you into a position on the Left Flank of you!
I rescued\guarded someone I was fighting, it let me fight with myself. It's pretty funny

Raukran
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Re: General Bugs

Post by Raukran » Wed Sep 28, 2016 10:21 pm

Certain gloves and sunglasses can be worn in layers currently:

<worn on hands and right wrist> a pair of reinforced fabric gloves (covered)
<worn on hands and right wrist> a pair of reinforced fabric gloves

<worn over eyes> a pair of blotchy green-framed sunglasses (covered)
<worn over eyes> a pair of drab olive-framed sunglasses

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Wolfsong
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Re: General Bugs

Post by Wolfsong » Thu Sep 29, 2016 12:15 am

I should probably make sunglasses 'bulky' items so you can't layer them like that. Not sure about the gloves. I suppose you -could- wear multiples of them, right?

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Japheth
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Re: General Bugs

Post by Japheth » Thu Sep 29, 2016 11:18 am

Raukran wrote:Certain gloves and sunglasses can be worn in layers currently:

<worn on hands and right wrist> a pair of reinforced fabric gloves (covered)
<worn on hands and right wrist> a pair of reinforced fabric gloves

<worn over eyes> a pair of blotchy green-framed sunglasses (covered)
<worn over eyes> a pair of drab olive-framed sunglasses
Image

I was actually guilty of doing this before I got my prescription sunglasses. I hated having to choose between being able to see clearly and not having insane amounts of glare while working outside.

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Sat Oct 01, 2016 10:15 pm

I have realized that some of the previous clinch issues I've had were a result of the me reading too quickly and the fact that the failed and successful attempts to break read very similarly

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Sun Oct 09, 2016 7:48 pm

say Hey guys!
You speak incomprehensibly into your gag.
Can't speak anymore?

em pumps on ~wiry's chest
Pumps on a wiry man with jagged teeth's chest.
Emotes don't show char anymore either

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Sun Oct 09, 2016 9:06 pm

Error: Attempting to look up a reference delimited perceivable index outside of the perceivables array bounds (6).
Received this when looking at wiry while in combat

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Japheth
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Re: General Bugs

Post by Japheth » Tue Oct 11, 2016 1:45 am

I'll look into these ones. Should be relatively trivial.

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Japheth
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Re: General Bugs

Post by Japheth » Tue Oct 11, 2016 2:04 am

TheEbonPlague wrote:
say Hey guys!
You speak incomprehensibly into your gag.
Can't speak anymore?
I added mouth bodyparts so that gags had something to gag, and then forgot to give humans mouths. Technically the IsGagged functionality was checking to see whether "all mouths have a gag stuffed in them" and when you have 0 mouths, all 0 of them do.

Also I suppose it probably should give a message specifically if you don't have a mouth for some reason...
TheEbonPlague wrote:
em pumps on ~wiry's chest
Pumps on a wiry man with jagged teeth's chest.
Emotes don't show char anymore either
Simple stupid typo, it will be fixed.
TheEbonPlague wrote:
Error: Attempting to look up a reference delimited perceivable index outside of the perceivables array bounds (6).
Received this when looking at wiry while in combat
Might need to make that error a bit more informative, not 100% sure the cause on this one.

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Thu Oct 13, 2016 2:30 am

Japheth wrote: Might need to make that error a bit more informative, not 100% sure the cause on this one.
Ah, well that information has been lost (I should really start just keeping a log at home and not dinking around while at work) I'll try to recreate it when I can.

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Japheth
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Re: General Bugs

Post by Japheth » Thu Oct 13, 2016 9:42 pm

What I meant was, that error is actually an indication of a building problem - it means one of the messages I've built somewhere probably has a typo. I need to make it log which message it was when that happens so I can fix it.

SomeKnob
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Re: General Bugs

Post by SomeKnob » Sun Oct 16, 2016 9:17 pm

Small one, but you can get the benefits of the attractiveness merit as well as another by going back and changing your merit after choosing your characteristics/description. :twisted:

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Japheth
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Re: General Bugs

Post by Japheth » Mon Oct 17, 2016 1:46 am

SomeKnob wrote:Small one, but you can get the benefits of the attractiveness merit as well as another by going back and changing your merit after choosing your characteristics/description. :twisted:
Good catch. This is actually a building error but we need those pointed out too. While it's potentially minor for the attractiveness merit to be abused in that way, it could a lot more dangerous when more...shall we say...powerful merits get released in the near future.

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Mon Oct 17, 2016 4:14 am

Japheth wrote:What I meant was, that error is actually an indication of a building problem - it means one of the messages I've built somewhere probably has a typo. I need to make it log which message it was when that happens so I can fix it.
I also need to stop drinking and posting things as I seem to have issues with understanding people :roll:

SomeKnob
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Re: General Bugs

Post by SomeKnob » Tue Oct 18, 2016 9:01 pm

Successfully fleeing from combat doesn't end it.

You still have to disengage via motioning for a truce and waiting a round to be told you're unopposed.

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Japheth
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Re: General Bugs

Post by Japheth » Tue Oct 18, 2016 11:30 pm

SomeKnob wrote:Successfully fleeing from combat doesn't end it.

You still have to disengage via motioning for a truce and waiting a round to be told you're unopposed.
There might be a bit of a disconnect between the truce code and the flee code. The flee code actually assumes you may need to get more than 1 room away to flee from combat with someone who is capable of shooting a ranged weapon at you - in fact, you have to get out of their range to flee. The stop code might have some different assumptions there.

Of course, the flee code also might just be missing its check to see if you got out.

I'll look into it.

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Onasaki
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Re: General Bugs

Post by Onasaki » Sat Nov 05, 2016 3:51 am

Logged int today, to the account menu that's set to toilet paper and the numbers are borked up. I thought we fixed this one?
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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TheEbonPlague
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Posts: 48
Joined: Wed Feb 17, 2016 8:55 pm

Re: General Bugs

Post by TheEbonPlague » Thu Nov 10, 2016 11:31 pm

A wiry man with jagged teeth thrusts a sharp, midnight black-hilted dagger at
you in a practiced, downward arc, and you attempt to ward him off with a heavy,
plum purple-hilted sword, but he is not dissuaded by the effort and presses the
attack. You sidestep the attack.


<You are currently in severe pain and have no blood loss.>
<Stamina: 64/180 | Exertion: Heavy | You are in melee with a wiry man with jagged teeth>


→ hit wiry
You switch target to a wiry man with jagged teeth!

<You are currently in severe pain and have no blood loss.>
<Stamina: 64/180 | Exertion: Heavy | You are fighting a wiry man with jagged teeth at range>

A voluptuous maiden with sunglasses bleeds from a wound underneath a pair of
plastic shin guards (bloody).


<You are currently in severe pain and have no blood loss.>
<Stamina: 77/180 | Exertion: Heavy | You are fighting a wiry man with jagged teeth at range>

A wiry man with jagged teeth sheathes a sharp, midnight black-hilted dagger in a faux-leather scabbard.
A wiry man with jagged teeth gets a fibreglass, recurve bow.

<You are currently in severe pain and have no blood loss.>
<Stamina: 77/180 | Exertion: Heavy | You are fighting a wiry man with jagged teeth at range>

You charge unopposed into melee range with a wiry man with jagged teeth.

You meekly lash out with a thrust of a heavy, plum purple-hilted sword towards
a wiry man with jagged teeth, and he is struck on his belly!
Don't know if a bug or just wonky AI stuff but it seemed to me that switching to a target that I was already in combat with caused him to go out of my range so he picked up a bow while I charged him

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Japheth
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Re: General Bugs

Post by Japheth » Wed Nov 16, 2016 1:52 am

TheEbonPlague wrote:
A wiry man with jagged teeth thrusts a sharp, midnight black-hilted dagger at
you in a practiced, downward arc, and you attempt to ward him off with a heavy,
plum purple-hilted sword, but he is not dissuaded by the effort and presses the
attack. You sidestep the attack.


<You are currently in severe pain and have no blood loss.>
<Stamina: 64/180 | Exertion: Heavy | You are in melee with a wiry man with jagged teeth>


→ hit wiry
You switch target to a wiry man with jagged teeth!

<You are currently in severe pain and have no blood loss.>
<Stamina: 64/180 | Exertion: Heavy | You are fighting a wiry man with jagged teeth at range>

A voluptuous maiden with sunglasses bleeds from a wound underneath a pair of
plastic shin guards (bloody).


<You are currently in severe pain and have no blood loss.>
<Stamina: 77/180 | Exertion: Heavy | You are fighting a wiry man with jagged teeth at range>

A wiry man with jagged teeth sheathes a sharp, midnight black-hilted dagger in a faux-leather scabbard.
A wiry man with jagged teeth gets a fibreglass, recurve bow.

<You are currently in severe pain and have no blood loss.>
<Stamina: 77/180 | Exertion: Heavy | You are fighting a wiry man with jagged teeth at range>

You charge unopposed into melee range with a wiry man with jagged teeth.

You meekly lash out with a thrust of a heavy, plum purple-hilted sword towards
a wiry man with jagged teeth, and he is struck on his belly!
Don't know if a bug or just wonky AI stuff but it seemed to me that switching to a target that I was already in combat with caused him to go out of my range so he picked up a bow while I charged him
Good pickup, this is a bug. Switching targets to the same target should certainly not reset combat like that.

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Wed Nov 16, 2016 11:28 pm

It should be noted that there were two instances of Wiry and I was originally hitting 2.Wiry not the first one

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TheEbonPlague
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Re: General Bugs

Post by TheEbonPlague » Sat Dec 31, 2016 7:20 pm

cleanwounds
You have no wounds that can be cleaned.

<You are currently in mild pain and have very minor blood loss.>
<Stamina: 180/180 | Exertion: Low | You are lying here>


→ sleep
You drift off to sleep.

<You are currently in mild pain and have very minor blood loss.>
<Stamina: 180/180 | Exertion: Low | You are asleep, lying here>

You feel as if you could awaken now, if you were so inclined.

<You are currently in mild pain and have very minor blood loss.>
<Stamina: 180/180 | Exertion: Low | You are asleep, lying here>



Wat?

<You are currently in no pain and have no blood loss.>
<Stamina: 180/180 | Exertion: Low | You are asleep, lying here>



Wat?

<You are currently in no pain and have no blood loss.>
<Stamina: 180/180 | Exertion: Low | You are asleep, lying here>


→ wake
You awaken.

<You are currently in no pain and have no blood loss.>
<Stamina: 180/180 | Exertion: Low | You are lying here>


→ stand
You need at least 2 working legs to take that position.
Apparently legs don't work if you sleep to heal

Locked