General Bugs

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Krelm
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Joined: Fri Jan 16, 2015 11:43 pm

Re: General Bugs

Post by Krelm » Mon Apr 03, 2017 1:17 am

Got a bud trying to app in with cmud, and got this:

Code: Select all

 1: Aboriginal Australian      2: Afro-American              3: Afro-Carribean             4: Ainu
5: Amerindian                 6: Andean                     7: Anglo-Saxon                8: Arabic
9: Austro-Asiatic             10: Austronesian              11: Bantu                     12: Celtic
*** Type more to read further ***


>
more
That is not a valid selection. Please enter the number or name of the ethnicity you would like to select.

>
more
That is not a valid selection. Please enter the number or name of the ethnicity you would like to select.

>
Also, for some reason, it isn't letting him get the appropriate number of merits/flaws. It only let him pick 2 merits.

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Onasaki
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Location: Somewhere.

Re: General Bugs

Post by Onasaki » Mon Apr 03, 2017 1:30 am

Really weird bug with emotes, and dialogue. Coming up with like

Code: Select all

"Text" Shortdesc explains, moving to settle back down on his bench seat unless otherwise stopped. 
accent'>"Text" Gender says, lowering gender hand to sit on gender leg. "Text".
I omitted all the IC stuff.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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Onasaki
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Joined: Thu May 07, 2015 7:10 am
Location: Somewhere.

Re: General Bugs

Post by Onasaki » Mon Apr 03, 2017 1:39 am

"Stuttering" flaw doesn't carry over in Emote Speech

Correction: It doesn't auto-stutter at all.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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Japheth
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Re: General Bugs

Post by Japheth » Mon Apr 03, 2017 4:18 am

Onasaki wrote:
Mon Apr 03, 2017 1:30 am
Really weird bug with emotes, and dialogue. Coming up with like

Code: Select all

"Text" Shortdesc explains, moving to settle back down on his bench seat unless otherwise stopped. 
accent'>"Text" Gender says, lowering gender hand to sit on gender leg. "Text".
I omitted all the IC stuff.
This particular one is an MXP tag being cut short by the looks of it. Is it always occurring at the beginning of a line like in your example?

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Onasaki
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Location: Somewhere.

Re: General Bugs

Post by Onasaki » Mon Apr 03, 2017 4:35 am

Yes.

Also, if you pick 'left-handed' in chargen, it still sets you to 'right handed'
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

SockPoppet
Posts: 5
Joined: Mon Apr 03, 2017 2:07 am

Re: General Bugs

Post by SockPoppet » Mon Apr 03, 2017 4:38 am

So when I made Sumi, I selected to be left handed, but ended up coming out right handed. A friend said that they've posted this bug, but just wanted to make the post here in the hopes that it might be corrected. It's not a big deal, but mostly a small matter of personal preference. :)

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Krelm
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Joined: Fri Jan 16, 2015 11:43 pm

Re: General Bugs

Post by Krelm » Mon Apr 03, 2017 4:38 am

So if someone requests you to join their party, and you request to join their party, and you both type accept, the MUD dies.

Code: Select all

party join dude
A dude has asked you to join his party. Use ACCEPT or
DECLINE to respond to his request.

<You are currently in no pain and have no blood loss.>
<Stamina: 130/130 | Exertion: Low | You are standing here>

You request to join a dude's party.

<You are currently in no pain and have no blood loss.>
<Stamina: 130/130 | Exertion: Low | You are standing here>

accept
You join a dude's party.

<You are currently in no pain and have no blood loss.>
<Stamina: 130/130 | Exertion: Low | You are standing here>

--- Disconnected on Sunday, April 02, 2017, 11:33 PM ---
--- Connected for 0 days, 2 hours, 23 minutes, 54 seconds. ---

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Japheth
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Re: General Bugs

Post by Japheth » Mon Apr 03, 2017 4:43 am

Japheth wrote:
Mon Apr 03, 2017 4:18 am
Onasaki wrote:
Mon Apr 03, 2017 1:30 am
Really weird bug with emotes, and dialogue. Coming up with like

Code: Select all

"Text" Shortdesc explains, moving to settle back down on his bench seat unless otherwise stopped. 
accent'>"Text" Gender says, lowering gender hand to sit on gender leg. "Text".
I omitted all the IC stuff.
This particular one is an MXP tag being cut short by the looks of it. Is it always occurring at the beginning of a line like in your example?
I think I've solved this one. It actually turns out the bug was related to word wrapping. The word wrap function IS MXP friendly, and when it needs to wrap long text it tries to find a whitespace character to wrap on. The function that finds the whitespace was also MXP friendly in the forward direction searching for the split point...only it then totally forgot about MXP as it stepped back to find the "last whitespace character", and so it was splitting up the tags when there was a space in them.

It should be fixed when I release this patch.

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Onasaki
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Re: General Bugs

Post by Onasaki » Mon Apr 03, 2017 5:01 am

Alright. It looks like it's more then speech, too. So hopefully it fixes it all.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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Krelm
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Joined: Fri Jan 16, 2015 11:43 pm

Re: General Bugs

Post by Krelm » Mon Apr 03, 2017 7:47 pm

Two bugged characters, Tepes' and Aesuna's. Tepes has a wound he got from trying to bash a door that crashes with every healing tick, and Aesuna has a 'well-rested' effect that crashes everytime they log in.

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Onasaki
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Re: General Bugs

Post by Onasaki » Mon Apr 03, 2017 9:08 pm

The weird cut-off thing where it does Blahblahblah>"Blahblahblah" in a desc, or an emote, is still an issue.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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Onasaki
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Joined: Thu May 07, 2015 7:10 am
Location: Somewhere.

Re: General Bugs

Post by Onasaki » Tue Apr 04, 2017 12:31 am

Code: Select all

Hallway
Exits: North (closed door), East, South (open door), and West

  This stretch of hallway is almost indistinguishable from every other stretch
of hallway - plain, bare, with white painted steel walls and a texturized
rubber floor. It is absolutely immaculate, with no scuff marks on the floor or
chips in the wall paint. It stretches to the east and west. Doors, however, are
visible on the northern and southern walls of the hallway.


A ripped, pompadoured young man with sunglasses is lying on an operating table, looking really really bad off and
bloody. (new player)
He's cloned, from dragging I think. But I know for a fact he wasn't actually there at that time, he was in the operating room.

EDIT to include: It went away after a crash.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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Onasaki
Posts: 66
Joined: Thu May 07, 2015 7:10 am
Location: Somewhere.

Re: General Bugs

Post by Onasaki » Tue Apr 04, 2017 6:40 am

Code: Select all

You scan the distance towards the Up.
You see:
Immediately to the up you can see:
  A large, boxy vending machine has been sunk into the far wall and bolted to the floor.

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are sitting on a metal bench at a long table with bench seating>

You scan the distance towards the South.
You see:
Immediately to the southwest you can see:
  A control panel with a touch screen display is built into the wall here.
Immediately to the southeast you can see:
  A control panel with a touch screen display is built into the wall here.
Very far to the south you can see:
  A bulky vending machine sits against the wall here.
Far to the south-southeast you can see:
  A faded red couch with grimy beige patches is here.
  A grisly brownish-green couch with off-white patches is here.
  A faded slate blue couch with dull orange patches is here.
  A front-loading washing machine sits here, sans power cord.
  A front-load tumble clothes dryer sits squatly here.
  An overhead light has been mounted on the ceiling.
  A tall vending machine sits against one wall.

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are sitting on a metal bench at a long table with bench seating>

You scan the distance towards the West.
You see:
  A control panel with a touch screen display is built into the wall here.
  A steel-framed bunk bed has been bolted to the floor here.
  A steel-framed bunk bed has been bolted to the floor here.
  An overhead light has been mounted on the ceiling.
  A small wall safe with a white knob is here.
  A small wall safe with a blue knob is here.
  A small wall safe with a grey knob is here.
  A small wall safe with a red knob is here.
  A control panel with a touch screen display is built into the wall here.
Immediately to the southwest you can see:
  A control panel with a touch screen display is built into the wall here.
Immediately to the northwest you can see:
  A control panel with a touch screen display is built into the wall here.

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are sitting on a metal bench at a long table with bench seating>

You scan the distance towards the East.
You see:
  A steel-framed bunk bed has been bolted to the floor here.
  A steel-framed bunk bed has been bolted to the floor here.
  An overhead light has been mounted on the ceiling.
  A small wall safe with a orange knob is here.
  A small wall safe with a white knob is here.
  A small wall safe with a grey knob is here.
  A small wall safe with a red knob is here.
Immediately to the east you can see:
  A control panel with a touch screen display is built into the wall here.
Immediately to the southeast you can see:
  A control panel with a touch screen display is built into the wall here.
Immediately to the northeast you can see:
  A control panel with a touch screen display is built into the wall here.
Far to the north-northeast you can see:
  A control panel with a touch screen display is built into the wall here.

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are sitting on a metal bench at a long table with bench seating>

You scan the distance towards the kitchen.
You see:
  A steel garbage chute is set into the wall here.
  An overhead light has been mounted on the ceiling.
  A vending machine sits against the far wall, backlit by a neon glow, alone.

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are sitting on a metal bench at a long table with bench seating>
This is what happens when I do 'scan' by itself. I don't think it's respecting doors anymore, again.

Doors are kind of jerks, it seems.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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Onasaki
Posts: 66
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Location: Somewhere.

Re: General Bugs

Post by Onasaki » Tue Apr 04, 2017 8:53 am

Code: Select all

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are asleep, lying on something>

There is a crackle, and the intercoms stutter to life: "Please assemble for testing in the reception area of Medical
Wing A. Attendance is mandatory. Testing will begin in twenty minutes. Tardiness will not be excused."

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are asleep, lying on something>

You leap out of bed and open your door, stepping out into the hallway. There is no one else in sight, so you begin to
walk quickly toward where you instinctively know the reception room is located. You travel through the winding, twisty
hallways, still seeing no one - only your blurred reflection in the white walls, and your shadow on the floor. 

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are asleep, lying on something>

After you turn another corner, you hear the muted buzz of conversation ahead. There is a door blocking your way, so you
open it and step inside. You close it behind you, and the click of the handle engaging is deafeningly loud - loud
enough to make you realize that all conversation has stopped. You turn and glance at the others in the room, and see a
crowd of people: friends, enemies, strangers. They are all staring at you. 

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are asleep, lying on something>

You do not know why until you look down, and then you realize you are not wearing any clothes. You turn back to the
door and try the handle, but it is locked, so you attempt to cover yourself instead. You can feel your face burn right
up to your ears. Everyone continues staring at you silently, accusingly. You press yourself back against the door,
wildly embarrassed and willing yourself to disappear. You do not. You look around desperately. Everyone else is
dressed. There are no spare jumpsuits lying on the ground, no underwear you might cover your nakedness with.

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are asleep, lying on something>

There is disgust, disdain, and amusement in the eyes of the crowd. Someone begins to laugh.

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are asleep, lying on something>

You cannot breathe. A weight settles on your chest, a sense of crushing inadequacy and worthlessness.

<You are currently in no pain>
<Stamina: 170/170 | Exertion: Low | You are asleep, lying on something>

You feel well rested.
Japh told me that Nightmares is supposed to prevent one from getting Well Rested, but if this is intended then just ignore me.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

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Onasaki
Posts: 66
Joined: Thu May 07, 2015 7:10 am
Location: Somewhere.

Re: General Bugs

Post by Onasaki » Wed Apr 05, 2017 3:30 am

Code: Select all

You know the following knowledges: ╔════════════════╦════════════════════════════╦══════════════╗ ║ Name ║ Description
║ Times Taught ║ ╠════════════════╬════════════════════════════╬══════════════╣ ║ Latin_Script ║ Latin Script ║ 0 ║ ║
Hebrew_Script ║ Hebrew Script ║ 0 ║ ║ Modern_Surgery ║ Modern Surgical Procedures ║ 0 ║
╚════════════════╩════════════════════════════╩══════════════╝ See help knowledges for more information.
The formatting is off, when the command is used by a player. Also, Help Knowledges doesn't exist.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

Vex
Posts: 3
Joined: Mon Apr 03, 2017 6:51 pm

Re: General Bugs

Post by Vex » Wed Apr 05, 2017 6:54 pm

You are selecting Hair Style.

+----+----------------+-------+------------------------------------+
| # | Value | Basic | Fancy |
+----+----------------+-------+------------------------------------+
| 1 | white | white | a pure shade of white |
| 2 | pale white | white | a pale white |
| 3 | ivory | white | the colour of polished ivory |
| 4 | seashell | white | the colour of a weathered seashell |
| 5 | snow white | white | the colour of fresh snow |
| 6 | gleaming white | white | a bright, gleaming white |
| 7 | pure white | white | a perfect, pure white |
| 8 | pearl white | white | the colour of a polished pearl |
| 9 | bright white | white | a bold, bright white |
| 10 | bone white | white | the colour of weathered bone |
| 11 | ghost white | white | a ghostly shade of white |
+----+----------------+-------+------------------------------------+
For some reason, after choosing a hair color, it kicks you to style selection with a second list of hair color instead of styles.

'Random' sends you a proper list of styles.

Vex
Posts: 3
Joined: Mon Apr 03, 2017 6:51 pm

Re: General Bugs

Post by Vex » Thu Apr 06, 2017 7:18 pm

Using a guest character to toy with combat.
A very tall, strong brute swings a bloody big stick in a practiced,
across-the-body swing at you. You attempt to twist out of the way, but are
struck on your right pinky toe.

You tumble to the ground due to the loss of use of your right leg.
The character had no prior wounds to the leg, so I'm going to assume this is a bug.

SockPoppet
Posts: 5
Joined: Mon Apr 03, 2017 2:07 am

Re: General Bugs

Post by SockPoppet » Thu Apr 06, 2017 7:35 pm

So a cleaner robot came into the room and I tried to pick my burlap sack off of the ground to make sure that it wouldn't get it. I waited until it roamed away and tried to set it back on the ground since I needed both hands free for a bit and this happened:

You scoot up to a burlap sack with drawstrings and point your primary, satellite-like appendage at it. A brief flash of
green light issues forth and a burlap sack with drawstrings is disintegrated! Your chassis opens up and a broom
attachments sweeps all that remains inside, before closing again.

Me and everyone in the room saw it as my character doing that. Not sure if she's still counting or if it was a one time thing. Addition: It IS continuous, so for now Sumi is counting as a robo cleaner. Just went outside to test it and she's destroyed two things:

You scoot up to a few handful of grasses and point your primary, satellite-like appendage at it. A brief flash of green
light issues forth and a few handful of grasses is disintegrated! Your chassis opens up and a broom attachments sweeps
all that remains inside, before closing again.

<You are currently in no pain>
<Stamina: 164/170 | Exertion: Normal | You are standing here>

You scoot up to numerous handful of leaves and point your primary, satellite-like appendage at it. A brief flash of
green light issues forth and numerous handful of leaves is disintegrated! Your chassis opens up and a broom attachments
sweeps all that remains inside, before closing again.

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Onasaki
Posts: 66
Joined: Thu May 07, 2015 7:10 am
Location: Somewhere.

Re: General Bugs

Post by Onasaki » Mon Apr 10, 2017 9:32 pm

This is a list of current known bugs, that I've posted in the Discord, but am dropping here so they don't get lost in spam.

Seems clanning is still not auto-adding to new apps/chars.
The Foam Swords are doing Grevious wounds, and have nearly killed people.
Rescue does not work as needed (to get the person out of combat if they'r already unconscious)
Rhoombas still slowly murdering people.
Time, as a concept, is still wonky.
Healing is OP Fast.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

User avatar
Onasaki
Posts: 66
Joined: Thu May 07, 2015 7:10 am
Location: Somewhere.

Re: General Bugs

Post by Onasaki » Tue Apr 11, 2017 3:40 am

In addition to not being able to rescue people, and get them out of combat.

Unconscious people remain engaged in battle, no matter what. Unless it's 1V1. Two unconscious people keep it locked in combat, while everyone else is out.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

Candy
Posts: 7
Joined: Wed Apr 12, 2017 3:20 am

Re: General Bugs

Post by Candy » Fri Apr 14, 2017 2:28 am

smash north
Error: Attempting to look up a reference delimited perceivable index outside of
the perceivables array bounds (3).
That one causes very minor character damage.
smash north with baton
Game Item 16745, Proto 172r3 - a weighted, $colour1-handled baton doesn't have any suitable attacks for smashing
things.
Causes no damage to the character.

We were trying to open some doors and got buggy results, so there they are.

Candy
Posts: 7
Joined: Wed Apr 12, 2017 3:20 am

Re: General Bugs

Post by Candy » Fri Apr 14, 2017 3:31 am

Error: Attempting to look up a reference delimited perceivable index outside of
the perceivables array bounds (4).
Came up during sparring a few times, no idea what causes it.

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Onasaki
Posts: 66
Joined: Thu May 07, 2015 7:10 am
Location: Somewhere.

Re: General Bugs

Post by Onasaki » Fri Apr 14, 2017 6:07 am

Candy wrote:
Fri Apr 14, 2017 3:31 am
Error: Attempting to look up a reference delimited perceivable index outside of
the perceivables array bounds (4).
Came up during sparring a few times, no idea what causes it.
Seems to be connected to clinching and warding. If one side is clinching, and the other side is warding, you get that error.
Candy wrote:
Fri Apr 14, 2017 2:28 am
smash north
Error: Attempting to look up a reference delimited perceivable index outside of
the perceivables array bounds (3).
That one causes very minor character damage.
smash north with baton
Game Item 16745, Proto 172r3 - a weighted, $colour1-handled baton doesn't have any suitable attacks for smashing
things.
Causes no damage to the character.

We were trying to open some doors and got buggy results, so there they are.
First one likely defaults to using your hand, and probably was reduced in damage when someone actually died to a door. Second one, um... if you hit something with something else, you don't hurt yourself? That's pretty obviously not a bug.
I have two forces by my side,
One's the truth and One's a lie
Which one's which I cannot tell
This Enigma is my Hell

Valeric
Posts: 2
Joined: Thu Apr 13, 2017 11:52 am

Re: General Bugs

Post by Valeric » Fri Apr 14, 2017 10:54 am

Hey...so bit of a strange one here. My character is currently locked in one of the dorm rooms. The door which would normally automatically open when they leave is now not opening. Not sure if the door code is bugged for anyone else or if its just my character. Its amusing but yeah would be nice for them to be able to leave the room at some point :)

Candy
Posts: 7
Joined: Wed Apr 12, 2017 3:20 am

Re: General Bugs

Post by Candy » Fri Apr 14, 2017 6:29 pm

There's some kind of rent code, but I don't know how it works.

Try putting money in your safe and selecting topup?

Locked